feat(ui): F8-11 — battles table under table submenu (#54)
Adds a sortable battles list as a new entity under the existing `view → table` submenu (entity slug `battles`), replacing the standalone top-level `battle log` shortcut which always opened a "battle not found" placeholder. The single-battle viewer stays put and is reached only by clicking a row (or a battle marker on the map), identical to the existing `section-battles.svelte` flow. Columns are planet (via the shared `planetLabel` helper) and shots (the per-battle action count carried by `BattleSummary`), sortable both ways with shots-desc default. No backend / FBS / map changes: the wire payload is unchanged. Participants / observers / total mass require the full BattleReport and were intentionally dropped to avoid N round trips per menu open. The top-level `battle log` item is removed from `header/view-menu` and `sidebar/bottom-tabs` (and their stale comment blocks updated); the now-orphan `game.view.battle` i18n key is dropped from both locales.
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@@ -147,7 +147,6 @@ describe("game-shell header", () => {
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const destinations: Array<[string, string]> = [
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["view-menu-item-map", "map"],
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["view-menu-item-report", "report"],
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["view-menu-item-battle", "battle"],
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["view-menu-item-mail", "mail"],
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["view-menu-item-designer-science", "designer-science"],
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];
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@@ -170,6 +169,7 @@ describe("game-shell header", () => {
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["view-menu-item-table-fleets", "fleets"],
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["view-menu-item-table-sciences", "sciences"],
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["view-menu-item-table-races", "races"],
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["view-menu-item-table-battles", "battles"],
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];
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for (const [testId, entity] of tableEntities) {
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await fireEvent.click(ui.getByTestId("view-menu-trigger"));
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