feat(ui): F8-11 — battles table under table submenu (#54)
Adds a sortable battles list as a new entity under the existing `view → table` submenu (entity slug `battles`), replacing the standalone top-level `battle log` shortcut which always opened a "battle not found" placeholder. The single-battle viewer stays put and is reached only by clicking a row (or a battle marker on the map), identical to the existing `section-battles.svelte` flow. Columns are planet (via the shared `planetLabel` helper) and shots (the per-battle action count carried by `BattleSummary`), sortable both ways with shots-desc default. No backend / FBS / map changes: the wire payload is unchanged. Participants / observers / total mass require the full BattleReport and were intentionally dropped to avoid N round trips per menu open. The top-level `battle log` item is removed from `header/view-menu` and `sidebar/bottom-tabs` (and their stale comment blocks updated); the now-orphan `game.view.battle` i18n key is dropped from both locales.
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@@ -14,6 +14,7 @@ e2e specs (`game-shell.spec.ts`, `view-menu`) keep matching.
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import TableFleets from "./table-fleets.svelte";
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import TableSciences from "./table-sciences.svelte";
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import TableRaces from "./table-races.svelte";
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import TableBattles from "./table-battles.svelte";
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type Props = { entity: string };
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let { entity }: Props = $props();
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@@ -36,6 +37,8 @@ e2e specs (`game-shell.spec.ts`, `view-menu`) keep matching.
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<TableSciences />
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{:else if entity === "races"}
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<TableRaces />
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{:else if entity === "battles"}
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<TableBattles />
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{:else}
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<section
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class="active-view"
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