mail UI: dedupe broadcast fan-out and drop in-game admin compose
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Two issues surfaced once the long-lived dev environment finally
reached the diplomail view:

1. `/sent` returns one row per recipient for broadcast and admin
   fan-outs (so the admin tooling can render the materialised
   audience). The list pane fed all rows into the stand-alone
   bucket, so the `{#each entries as e (entryKey(e))}` key in
   `thread-list.svelte` collapsed to the same `standalone:${id}`
   for every recipient and Svelte 5 aborted the render with
   `each_key_duplicate`. Dedupe stand-alones by `message_id` in
   `buildEntries`.

2. The compose dialog exposed an `admin` kind toggle gated on
   "owner of game". That was a Phase 28 plan decision, but admin
   compose is an operator tool (server admin), not an in-game
   action — every game owner should not be able to broadcast
   admin notifications. Drop the admin option, the audience
   sub-toggles, and the admin path through `submit`. The
   `MailStore.composeAdmin` wrapper and the backend RPC stay so
   the future admin UI can call them.

Vitest covers the fan-out dedup with three rows sharing one
`message_id` collapsing to a single stand-alone entry.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-16 22:38:59 +02:00
parent 57e6c1d253
commit 2119f825d6
3 changed files with 52 additions and 44 deletions
@@ -1,8 +1,10 @@
<!--
Phase 28 — compose dialog for diplomatic mail. The recipient picker
reads `gameState.report.races[]` (Phase 22), the kind toggle exposes
personal / broadcast / admin; broadcast and admin sends are gated
server-side, the UI surfaces the resulting 403 inline.
reads `gameState.report.races[]` (Phase 22); the kind toggle exposes
personal / broadcast. The admin compose path lives in the
server-side admin tooling, not in the in-game UI, so it is not
surfaced here. Broadcast sends are gated server-side; the UI
surfaces the resulting 403 inline.
-->
<script lang="ts">
import { getContext } from "svelte";
@@ -14,8 +16,7 @@ server-side, the UI surfaces the resulting 403 inline.
type RenderedReportSource,
} from "$lib/rendered-report.svelte";
type ComposeKind = "personal" | "broadcast" | "admin";
type AdminAudience = "active" | "active_and_removed" | "all_members";
type ComposeKind = "personal" | "broadcast";
let {
onClose,
@@ -39,8 +40,6 @@ server-side, the UI surfaces the resulting 403 inline.
let kind = $state<ComposeKind>("personal");
let raceName = $state("");
let adminTarget = $state<"user" | "all">("user");
let adminAudience = $state<AdminAudience>("active");
let subject = $state("");
let body = $state("");
let error = $state<string | null>(null);
@@ -60,8 +59,7 @@ server-side, the UI surfaces the resulting 403 inline.
error = i18n.t("game.mail.body_required");
return;
}
const needsRecipient = kind === "personal" || (kind === "admin" && adminTarget === "user");
if (needsRecipient && raceName === "") {
if (kind === "personal" && raceName === "") {
error = i18n.t("game.mail.recipient_required");
return;
}
@@ -76,18 +74,7 @@ server-side, the UI surfaces the resulting 403 inline.
onSent(raceName);
return;
}
if (kind === "broadcast") {
await mailStore.composeBroadcast({ subject, body: bodyText });
onSent(null);
return;
}
await mailStore.composeAdmin({
target: adminTarget,
raceName: adminTarget === "user" ? raceName : undefined,
recipients: adminTarget === "all" ? adminAudience : undefined,
subject,
body: bodyText,
});
await mailStore.composeBroadcast({ subject, body: bodyText });
onSent(null);
} catch (err) {
error = err instanceof Error ? err.message : String(err);
@@ -109,31 +96,10 @@ server-side, the UI surfaces the resulting 403 inline.
<select bind:value={kind} data-testid="mail-compose-kind">
<option value="personal">{i18n.t("game.mail.compose.target_personal")}</option>
<option value="broadcast">{i18n.t("game.mail.compose.target_broadcast")}</option>
<option value="admin">{i18n.t("game.mail.compose.target_admin")}</option>
</select>
</label>
{#if kind === "admin"}
<label>
{i18n.t("game.mail.compose.recipients_label")}
<select bind:value={adminTarget} data-testid="mail-compose-admin-target">
<option value="user">{i18n.t("game.mail.compose.target_personal")}</option>
<option value="all">{i18n.t("game.mail.compose.target_broadcast")}</option>
</select>
</label>
{#if adminTarget === "all"}
<label>
{i18n.t("game.mail.compose.recipients_label")}
<select bind:value={adminAudience} data-testid="mail-compose-admin-audience">
<option value="active">{i18n.t("game.mail.compose.recipients_active")}</option>
<option value="active_and_removed">{i18n.t("game.mail.compose.recipients_active_and_removed")}</option>
<option value="all_members">{i18n.t("game.mail.compose.recipients_all_members")}</option>
</select>
</label>
{/if}
{/if}
{#if kind === "personal" || (kind === "admin" && adminTarget === "user")}
{#if kind === "personal"}
<label>
{i18n.t("game.mail.recipient_label")}
<select bind:value={raceName} data-testid="mail-compose-recipient">
+16 -1
View File
@@ -317,9 +317,24 @@ function buildEntries(inbox: MailMessage[], sent: MailMessage[]): MailListEntry[
thread.latestAt = last.createdAt;
}
// Broadcast and admin fan-outs return one row per recipient from
// the `/sent` endpoint (so the admin UI sees the materialised
// audience). The in-game list pane collapses them by `message_id`
// — without this dedupe the {#each} key in `thread-list.svelte`
// repeats and Svelte 5 aborts the render with `each_key_duplicate`.
const seen = new Set<string>();
const dedupedStandalones: MailStandalone[] = [];
for (const s of standalones) {
if (seen.has(s.message.messageId)) {
continue;
}
seen.add(s.message.messageId);
dedupedStandalones.push(s);
}
const entries: MailListEntry[] = [
...Array.from(threadsByRace.values()),
...standalones,
...dedupedStandalones,
];
entries.sort((a, b) => b.latestAt.getTime() - a.latestAt.getTime());
return entries;