feat: status api
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@@ -0,0 +1,37 @@
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package router
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import (
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"errors"
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"net/http"
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"github.com/gin-gonic/gin"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/game"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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)
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func StatusHandler(c *gin.Context) {
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g, err := game.LoadState(param())
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if err == nil {
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c.JSON(http.StatusOK, rest.Status{
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Turn: g.Age,
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Players: len(g.Race),
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})
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return
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}
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var ge = new(e.GenericError)
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if errors.As(err, ge) {
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switch ge.Code {
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case e.ErrGameNotInitialized:
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c.Status(http.StatusNotImplemented)
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default:
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c.JSON(http.StatusInternalServerError, gin.H{"generic_error": ge.Error(), "code": ge.Code})
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}
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return
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}
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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}
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