feat: status api
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+15
-5
@@ -58,10 +58,14 @@ func saveState(s Storage, g game.Game) error {
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}
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func (r *repo) LoadState() (game.Game, error) {
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return loadState(r.s)
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return loadState(r.s, true)
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}
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func loadState(s Storage) (game.Game, error) {
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func (r *repo) LoadStateSafe() (game.Game, error) {
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return loadState(r.s, false)
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}
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func loadState(s Storage, locked bool) (game.Game, error) {
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var g game.Game
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path := statePath
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exist, err := s.Exists(path)
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@@ -69,10 +73,16 @@ func loadState(s Storage) (game.Game, error) {
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return g, NewStorageError(err)
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}
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if !exist {
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return g, NewStateError("latest state was never stored")
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return g, NewGameNotInitializedError()
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}
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if err := s.Read(path, &g); err != nil {
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return g, NewStorageError(err)
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if locked {
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if err := s.Read(path, &g); err != nil {
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return g, NewStorageError(err)
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}
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} else {
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if err := s.ReadSafe(path, &g); err != nil {
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return g, NewStorageError(err)
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}
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}
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return g, nil
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}
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