ui: basic map scroller
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@@ -0,0 +1,240 @@
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package world
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import (
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"fmt"
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"image/color"
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)
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// fakeClipRect describes one clip rectangle in canvas pixel coordinates.
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type fakeClipRect struct {
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X, Y float64
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W, H float64
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}
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// fakeDrawerState stores the active fake drawing state.
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// The state is copied on Save and restored on Restore.
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type fakeDrawerState struct {
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StrokeColor color.RGBA
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FillColor color.RGBA
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LineWidth float64
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Dashes []float64
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DashOffset float64
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Clips []fakeClipRect
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}
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// clone returns a deep copy of the state.
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func (s fakeDrawerState) clone() fakeDrawerState {
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out := s
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out.Dashes = append([]float64(nil), s.Dashes...)
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out.Clips = append([]fakeClipRect(nil), s.Clips...)
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return out
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}
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// fakeDrawerCommand is one recorded drawer call together with a snapshot
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// of the active fake drawing state at the moment of the call.
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type fakeDrawerCommand struct {
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Name string
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Args []float64
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StrokeColor color.RGBA
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FillColor color.RGBA
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LineWidth float64
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Dashes []float64
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DashOffset float64
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Clips []fakeClipRect
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}
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// String returns a compact debug representation useful in assertion failures.
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func (c fakeDrawerCommand) String() string {
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return fmt.Sprintf(
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"%s args=%v stroke=%v fill=%v lineWidth=%v dashes=%v dashOffset=%v clips=%v",
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c.Name,
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c.Args,
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c.StrokeColor,
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c.FillColor,
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c.LineWidth,
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c.Dashes,
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c.DashOffset,
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c.Clips,
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)
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}
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// fakePrimitiveDrawer is a reusable PrimitiveDrawer test double.
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// It records all calls and emulates stateful behavior, including nested
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// Save/Restore and clip reset semantics.
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type fakePrimitiveDrawer struct {
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commands []fakeDrawerCommand
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state fakeDrawerState
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stack []fakeDrawerState
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}
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// Ensure fakePrimitiveDrawer implements PrimitiveDrawer.
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var _ PrimitiveDrawer = (*fakePrimitiveDrawer)(nil)
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// rgbaColor converts any color.Color into a comparable RGBA value.
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func rgbaColor(c color.Color) color.RGBA {
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if c == nil {
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return color.RGBA{}
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}
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return color.RGBAModel.Convert(c).(color.RGBA)
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}
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// snapshotCommand records one command together with the current state snapshot.
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func (d *fakePrimitiveDrawer) snapshotCommand(name string, args ...float64) {
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cmd := fakeDrawerCommand{
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Name: name,
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Args: append([]float64(nil), args...),
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StrokeColor: d.state.StrokeColor,
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FillColor: d.state.FillColor,
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LineWidth: d.state.LineWidth,
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Dashes: append([]float64(nil), d.state.Dashes...),
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DashOffset: d.state.DashOffset,
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Clips: append([]fakeClipRect(nil), d.state.Clips...),
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}
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d.commands = append(d.commands, cmd)
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}
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// Save stores the current fake state.
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func (d *fakePrimitiveDrawer) Save() {
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d.stack = append(d.stack, d.state.clone())
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d.snapshotCommand("Save")
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}
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// Restore restores the most recently saved fake state.
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func (d *fakePrimitiveDrawer) Restore() {
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if len(d.stack) == 0 {
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panic("fakePrimitiveDrawer: Restore without matching Save")
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}
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d.state = d.stack[len(d.stack)-1]
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d.stack = d.stack[:len(d.stack)-1]
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d.snapshotCommand("Restore")
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}
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// ResetClip clears the current fake clip stack.
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func (d *fakePrimitiveDrawer) ResetClip() {
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d.state.Clips = nil
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d.snapshotCommand("ResetClip")
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}
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// ClipRect appends one clip rectangle to the current fake state.
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func (d *fakePrimitiveDrawer) ClipRect(x, y, w, h float64) {
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d.state.Clips = append(d.state.Clips, fakeClipRect{X: x, Y: y, W: w, H: h})
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d.snapshotCommand("ClipRect", x, y, w, h)
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}
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// SetStrokeColor sets the current fake stroke color.
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func (d *fakePrimitiveDrawer) SetStrokeColor(c color.Color) {
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d.state.StrokeColor = rgbaColor(c)
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d.snapshotCommand("SetStrokeColor")
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}
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// SetFillColor sets the current fake fill color.
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func (d *fakePrimitiveDrawer) SetFillColor(c color.Color) {
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d.state.FillColor = rgbaColor(c)
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d.snapshotCommand("SetFillColor")
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}
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// SetLineWidth sets the current fake line width.
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func (d *fakePrimitiveDrawer) SetLineWidth(width float64) {
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d.state.LineWidth = width
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d.snapshotCommand("SetLineWidth", width)
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}
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// SetDash sets the current fake dash pattern.
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func (d *fakePrimitiveDrawer) SetDash(dashes ...float64) {
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d.state.Dashes = append([]float64(nil), dashes...)
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d.snapshotCommand("SetDash", dashes...)
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}
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// SetDashOffset sets the current fake dash offset.
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func (d *fakePrimitiveDrawer) SetDashOffset(offset float64) {
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d.state.DashOffset = offset
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d.snapshotCommand("SetDashOffset", offset)
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}
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// AddPoint records a point path append command.
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func (d *fakePrimitiveDrawer) AddPoint(x, y, r float64) {
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d.snapshotCommand("AddPoint", x, y, r)
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}
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// AddLine records a line path append command.
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func (d *fakePrimitiveDrawer) AddLine(x1, y1, x2, y2 float64) {
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d.snapshotCommand("AddLine", x1, y1, x2, y2)
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}
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// AddCircle records a circle path append command.
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func (d *fakePrimitiveDrawer) AddCircle(cx, cy, r float64) {
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d.snapshotCommand("AddCircle", cx, cy, r)
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}
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// Stroke records a stroke finalization command.
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func (d *fakePrimitiveDrawer) Stroke() {
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d.snapshotCommand("Stroke")
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}
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// Fill records a fill finalization command.
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func (d *fakePrimitiveDrawer) Fill() {
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d.snapshotCommand("Fill")
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}
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// Commands returns a defensive copy of the recorded command log.
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func (d *fakePrimitiveDrawer) Commands() []fakeDrawerCommand {
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out := make([]fakeDrawerCommand, len(d.commands))
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copy(out, d.commands)
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return out
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}
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// CommandNames returns only command names in call order.
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func (d *fakePrimitiveDrawer) CommandNames() []string {
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out := make([]string, 0, len(d.commands))
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for _, cmd := range d.commands {
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out = append(out, cmd.Name)
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}
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return out
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}
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// CommandsByName returns all commands with the given name.
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func (d *fakePrimitiveDrawer) CommandsByName(name string) []fakeDrawerCommand {
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var out []fakeDrawerCommand
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for _, cmd := range d.commands {
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if cmd.Name == name {
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out = append(out, cmd)
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}
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}
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return out
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}
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// LastCommand returns the last recorded command and whether it exists.
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func (d *fakePrimitiveDrawer) LastCommand() (fakeDrawerCommand, bool) {
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if len(d.commands) == 0 {
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return fakeDrawerCommand{}, false
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}
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return d.commands[len(d.commands)-1], true
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}
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// CurrentState returns a defensive copy of the current fake state.
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func (d *fakePrimitiveDrawer) CurrentState() fakeDrawerState {
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return d.state.clone()
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}
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// SaveDepth returns the current Save/Restore nesting depth.
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func (d *fakePrimitiveDrawer) SaveDepth() int {
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return len(d.stack)
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}
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// ResetLog clears only the command log and keeps the current state intact.
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func (d *fakePrimitiveDrawer) ResetLog() {
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d.commands = nil
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}
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func (d *fakePrimitiveDrawer) CopyShift(dx, dy int) {
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d.snapshotCommand("CopyShift", float64(dx), float64(dy))
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}
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func (d *fakePrimitiveDrawer) ClearAll() {
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d.snapshotCommand("ClearAll")
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}
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func (d *fakePrimitiveDrawer) ClearRect(x, y, w, h int) {
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d.snapshotCommand("ClearRect", float64(x), float64(y), float64(w), float64(h))
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}
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