feat: status api

This commit is contained in:
Ilia Denisov
2026-01-07 18:38:06 +02:00
parent 1b0ab7a079
commit 204d3df8cf
20 changed files with 188 additions and 40 deletions
+15 -5
View File
@@ -58,10 +58,14 @@ func saveState(s Storage, g game.Game) error {
}
func (r *repo) LoadState() (game.Game, error) {
return loadState(r.s)
return loadState(r.s, true)
}
func loadState(s Storage) (game.Game, error) {
func (r *repo) LoadStateSafe() (game.Game, error) {
return loadState(r.s, false)
}
func loadState(s Storage, locked bool) (game.Game, error) {
var g game.Game
path := statePath
exist, err := s.Exists(path)
@@ -69,10 +73,16 @@ func loadState(s Storage) (game.Game, error) {
return g, NewStorageError(err)
}
if !exist {
return g, NewStateError("latest state was never stored")
return g, NewGameNotInitializedError()
}
if err := s.Read(path, &g); err != nil {
return g, NewStorageError(err)
if locked {
if err := s.Read(path, &g); err != nil {
return g, NewStorageError(err)
}
} else {
if err := s.ReadSafe(path, &g); err != nil {
return g, NewStorageError(err)
}
}
return g, nil
}