themes and styles

This commit is contained in:
IliaDenisov
2026-03-08 15:31:17 +02:00
parent e37a67bc99
commit 1c2fc30127
39 changed files with 2693 additions and 199 deletions
+50
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@@ -0,0 +1,50 @@
package world
import (
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
func TestRender_CircleRadiusScale_AffectsRenderedRadiusPx(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
// Ensure index state is initialized so Add triggers rebuild if needed.
w.IndexOnViewportChange(10, 10, 1.0)
_, err := w.AddCircle(5, 5, 2) // raw radius = 2 units
require.NoError(t, err)
// scale = 2.0
require.NoError(t, w.SetCircleRadiusScaleFp(2*SCALE))
// Reindex explicitly (safe).
w.Reindex()
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
BackgroundColor: color.RGBA{A: 255},
},
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
circles := d.CommandsByName("AddCircle")
require.NotEmpty(t, circles)
// AddCircle args: cx, cy, rPx
rPx := circles[0].Args[2]
require.Equal(t, float64(4), rPx, "raw radius=2 with scale=2 => eff radius=4 => rPx=4 at zoom=1")
}
+29
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@@ -0,0 +1,29 @@
package world
type PointClassID uint8
const (
PointClassDefault PointClassID = iota
PointClassTrackUnknown
PointClassTrackIncoming
PointClassTrackOutgoing
)
type LineClassID uint8
const (
LineClassDefault LineClassID = iota
LineClassTrackIncoming
LineCLassTrackOutgoing
LineClassMeasurement
)
type CircleClassID uint8
const (
CircleClassDefault CircleClassID = iota
CircleClassHome
CircleClassAcquired
CircleClassOccupied
CircleClassFree
)
+29
View File
@@ -74,6 +74,10 @@ type PrimitiveDrawer interface {
// Clear operations must NOT change clip state.
ClearAllTo(bg color.Color)
ClearRectTo(x, y, w, h int, bg color.Color)
DrawImage(img image.Image, x, y int)
DrawImageScaled(img image.Image, x, y, w, h int)
}
// ggClipRect stores one clip rectangle in canvas pixel coordinates.
@@ -336,3 +340,28 @@ func (d *GGDrawer) ClearRectTo(x, y, w, h int, bg color.Color) {
}
}
}
func (g *GGDrawer) DrawImage(img image.Image, x, y int) {
g.DC.DrawImage(img, x, y)
}
func (g *GGDrawer) DrawImageScaled(img image.Image, x, y, w, h int) {
if w <= 0 || h <= 0 {
return
}
b := img.Bounds()
srcW := b.Dx()
srcH := b.Dy()
if srcW <= 0 || srcH <= 0 {
return
}
g.DC.Push()
// Translate to destination top-left.
g.DC.Translate(float64(x), float64(y))
// Scale so that the source bounds map to (w,h).
g.DC.Scale(float64(w)/float64(srcW), float64(h)/float64(srcH))
// Draw at origin in the scaled coordinate system.
g.DC.DrawImage(img, 0, 0)
g.DC.Pop()
}
+9
View File
@@ -2,6 +2,7 @@ package world
import (
"fmt"
"image"
"image/color"
)
@@ -239,3 +240,11 @@ func (d *fakePrimitiveDrawer) ClearAllTo(_ color.Color) {
func (d *fakePrimitiveDrawer) ClearRectTo(x, y, w, h int, _ color.Color) {
d.snapshotCommand("ClearRectTo", float64(x), float64(y), float64(w), float64(h))
}
func (d *fakePrimitiveDrawer) DrawImage(_ image.Image, x, y int) {
d.snapshotCommand("DrawImage", float64(x), float64(y))
}
func (d *fakePrimitiveDrawer) DrawImageScaled(_ image.Image, x, y, w, h int) {
d.snapshotCommand("DrawImageScaled", float64(x), float64(y), float64(w), float64(h))
}
+9 -5
View File
@@ -127,7 +127,7 @@ func (w *World) HitTest(out []Hit, params *RenderParams, cursorXPx, cursorYPx in
}
// Gather candidates from grid cells, dedupe by ID.
cand := make(map[PrimitiveID]MapItem, 32)
cand := make(map[PrimitiveID]struct{}, 32)
for _, r := range rects {
colStart := w.worldToCellX(r.minX)
colEnd := w.worldToCellX(r.maxX - 1)
@@ -138,7 +138,7 @@ func (w *World) HitTest(out []Hit, params *RenderParams, cursorXPx, cursorYPx in
for col := colStart; col <= colEnd; col++ {
cell := w.grid[row][col]
for _, it := range cell {
cand[it.ID()] = it
cand[it.ID()] = struct{}{}
}
}
}
@@ -148,8 +148,12 @@ func (w *World) HitTest(out []Hit, params *RenderParams, cursorXPx, cursorYPx in
out = out[:0]
limit := cap(out)
for _, it := range cand {
h, ok := w.hitOne(it, cursorX, cursorY, zoomFp, allowWrap)
for id := range cand {
cur, ok := w.objects[id]
if !ok {
continue
}
h, ok := w.hitOne(cur, cursorX, cursorY, zoomFp, allowWrap)
if !ok {
continue
}
@@ -210,7 +214,7 @@ func (w *World) hitOne(it MapItem, cx, cy int, zoomFp int, allowWrap bool) (Hit,
// Unknown style should not happen; treat as no-hit rather than panic.
return Hit{}, false
}
return hitCircle(v, style, cx, cy, zoomFp, allowWrap, w.W, w.H)
return hitCircle(v, circleRadiusEffFp(v.Radius, w.circleRadiusScaleFp), style, cx, cy, zoomFp, allowWrap, w.W, w.H)
case Line:
return hitLine(v, cx, cy, zoomFp, allowWrap, w.W, w.H)
+151
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@@ -0,0 +1,151 @@
package world
import (
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
func TestHitTest_Circle_StrictThresholds_WithRadiusScale_Table(t *testing.T) {
t.Parallel()
type tc struct {
name string
fillVisible bool
rawRadius int // world units (not fixed); zoom=1 => 1px per unit
scaleFp int
hitSlopPx int
cursorDxPx int // offset from center in pixels along X axis
wantHit bool
wantKind PrimitiveKind
}
// Common settings: world 20x20, viewport 200x200, camera at center (10,10).
params := RenderParams{
ViewportWidthPx: 200,
ViewportHeightPx: 200,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 10 * SCALE,
CameraYWorldFp: 10 * SCALE,
CameraZoom: 1.0,
}
tests := []tc{
{
name: "filled: on boundary hits (R=4, S=1, dx=4)",
fillVisible: true,
rawRadius: 2,
scaleFp: 2 * SCALE, // eff radius = 4
hitSlopPx: 1,
cursorDxPx: 4,
wantHit: true,
wantKind: KindCircle,
},
{
name: "filled: outside beyond slop misses (R=4, S=1, dx=6)",
fillVisible: true,
rawRadius: 2,
scaleFp: 2 * SCALE,
hitSlopPx: 1,
cursorDxPx: 6, // 6 > R+S = 5
wantHit: false,
},
{
name: "filled: just inside slop hits (R=4, S=1, dx=5)",
fillVisible: true,
rawRadius: 2,
scaleFp: 2 * SCALE,
hitSlopPx: 1,
cursorDxPx: 5, // == R+S
wantHit: true,
wantKind: KindCircle,
},
{
name: "stroke-only: center must miss even if slop would cover",
fillVisible: false,
rawRadius: 2,
scaleFp: 2 * SCALE, // eff radius = 4
hitSlopPx: 10, // huge, would normally include center without our rule
cursorDxPx: 0,
wantHit: false,
},
{
name: "stroke-only: on ring hits (R=4, S=1, dx=4)",
fillVisible: false,
rawRadius: 2,
scaleFp: 2 * SCALE,
hitSlopPx: 1,
cursorDxPx: 4,
wantHit: true,
wantKind: KindCircle,
},
{
name: "stroke-only: inside ring beyond slop misses (R=4, S=1, dx=2)",
fillVisible: false,
rawRadius: 2,
scaleFp: 2 * SCALE,
hitSlopPx: 1,
cursorDxPx: 2, // 2 < R-S = 3
wantHit: false,
},
{
name: "stroke-only: outside ring beyond slop misses (R=4, S=1, dx=6)",
fillVisible: false,
rawRadius: 2,
scaleFp: 2 * SCALE,
hitSlopPx: 1,
cursorDxPx: 6, // 6 > R+S = 5
wantHit: false,
},
}
for _, tt := range tests {
tt := tt
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
w := NewWorld(20, 20)
w.IndexOnViewportChange(params.ViewportWidthPx, params.ViewportHeightPx, params.CameraZoom)
require.NoError(t, w.SetCircleRadiusScaleFp(tt.scaleFp))
// Build a stroke-only circle style if needed.
var opts []CircleOpt
opts = append(opts, CircleWithHitSlopPx(tt.hitSlopPx))
if !tt.fillVisible {
// Force fill alpha=0 => stroke-only for hit-test and rendering.
sw := 1.0
styleID := w.AddStyleCircle(StyleOverride{
FillColor: color.RGBA{A: 0},
StrokeColor: color.RGBA{A: 255},
StrokeWidthPx: &sw,
})
opts = append(opts, CircleWithStyleID(styleID))
}
_, err := w.AddCircle(10, 10, float64(tt.rawRadius), opts...)
require.NoError(t, err)
w.Reindex()
// Cursor at viewport center +/- dx along X. At zoom=1, 1px == 1 world unit.
cx := params.ViewportWidthPx/2 + tt.cursorDxPx
cy := params.ViewportHeightPx / 2
buf := make([]Hit, 0, 8)
hits, err := w.HitTest(buf, &params, cx, cy)
require.NoError(t, err)
if !tt.wantHit {
require.Empty(t, hits)
return
}
require.NotEmpty(t, hits)
require.Equal(t, tt.wantKind, hits[0].Kind)
})
}
}
+9 -9
View File
@@ -51,7 +51,7 @@ func hitPoint(p Point, cx, cy int, zoomFp int, allowWrap bool, worldW, worldH in
return Hit{}, false
}
func hitCircle(c Circle, style Style, cx, cy int, zoomFp int, allowWrap bool, worldW, worldH int) (Hit, bool) {
func hitCircle(c Circle, effRadiusFp int, style Style, cx, cy int, zoomFp int, allowWrap bool, worldW, worldH int) (Hit, bool) {
slopPx := effectiveHitSlopPx(c.HitSlopPx, DefaultHitSlopCirclePx)
slopW := PixelSpanToWorldFixed(slopPx, zoomFp)
@@ -59,7 +59,7 @@ func hitCircle(c Circle, style Style, cx, cy int, zoomFp int, allowWrap bool, wo
// Determine if circle is point-like at current zoom.
// IMPORTANT: point-like disc behavior applies only for filled circles.
rPx := worldSpanFixedToCanvasPx(c.Radius, zoomFp)
rPx := worldSpanFixedToCanvasPx(effRadiusFp, zoomFp)
pointLike := fillVisible && rPx < CirclePointLikeMinRadiusPx
var dx, dy int64
@@ -78,8 +78,8 @@ func hitCircle(c Circle, style Style, cx, cy int, zoomFp int, allowWrap bool, wo
// Treat as a disc with minimum visible radius in px.
minRW := PixelSpanToWorldFixed(CirclePointLikeMinRadiusPx, zoomFp)
effR := minRW
if c.Radius > effR {
effR = c.Radius
if effRadiusFp > effR {
effR = effRadiusFp
}
r := effR + slopW
if u128Cmp(ds, sqU128Int64(int64(r))) <= 0 {
@@ -91,7 +91,7 @@ func hitCircle(c Circle, style Style, cx, cy int, zoomFp int, allowWrap bool, wo
DistanceSq: ds,
X: c.X,
Y: c.Y,
Radius: c.Radius,
Radius: effRadiusFp,
}, true
}
return Hit{}, false
@@ -99,7 +99,7 @@ func hitCircle(c Circle, style Style, cx, cy int, zoomFp int, allowWrap bool, wo
// Filled circle: hit-test by disc (surface).
if fillVisible {
r := c.Radius + slopW
r := effRadiusFp + slopW
if u128Cmp(ds, sqU128Int64(int64(r))) <= 0 {
return Hit{
ID: c.Id,
@@ -109,7 +109,7 @@ func hitCircle(c Circle, style Style, cx, cy int, zoomFp int, allowWrap bool, wo
DistanceSq: ds,
X: c.X,
Y: c.Y,
Radius: c.Radius,
Radius: effRadiusFp,
}, true
}
return Hit{}, false
@@ -118,7 +118,7 @@ func hitCircle(c Circle, style Style, cx, cy int, zoomFp int, allowWrap bool, wo
// Stroke-only circle: ring hit, but NEVER at exact center.
// For very small circles, expand the effective radius to a minimum visible size
// so that ring selection remains practical, while still excluding center.
effR := c.Radius
effR := effRadiusFp
if rPx < CirclePointLikeMinRadiusPx {
minRW := PixelSpanToWorldFixed(CirclePointLikeMinRadiusPx, zoomFp)
if minRW > effR {
@@ -145,7 +145,7 @@ func hitCircle(c Circle, style Style, cx, cy int, zoomFp int, allowWrap bool, wo
DistanceSq: ds,
X: c.X,
Y: c.Y,
Radius: c.Radius,
Radius: effRadiusFp,
}, true
}
return Hit{}, false
+36
View File
@@ -150,3 +150,39 @@ func TestHitTest_CircleStrokeOnly_HitsNearRingNotCenter(t *testing.T) {
require.NotEmpty(t, hits)
require.Equal(t, KindCircle, hits[0].Kind)
}
func TestHitTest_CircleRadiusScale_AffectsHitArea(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.SetTheme(DefaultTheme{}) // filled circles by default in our defaults
w.IndexOnViewportChange(100, 100, 1.0)
// raw radius=2 units, centered at (5,5)
_, err := w.AddCircle(5, 5, 2)
require.NoError(t, err)
// scale=2 => eff radius=4
require.NoError(t, w.SetCircleRadiusScaleFp(2*SCALE))
w.Reindex()
params := RenderParams{
ViewportWidthPx: 100,
ViewportHeightPx: 100,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
// Tap at +4 px from center should hit (eff radius 4).
buf := make([]Hit, 0, 8)
hits, err := w.HitTest(buf, &params, 50+4, 50)
require.NoError(t, err)
require.NotEmpty(t, hits)
require.Equal(t, KindCircle, hits[0].Kind)
// Tap at +5 should typically miss (depending on slop); enforce by setting small slop via options.
// We'll add a small-slope circle and test deterministically.
}
+3 -1
View File
@@ -13,7 +13,9 @@ type gridCell struct {
}
func newTestWorld(wReal, hReal int) *World {
return NewWorld(wReal, hReal)
w := NewWorld(wReal, hReal)
w.SetCircleRadiusScaleFp(SCALE)
return w
}
func countObjectInGrid(g *World, id PrimitiveID) int {
+18
View File
@@ -9,6 +9,7 @@ type PointOptions struct {
Priority int
StyleID StyleID
Override StyleOverride
Class PointClassID
HitSlopPx int
@@ -19,6 +20,7 @@ func defaultPointOptions() PointOptions {
return PointOptions{
Priority: DefaultPriorityPoint,
StyleID: StyleIDDefaultPoint,
Class: PointClassDefault,
}
}
@@ -38,6 +40,10 @@ func PointWithStyleID(id StyleID) PointOpt {
}
}
func PointWithClass(c PointClassID) PointOpt {
return func(o *PointOptions) { o.Class = c }
}
// PointWithStyleOverride derives a style from default point style and applies overrides.
// If you also set StyleID, StyleID wins.
func PointWithStyleOverride(ov StyleOverride) PointOpt {
@@ -56,6 +62,7 @@ type CircleOptions struct {
Priority int
StyleID StyleID
Override StyleOverride
Class CircleClassID
HitSlopPx int
@@ -66,6 +73,7 @@ func defaultCircleOptions() CircleOptions {
return CircleOptions{
Priority: DefaultPriorityCircle,
StyleID: StyleIDDefaultCircle,
Class: CircleClassDefault,
}
}
@@ -83,6 +91,10 @@ func CircleWithStyleID(id StyleID) CircleOpt {
}
}
func CircleWithClass(c CircleClassID) CircleOpt {
return func(o *CircleOptions) { o.Class = c }
}
func CircleWithStyleOverride(ov StyleOverride) CircleOpt {
return func(o *CircleOptions) {
o.Override = ov
@@ -99,6 +111,7 @@ type LineOptions struct {
Priority int
StyleID StyleID
Override StyleOverride
Class LineClassID
HitSlopPx int
@@ -109,6 +122,7 @@ func defaultLineOptions() LineOptions {
return LineOptions{
Priority: DefaultPriorityLine,
StyleID: StyleIDDefaultLine,
Class: LineClassDefault,
}
}
@@ -126,6 +140,10 @@ func LineWithStyleID(id StyleID) LineOpt {
}
}
func LineWithClass(c LineClassID) LineOpt {
return func(o *LineOptions) { o.Class = c }
}
func LineWithStyleOverride(ov StyleOverride) LineOpt {
return func(o *LineOptions) {
o.Override = ov
+24
View File
@@ -9,6 +9,15 @@ type MapItem interface {
ID() PrimitiveID
}
type styleBase uint8
const (
styleBaseFixed styleBase = iota
styleBaseThemeLine
styleBaseThemeCircle
styleBaseThemePoint
)
// Point is a point primitive in fixed-point world coordinates.
type Point struct {
Id PrimitiveID
@@ -18,6 +27,11 @@ type Point struct {
Priority int
// StyleID references a resolved style in the world's style table.
StyleID StyleID
// Theme style binding. If Base==styleBaseFixed => StyleID stays as-is across theme changes.
Base styleBase
// Override is applied relative to current theme base style (only when Base is theme* and Override is non-zero).
Override StyleOverride
Class PointClassID
// HitSlopPx expands hit-test radius in screen pixels (per-object override).
// 0 means "use primitive default".
@@ -34,6 +48,11 @@ type Line struct {
Priority int
// StyleID references a resolved style in the world's style table.
StyleID StyleID
// Theme style binding. If Base==styleBaseFixed => StyleID stays as-is across theme changes.
Base styleBase
// Override is applied relative to current theme base style (only when Base is theme* and Override is non-zero).
Override StyleOverride
Class LineClassID
// HitSlopPx expands hit-test radius in screen pixels (per-object override).
// 0 means "use primitive default".
@@ -50,6 +69,11 @@ type Circle struct {
Priority int
// StyleID references a resolved style in the world's style table.
StyleID StyleID
// Theme style binding. If Base==styleBaseFixed => StyleID stays as-is across theme changes.
Base styleBase
// Override is applied relative to current theme base style (only when Base is theme* and Override is non-zero).
Override StyleOverride
Class CircleClassID
// HitSlopPx expands hit-test radius in screen pixels (per-object override).
// 0 means "use primitive default".
+12 -3
View File
@@ -171,15 +171,23 @@ func (w *World) Render(drawer PrimitiveDrawer, params RenderParams) error {
return err
}
bg := color.RGBA{A: 255} // default black
var bg color.Color = color.RGBA{A: 255} // default black
if params.Options != nil && params.Options.BackgroundColor != nil {
if v, ok := params.Options.BackgroundColor.(color.RGBA); !ok {
panic("Options.BackgroundColor is not color.RGBA type")
} else {
bg = v
}
} else {
tc := w.Theme().BackgroundColor()
if alphaNonZero(tc) {
bg = tc
}
}
allowWrap := params.Options == nil || !params.Options.DisableWrapScroll
defer func() {
if !params.Debug {
return
@@ -217,8 +225,6 @@ func (w *World) Render(drawer PrimitiveDrawer, params RenderParams) error {
policy = *params.Options.Incremental
}
allowWrap := params.Options == nil || !params.Options.DisableWrapScroll
// --- Try incremental path first when state is initialized and geometry matches ---
dxPx, dyPx, derr := w.ComputePanShiftPx(params)
if derr == nil {
@@ -243,6 +249,7 @@ func (w *World) Render(drawer PrimitiveDrawer, params RenderParams) error {
if len(toDraw) > 0 {
for _, r := range toDraw {
drawer.ClearRectTo(r.X, r.Y, r.W, r.H, bg)
w.drawBackground(drawer, params, r)
}
plan, err := w.buildRenderPlanStageA(params)
@@ -295,6 +302,7 @@ func (w *World) Render(drawer PrimitiveDrawer, params RenderParams) error {
for _, r := range dirtyToDraw {
drawer.ClearRectTo(r.X, r.Y, r.W, r.H, bg)
w.drawBackground(drawer, params, r)
}
// Additionally redraw a bounded portion of deferred dirty regions.
@@ -328,6 +336,7 @@ func (w *World) Render(drawer PrimitiveDrawer, params RenderParams) error {
}
drawer.ClearAllTo(bg)
w.drawBackground(drawer, params, RectPx{X: 0, Y: 0, W: params.CanvasWidthPx(), H: params.CanvasHeightPx()})
w.drawPlanSinglePass(drawer, plan, allowWrap)
return w.CommitFullRedrawState(params)
}
+185
View File
@@ -0,0 +1,185 @@
package world
import (
"image"
)
func (w *World) drawBackground(drawer PrimitiveDrawer, params RenderParams, rect RectPx) {
th := w.Theme()
bgImg := th.BackgroundImage()
if bgImg == nil {
return
}
canvasW := params.CanvasWidthPx()
canvasH := params.CanvasHeightPx()
// Clamp rect to canvas.
if rect.W <= 0 || rect.H <= 0 {
return
}
if rect.X < 0 {
rect.W += rect.X
rect.X = 0
}
if rect.Y < 0 {
rect.H += rect.Y
rect.Y = 0
}
if rect.X+rect.W > canvasW {
rect.W = canvasW - rect.X
}
if rect.Y+rect.H > canvasH {
rect.H = canvasH - rect.Y
}
if rect.W <= 0 || rect.H <= 0 {
return
}
imgB := bgImg.Bounds()
imgW := imgB.Dx()
imgH := imgB.Dy()
if imgW <= 0 || imgH <= 0 {
return
}
tileMode := th.BackgroundTileMode()
anchor := th.BackgroundAnchorMode()
scaleMode := th.BackgroundScaleMode()
// Compute scaled tile size.
tileW, tileH := backgroundScaledSize(imgW, imgH, canvasW, canvasH, scaleMode)
if tileW <= 0 || tileH <= 0 {
return
}
offX, offY := w.backgroundAnchorOffsetPx(params, tileW, tileH, anchor)
drawer.Save()
drawer.ResetClip()
drawer.ClipRect(float64(rect.X), float64(rect.Y), float64(rect.W), float64(rect.H))
switch tileMode {
case BackgroundTileNone:
// Center image within full canvas (not within rect), then clip handles partial.
// This is important so that dirty redraw matches full redraw.
x := (canvasW-tileW)/2 + offX
y := (canvasH-tileH)/2 + offY
drawBackgroundOne(drawer, bgImg, x, y, imgW, imgH, tileW, tileH, scaleMode)
case BackgroundTileRepeat:
originX := offX
originY := offY
startX := floorDiv(rect.X-originX, tileW)*tileW + originX
startY := floorDiv(rect.Y-originY, tileH)*tileH + originY
for yy := startY; yy < rect.Y+rect.H; yy += tileH {
for xx := startX; xx < rect.X+rect.W; xx += tileW {
drawBackgroundOne(drawer, bgImg, xx, yy, imgW, imgH, tileW, tileH, scaleMode)
}
}
default:
// Fallback: behave like none.
x := (canvasW-tileW)/2 + offX
y := (canvasH-tileH)/2 + offY
drawBackgroundOne(drawer, bgImg, x, y, imgW, imgH, tileW, tileH, scaleMode)
}
drawer.Restore()
}
func drawBackgroundOne(drawer PrimitiveDrawer, img image.Image, x, y, srcW, srcH, dstW, dstH int, scaleMode BackgroundScaleMode) {
if scaleMode == BackgroundScaleNone && dstW == srcW && dstH == srcH {
drawer.DrawImage(img, x, y)
return
}
// For Fit/Fill, or if dst size differs, draw scaled.
drawer.DrawImageScaled(img, x, y, dstW, dstH)
}
// backgroundScaledSize computes uniform scaled destination size for the background image.
// For None: returns source size.
// For Fit: fits inside canvas.
// For Fill: covers canvas.
func backgroundScaledSize(srcW, srcH, canvasW, canvasH int, mode BackgroundScaleMode) (int, int) {
if srcW <= 0 || srcH <= 0 || canvasW <= 0 || canvasH <= 0 {
return 0, 0
}
switch mode {
case BackgroundScaleNone:
return srcW, srcH
case BackgroundScaleFit, BackgroundScaleFill:
// Uniform scale: choose ratio based on min/max.
// Use integer math to avoid float; keep it stable across frames.
// We compute scale as rational and then round destination size.
// Let scale = canvasW/srcW vs canvasH/srcH.
// Fit uses min(scaleW, scaleH). Fill uses max(scaleW, scaleH).
//
// We'll compute dstW = round(srcW*scale), dstH = round(srcH*scale).
// Using float64 here is acceptable: this is UI-only and deterministic enough, and we already use gg float.
scaleW := float64(canvasW) / float64(srcW)
scaleH := float64(canvasH) / float64(srcH)
scale := scaleW
if mode == BackgroundScaleFit {
if scaleH < scale {
scale = scaleH
}
} else {
if scaleH > scale {
scale = scaleH
}
}
dstW := int(scale*float64(srcW) + 0.5)
dstH := int(scale*float64(srcH) + 0.5)
if dstW < 1 {
dstW = 1
}
if dstH < 1 {
dstH = 1
}
return dstW, dstH
default:
return srcW, srcH
}
}
// backgroundAnchorOffsetPx computes a stable pixel offset for background anchoring.
// - Viewport anchor: offset is always 0 (background fixed to viewport/canvas pixels).
// - World anchor: offset depends on camera world position and zoom so that background moves with pan.
func (w *World) backgroundAnchorOffsetPx(params RenderParams, tileW, tileH int, anchor BackgroundAnchorMode) (int, int) {
if anchor == BackgroundAnchorViewport {
return 0, 0
}
zoomFp, err := params.CameraZoomFp()
if err != nil || zoomFp <= 0 {
return 0, 0
}
canvasW := params.CanvasWidthPx()
canvasH := params.CanvasHeightPx()
spanW := PixelSpanToWorldFixed(canvasW, zoomFp)
spanH := PixelSpanToWorldFixed(canvasH, zoomFp)
worldLeft := params.CameraXWorldFp - spanW/2
worldTop := params.CameraYWorldFp - spanH/2
pxX := worldSpanFixedToCanvasPx(worldLeft, zoomFp)
pxY := worldSpanFixedToCanvasPx(worldTop, zoomFp)
if tileW > 0 {
pxX = -wrap(pxX, tileW)
}
if tileH > 0 {
pxY = -wrap(pxY, tileH)
}
return pxX, pxY
}
@@ -0,0 +1,151 @@
package world
import (
"image"
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
type bgOffsetScaleTheme struct {
img image.Image
anchor BackgroundAnchorMode
}
func (t bgOffsetScaleTheme) ID() string { return "bgoffset" }
func (t bgOffsetScaleTheme) Name() string { return "bgoffset" }
func (t bgOffsetScaleTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (t bgOffsetScaleTheme) BackgroundImage() image.Image { return t.img }
func (t bgOffsetScaleTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileRepeat }
func (t bgOffsetScaleTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (t bgOffsetScaleTheme) BackgroundAnchorMode() BackgroundAnchorMode { return t.anchor }
func (t bgOffsetScaleTheme) PointStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2}
}
func (t bgOffsetScaleTheme) LineStyle() Style {
return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t bgOffsetScaleTheme) CircleStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t bgOffsetScaleTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t bgOffsetScaleTheme) LineClassOverride(LineClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t bgOffsetScaleTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func TestRender_BackgroundTileRepeat_WorldAnchored_ShiftsWithPan(t *testing.T) {
t.Parallel()
w := NewWorld(20, 20)
w.resetGrid(2 * SCALE)
img := image.NewRGBA(image.Rect(0, 0, 4, 4)) // tile 4x4
w.SetTheme(bgOffsetScaleTheme{img: img, anchor: BackgroundAnchorWorld})
params := RenderParams{
ViewportWidthPx: 8,
ViewportHeightPx: 8,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
// First render.
d1 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d1, params))
minX1, minY1 := minDrawImageXY(t, d1)
require.Equal(t, -1, minX1)
require.Equal(t, -1, minY1)
// Pan camera by +1 world unit along both axes (zoom=1 => 1px).
params2 := params
params2.CameraXWorldFp += 1 * SCALE
params2.CameraYWorldFp += 1 * SCALE
// Force full redraw to make this test independent of incremental pipeline.
w.ForceFullRedrawNext()
d2 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d2, params2))
minX2, minY2 := minDrawImageXY(t, d2)
// With world anchoring, moving camera +1 shifts the tiling origin by -1 (mod tile size).
require.Equal(t, -2, minX2)
require.Equal(t, -2, minY2)
}
func TestRender_BackgroundTileRepeat_ViewportAnchored_DoesNotShiftWithPan(t *testing.T) {
t.Parallel()
w := NewWorld(20, 20)
w.resetGrid(2 * SCALE)
img := image.NewRGBA(image.Rect(0, 0, 4, 4))
w.SetTheme(bgOffsetScaleTheme{img: img, anchor: BackgroundAnchorViewport})
params := RenderParams{
ViewportWidthPx: 8,
ViewportHeightPx: 8,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d1 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d1, params))
minX1, minY1 := minDrawImageXY(t, d1)
params2 := params
params2.CameraXWorldFp += 1 * SCALE
params2.CameraYWorldFp += 1 * SCALE
w.ForceFullRedrawNext()
d2 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d2, params2))
minX2, minY2 := minDrawImageXY(t, d2)
// With viewport anchoring, tiling origin is fixed (no camera dependency).
require.Equal(t, minX1, minX2)
require.Equal(t, minY1, minY2)
}
func minDrawImageXY(t *testing.T, d *fakePrimitiveDrawer) (int, int) {
t.Helper()
cmds := d.CommandsByName("DrawImage")
require.NotEmpty(t, cmds, "expected DrawImage calls from background tiling")
minX := int(cmds[0].Args[0])
minY := int(cmds[0].Args[1])
for _, c := range cmds[1:] {
x := int(c.Args[0])
y := int(c.Args[1])
if x < minX {
minX = x
}
if y < minY {
minY = y
}
}
return minX, minY
}
@@ -0,0 +1,95 @@
package world
import (
"image"
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
type bgOffsetTheme struct {
img image.Image
scaleMode BackgroundScaleMode
}
func (t bgOffsetTheme) ID() string { return "bgscale" }
func (t bgOffsetTheme) Name() string { return "bgscale" }
func (t bgOffsetTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (t bgOffsetTheme) BackgroundImage() image.Image { return t.img }
func (t bgOffsetTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileNone }
func (t bgOffsetTheme) BackgroundScaleMode() BackgroundScaleMode { return t.scaleMode }
func (t bgOffsetTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorViewport }
func (t bgOffsetTheme) PointStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2}
}
func (t bgOffsetTheme) LineStyle() Style {
return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t bgOffsetTheme) CircleStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t bgOffsetTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t bgOffsetTheme) LineClassOverride(LineClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t bgOffsetTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func TestRender_BackgroundScaleNone_UsesOffsetDrawImage(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
img := image.NewRGBA(image.Rect(0, 0, 4, 4))
w.SetTheme(bgOffsetTheme{img: img, scaleMode: BackgroundScaleNone})
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 2,
MarginYPx: 2,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
require.NotEmpty(t, d.CommandsByName("DrawImage"))
require.Empty(t, d.CommandsByName("DrawImageScaled"))
}
func TestRender_BackgroundScaleFit_UsesDrawOffsetImageScaled(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
img := image.NewRGBA(image.Rect(0, 0, 4, 4))
w.SetTheme(bgOffsetTheme{img: img, scaleMode: BackgroundScaleFit})
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 2,
MarginYPx: 2,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
require.NotEmpty(t, d.CommandsByName("DrawImageScaled"))
}
@@ -0,0 +1,95 @@
package world
import (
"image"
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
type bgScaleTheme struct {
img image.Image
scaleMode BackgroundScaleMode
}
func (t bgScaleTheme) ID() string { return "bgscale" }
func (t bgScaleTheme) Name() string { return "bgscale" }
func (t bgScaleTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (t bgScaleTheme) BackgroundImage() image.Image { return t.img }
func (t bgScaleTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileNone }
func (t bgScaleTheme) BackgroundScaleMode() BackgroundScaleMode { return t.scaleMode }
func (t bgScaleTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorViewport }
func (t bgScaleTheme) PointStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2}
}
func (t bgScaleTheme) LineStyle() Style {
return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t bgScaleTheme) CircleStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t bgScaleTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t bgScaleTheme) LineClassOverride(LineClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t bgScaleTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func TestRender_BackgroundScaleNone_UsesDrawImage(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
img := image.NewRGBA(image.Rect(0, 0, 4, 4))
w.SetTheme(bgScaleTheme{img: img, scaleMode: BackgroundScaleNone})
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 2,
MarginYPx: 2,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
require.NotEmpty(t, d.CommandsByName("DrawImage"))
require.Empty(t, d.CommandsByName("DrawImageScaled"))
}
func TestRender_BackgroundScaleFit_UsesDrawImageScaled(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
img := image.NewRGBA(image.Rect(0, 0, 4, 4))
w.SetTheme(bgScaleTheme{img: img, scaleMode: BackgroundScaleFit})
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 2,
MarginYPx: 2,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
require.NotEmpty(t, d.CommandsByName("DrawImageScaled"))
}
+122
View File
@@ -0,0 +1,122 @@
package world
import (
"image"
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
type bgTheme struct {
img image.Image
}
func (t bgTheme) ID() string { return "bg" }
func (t bgTheme) Name() string { return "bg" }
func (t bgTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (t bgTheme) BackgroundImage() image.Image { return t.img }
func (t bgTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileRepeat }
func (t bgTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (t bgTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorViewport }
func (t bgTheme) PointStyle() Style { return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2} }
func (t bgTheme) LineStyle() Style { return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1} }
func (t bgTheme) CircleStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t bgTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t bgTheme) LineClassOverride(LineClassID) (StyleOverride, bool) { return StyleOverride{}, false }
func (t bgTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func TestRender_BackgroundImage_DrawsBeforePrimitives_FullRedraw(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
// 4x4 opaque image
img := image.NewRGBA(image.Rect(0, 0, 4, 4))
w.SetTheme(bgTheme{img: img})
_, err := w.AddPoint(5, 5)
require.NoError(t, err)
for _, obj := range w.objects {
w.indexObject(obj)
}
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 2,
MarginYPx: 2,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
cmds := d.Commands()
iClear := indexOfFirstName(cmds, "ClearAllTo")
iBg := indexOfFirstName(cmds, "DrawImage")
iPrim := indexOfFirstName(cmds, "AddPoint")
require.NotEqual(t, -1, iClear)
require.NotEqual(t, -1, iBg)
require.NotEqual(t, -1, iPrim)
require.Less(t, iClear, iBg)
require.Less(t, iBg, iPrim)
}
func TestRender_BackgroundImage_RedrawnInDirtyRects_OnIncrementalShift(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
img := image.NewRGBA(image.Rect(0, 0, 4, 4))
w.SetTheme(bgTheme{img: img})
// Ensure state: first full render commits.
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 2,
MarginYPx: 2,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
Incremental: &IncrementalPolicy{
AllowShiftOnly: false,
MaxCatchUpAreaPx: 0,
RenderBudgetMs: 0,
CoalesceUpdates: false,
},
},
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
// Move camera by 1px right in world (zoom=1 => 1px == 1 unit).
params2 := params
params2.CameraXWorldFp += 1 * SCALE
d2 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d2, params2))
// In incremental shift path we must see ClearRectTo and DrawImage.
require.NotEmpty(t, d2.CommandsByName("CopyShift"))
require.NotEmpty(t, d2.CommandsByName("ClearRectTo"))
require.NotEmpty(t, d2.CommandsByName("DrawImage"))
}
+17 -16
View File
@@ -1,7 +1,7 @@
package world
// drawCirclesFromPlan executes a circles-only draw from an already built render plan.
func drawCirclesFromPlan(drawer PrimitiveDrawer, plan RenderPlan, worldW, worldH int, allowWrap bool) {
func drawCirclesFromPlan(drawer PrimitiveDrawer, plan RenderPlan, worldW, worldH int, allowWrap bool, circleRadiusScaleFp int) {
for _, td := range plan.Tiles {
if td.ClipW <= 0 || td.ClipH <= 0 {
continue
@@ -30,13 +30,14 @@ func drawCirclesFromPlan(drawer PrimitiveDrawer, plan RenderPlan, worldW, worldH
for _, c := range circles {
var shifts []wrapShift
effRadius := circleRadiusEffFp(c.Radius, circleRadiusScaleFp)
if allowWrap {
shifts = circleWrapShifts(c, worldW, worldH)
shifts = circleWrapShifts(c.X, c.Y, effRadius, worldW, worldH)
} else {
shifts = []wrapShift{{dx: 0, dy: 0}}
}
for _, s := range shifts {
if circleCopyIntersectsTile(c, s.dx, s.dy, td.Tile, worldW, worldH) {
if circleCopyIntersectsTile(c.X, c.Y, effRadius, s.dx, s.dy, td.Tile, worldW, worldH) {
copiesToDraw = append(copiesToDraw, circleCopy{c: c, dx: s.dx, dy: s.dy})
}
}
@@ -75,27 +76,27 @@ type wrapShift struct {
// circleWrapShifts returns 1..4 wrap shifts (multiples of worldW/worldH) required to render
// all torus copies of the circle inside the canonical world domain.
// The (0,0) shift is always present.
func circleWrapShifts(c Circle, worldW, worldH int) []wrapShift {
func circleWrapShifts(cx, cy, radiusFp, worldW, worldH int) []wrapShift {
// If radius covers the whole axis, additional copies are not useful.
// (One copy already covers everything under any reasonable clip.)
if c.Radius >= worldW || c.Radius >= worldH {
if radiusFp >= worldW || radiusFp >= worldH {
return []wrapShift{{dx: 0, dy: 0}}
}
xShifts := []int{0}
yShifts := []int{0}
if c.X+c.Radius >= worldW {
if cx+radiusFp >= worldW {
xShifts = append(xShifts, -worldW)
}
if c.X-c.Radius < 0 {
if cx-radiusFp < 0 {
xShifts = append(xShifts, worldW)
}
if c.Y+c.Radius >= worldH {
if cy+radiusFp >= worldH {
yShifts = append(yShifts, -worldH)
}
if c.Y-c.Radius < 0 {
if cy-radiusFp < 0 {
yShifts = append(yShifts, worldH)
}
@@ -110,7 +111,7 @@ func circleWrapShifts(c Circle, worldW, worldH int) []wrapShift {
// circleCopyIntersectsTile checks whether the circle copy (shifted by dx/dy) intersects the tile segment.
// We use the tile's unwrapped segment bounds: [offset+rect.min, offset+rect.max) per axis.
func circleCopyIntersectsTile(c Circle, dx, dy int, tile WorldTile, worldW, worldH int) bool {
func circleCopyIntersectsTile(cx, cy, radiusFp, dx, dy int, tile WorldTile, worldW, worldH int) bool {
// Unwrapped tile segment bounds.
segMinX := tile.OffsetX + tile.Rect.minX
segMaxX := tile.OffsetX + tile.Rect.maxX
@@ -118,13 +119,13 @@ func circleCopyIntersectsTile(c Circle, dx, dy int, tile WorldTile, worldW, worl
segMaxY := tile.OffsetY + tile.Rect.maxY
// Circle bbox in the same unwrapped space (apply shift + tile offset).
cx := c.X + tile.OffsetX + dx
cy := c.Y + tile.OffsetY + dy
cx = cx + tile.OffsetX + dx
cy = cy + tile.OffsetY + dy
minX := cx - c.Radius
maxX := cx + c.Radius
minY := cy - c.Radius
maxY := cy + c.Radius
minX := cx - radiusFp
maxX := cx + radiusFp
minY := cy - radiusFp
maxY := cy + radiusFp
// Treat bbox as half-open for intersection checks.
if maxX <= segMinX || minX >= segMaxX || maxY <= segMinY || minY >= segMaxY {
+4 -3
View File
@@ -37,7 +37,7 @@ func TestDrawCirclesFromPlan_DuplicatesAcrossTilesAndClips(t *testing.T) {
require.NoError(t, err)
d := &fakePrimitiveDrawer{}
drawCirclesFromPlan(d, plan, w.W, w.H, true)
drawCirclesFromPlan(d, plan, w.W, w.H, true, w.circleRadiusScaleFp)
// Expect 4 circle copies, one per tile that covers the expanded canvas.
wantNames := []string{
@@ -119,7 +119,7 @@ func TestDrawCirclesFromPlan_SkipsTilesWithoutCircles(t *testing.T) {
require.NoError(t, err)
d := &fakePrimitiveDrawer{}
drawCirclesFromPlan(d, plan, w.W, w.H, true)
drawCirclesFromPlan(d, plan, w.W, w.H, true, w.circleRadiusScaleFp)
// No circles => no commands.
require.Empty(t, d.Commands())
@@ -150,7 +150,7 @@ func TestDrawCirclesFromPlan_ProjectsRadiusWithZoom(t *testing.T) {
require.NoError(t, err)
d := &fakePrimitiveDrawer{}
drawCirclesFromPlan(d, plan, w.W, w.H, true)
drawCirclesFromPlan(d, plan, w.W, w.H, true, w.circleRadiusScaleFp)
// There should be at least one AddCircle.
cmds := d.CommandsByName("AddCircle")
@@ -167,6 +167,7 @@ func TestCircles_NoWrap_DoesNotDuplicateAcrossEdges(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.SetCircleRadiusScaleFp(SCALE)
w.resetGrid(2 * SCALE)
_, err := w.AddCircle(9, 9, 2)
+2 -1
View File
@@ -11,6 +11,7 @@ func TestCircles_WrapCopies_AppearInsideViewportWhenViewportEqualsWorld(t *testi
// World 10x10 units => 10px at zoom=1 when viewport==world.
w := NewWorld(10, 10)
w.SetCircleRadiusScaleFp(SCALE)
w.resetGrid(2 * SCALE)
type tc struct {
@@ -74,7 +75,7 @@ func TestCircles_WrapCopies_AppearInsideViewportWhenViewportEqualsWorld(t *testi
require.NoError(t, err)
d := &fakePrimitiveDrawer{}
drawCirclesFromPlan(d, plan, w2.W, w2.H, true)
drawCirclesFromPlan(d, plan, w2.W, w2.H, true, w.circleRadiusScaleFp)
cmds := d.CommandsByName("AddCircle")
require.Len(t, cmds, len(tt.wantCenters))
+8 -1
View File
@@ -74,7 +74,14 @@ func (w *World) drawPlanSinglePass(drawer PrimitiveDrawer, plan RenderPlan, allo
items := make([]drawItem, 0, len(td.Candidates))
for _, it := range td.Candidates {
switch v := it.(type) {
id := it.ID()
cur, ok := w.objects[id]
if !ok {
// Stale grid entry (object removed). Skip.
continue
}
switch v := cur.(type) {
case Point:
vv := v
items = append(items, drawItem{
+4 -3
View File
@@ -44,16 +44,17 @@ func (w *World) drawPointInTile(drawer PrimitiveDrawer, plan RenderPlan, td Tile
func (w *World) drawCircleInTile(drawer PrimitiveDrawer, plan RenderPlan, td TileDrawPlan, c Circle, allowWrap bool, lastStyle Style) {
var shifts []wrapShift
effRadius := circleRadiusEffFp(c.Radius, w.circleRadiusScaleFp)
if allowWrap {
shifts = circleWrapShifts(c, w.W, w.H)
shifts = circleWrapShifts(c.X, c.Y, effRadius, w.W, w.H)
} else {
shifts = []wrapShift{{dx: 0, dy: 0}}
}
rPx := worldSpanFixedToCanvasPx(c.Radius, plan.ZoomFp)
rPx := worldSpanFixedToCanvasPx(effRadius, plan.ZoomFp)
for _, s := range shifts {
if allowWrap && !circleCopyIntersectsTile(c, s.dx, s.dy, td.Tile, w.W, w.H) {
if allowWrap && !circleCopyIntersectsTile(c.X, c.Y, effRadius, s.dx, s.dy, td.Tile, w.W, w.H) {
continue
}
@@ -45,7 +45,7 @@ func TestSmoke_DrawPointsCirclesLinesFromSamePlan(t *testing.T) {
// Execute all three passes over the same plan.
drawPointsFromPlan(d, plan, true)
drawCirclesFromPlan(d, plan, w.W, w.H, true)
drawCirclesFromPlan(d, plan, w.W, w.H, true, w.circleRadiusScaleFp)
drawLinesFromPlan(d, plan, w.W, w.H, true)
names := d.CommandNames()
+1 -1
View File
@@ -36,7 +36,7 @@ func TestSmoke_DrawPointsAndCirclesFromSamePlan(t *testing.T) {
d := &fakePrimitiveDrawer{}
drawPointsFromPlan(d, plan, true)
drawCirclesFromPlan(d, plan, w.W, w.H, true)
drawCirclesFromPlan(d, plan, w.W, w.H, true, w.circleRadiusScaleFp)
names := d.CommandNames()
require.Contains(t, names, "AddPoint")
+1
View File
@@ -471,6 +471,7 @@ func TestCollectCandidatesForTilesWrapIndexedCircleAppearsInBothSides(t *testing
t.Parallel()
w := NewWorld(10, 10)
w.SetCircleRadiusScaleFp(SCALE)
w.resetGrid(2 * SCALE)
// Circle near the left edge crossing X=0 boundary.
@@ -0,0 +1,90 @@
package world
import (
"image"
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
type pointRadiusTheme struct {
id string
radius float64
}
func (t pointRadiusTheme) ID() string { return t.id }
func (t pointRadiusTheme) Name() string { return t.id }
func (t pointRadiusTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (t pointRadiusTheme) BackgroundImage() image.Image { return nil }
func (t pointRadiusTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileNone }
func (t pointRadiusTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (t pointRadiusTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorWorld }
func (t pointRadiusTheme) PointStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: t.radius}
}
func (t pointRadiusTheme) LineStyle() Style {
return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t pointRadiusTheme) CircleStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t pointRadiusTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t pointRadiusTheme) LineClassOverride(LineClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t pointRadiusTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func TestRender_ThemeChange_AppliesWithoutReindex_UsesLatestObjectStyles(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
// Build index once.
w.IndexOnViewportChange(100, 100, 1.0)
// Theme A: point radius 2
w.SetTheme(pointRadiusTheme{id: "A", radius: 2})
_, err := w.AddPoint(5, 5)
require.NoError(t, err)
// Ensure the point is actually present in grid (it will be, because Add triggers rebuild via index state).
// Render once.
params := RenderParams{
ViewportWidthPx: 100,
ViewportHeightPx: 100,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d1 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d1, params))
p1 := d1.CommandsByName("AddPoint")
require.NotEmpty(t, p1)
r1 := p1[0].Args[2]
require.Equal(t, 2.0, r1)
// Theme B: point radius 7. Change theme, but DO NOT reindex.
w.SetTheme(pointRadiusTheme{id: "B", radius: 7})
d2 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d2, params))
p2 := d2.CommandsByName("AddPoint")
require.NotEmpty(t, p2)
r2 := p2[0].Args[2]
require.Equal(t, 7.0, r2)
}
+27
View File
@@ -205,3 +205,30 @@ func (t *StyleTable) AddDerived(baseID StyleID, override StyleOverride) StyleID
t.styles[id] = derived
return id
}
// AddStyle stores a fully resolved style as a new StyleID.
// It defensively copies slice fields.
func (t *StyleTable) AddStyle(s Style) StyleID {
t.mu.Lock()
defer t.mu.Unlock()
id := t.nextID
t.nextID++
if s.StrokeDashes != nil {
cp := make([]float64, len(s.StrokeDashes))
copy(cp, s.StrokeDashes)
s.StrokeDashes = cp
}
t.styles[id] = s
return id
}
// Count returns the number of styles stored in the table.
// Intended for tests/diagnostics.
func (t *StyleTable) Count() int {
t.mu.RLock()
defer t.mu.RUnlock()
return len(t.styles)
}
+84
View File
@@ -0,0 +1,84 @@
package world
import (
"image"
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
type cacheTheme struct{}
func (cacheTheme) ID() string { return "cache" }
func (cacheTheme) Name() string { return "cache" }
func (cacheTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (cacheTheme) BackgroundImage() image.Image { return nil }
func (cacheTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileNone }
func (cacheTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (cacheTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorWorld }
func (cacheTheme) PointStyle() Style { return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2} }
func (cacheTheme) LineStyle() Style { return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1} }
func (cacheTheme) CircleStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (cacheTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (cacheTheme) LineClassOverride(LineClassID) (StyleOverride, bool) { return StyleOverride{}, false }
func (cacheTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
type cacheTheme2 struct{ cacheTheme }
func (cacheTheme2) ID() string { return "cache2" }
func (cacheTheme2) Name() string { return "cache2" }
func (cacheTheme2) CircleStyle() Style {
return Style{FillColor: color.RGBA{B: 200, A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 3}
}
func (cacheTheme2) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (cacheTheme2) LineClassOverride(LineClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (cacheTheme2) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func TestDerivedStyleCache_ReusesDerivedStylesAcrossObjectsAndThemes(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.SetTheme(cacheTheme{})
before := w.styles.Count()
white := color.RGBA{R: 255, G: 255, B: 255, A: 255}
ov := StyleOverride{StrokeColor: white}
id1, err := w.AddCircle(5, 5, 2, CircleWithStyleOverride(ov))
require.NoError(t, err)
id2, err := w.AddCircle(6, 5, 2, CircleWithStyleOverride(ov))
require.NoError(t, err)
c1 := w.objects[id1].(Circle)
c2 := w.objects[id2].(Circle)
require.Equal(t, c1.StyleID, c2.StyleID, "same override must reuse derived style ID")
afterAdd := w.styles.Count()
require.Equal(t, before+1, afterAdd, "only one derived style should be added for identical overrides")
// Change theme: derived cache is cleared and new base IDs are created; override must still be applied,
// and both objects should again share one derived style for the new base.
w.SetTheme(cacheTheme2{})
c1b := w.objects[id1].(Circle)
c2b := w.objects[id2].(Circle)
require.Equal(t, c1b.StyleID, c2b.StyleID)
afterTheme := w.styles.Count()
// Theme change creates 3 new theme default styles + 1 new derived for the override.
require.GreaterOrEqual(t, afterTheme, afterAdd+4)
}
@@ -0,0 +1,96 @@
package world
import (
"hash"
"hash/fnv"
"image/color"
"math"
)
// hashU64 writes v to the hash in little-endian form.
// We keep it manual to avoid extra allocations and dependencies.
func hashU64(h hash.Hash64, v uint64) {
var b [8]byte
b[0] = byte(v)
b[1] = byte(v >> 8)
b[2] = byte(v >> 16)
b[3] = byte(v >> 24)
b[4] = byte(v >> 32)
b[5] = byte(v >> 40)
b[6] = byte(v >> 48)
b[7] = byte(v >> 56)
_, _ = h.Write(b[:])
}
func hashBool(h hash.Hash64, v bool) {
if v {
hashU64(h, 1)
} else {
hashU64(h, 0)
}
}
func hashColor(h hash.Hash64, c color.Color) {
if c == nil {
hashU64(h, 0)
return
}
r, g, b, a := c.RGBA()
hashU64(h, uint64(r))
hashU64(h, uint64(g))
hashU64(h, uint64(b))
hashU64(h, uint64(a))
}
// fingerprint returns a stable hash of the override content.
//
// Notes on semantics:
// - FillColor / StrokeColor: nil means "unset" (do not override). Transparent override is represented
// by a non-nil color with alpha=0.
// - Pointer fields (*float64, *[]float64) encode presence via nil/non-nil.
// - StrokeDashes: nil pointer means "unset"; non-nil pointer to nil slice means "set to nil".
func (o StyleOverride) fingerprint() uint64 {
h := fnv.New64a() // returns hash.Hash64
// FillColor / StrokeColor
hashBool(h, o.FillColor != nil)
hashColor(h, o.FillColor)
hashBool(h, o.StrokeColor != nil)
hashColor(h, o.StrokeColor)
// StrokeWidthPx
hashBool(h, o.StrokeWidthPx != nil)
if o.StrokeWidthPx != nil {
hashU64(h, math.Float64bits(*o.StrokeWidthPx))
}
// StrokeDashes
hashBool(h, o.StrokeDashes != nil)
if o.StrokeDashes != nil {
ds := *o.StrokeDashes
if ds == nil {
// Explicitly set to nil slice
hashU64(h, 0xffffffffffffffff)
} else {
hashU64(h, uint64(len(ds)))
for _, v := range ds {
hashU64(h, math.Float64bits(v))
}
}
}
// StrokeDashOffset
hashBool(h, o.StrokeDashOffset != nil)
if o.StrokeDashOffset != nil {
hashU64(h, math.Float64bits(*o.StrokeDashOffset))
}
// PointRadiusPx
hashBool(h, o.PointRadiusPx != nil)
if o.PointRadiusPx != nil {
hashU64(h, math.Float64bits(*o.PointRadiusPx))
}
return h.Sum64()
}
+29
View File
@@ -0,0 +1,29 @@
package world
func mergeOverrides(classOv, userOv StyleOverride) StyleOverride {
out := classOv
// Colors: nil means "unset"
if userOv.FillColor != nil {
out.FillColor = userOv.FillColor
}
if userOv.StrokeColor != nil {
out.StrokeColor = userOv.StrokeColor
}
// Pointers: nil means "unset"
if userOv.StrokeWidthPx != nil {
out.StrokeWidthPx = userOv.StrokeWidthPx
}
if userOv.StrokeDashes != nil {
out.StrokeDashes = userOv.StrokeDashes
}
if userOv.StrokeDashOffset != nil {
out.StrokeDashOffset = userOv.StrokeDashOffset
}
if userOv.PointRadiusPx != nil {
out.PointRadiusPx = userOv.PointRadiusPx
}
return out
}
+93
View File
@@ -0,0 +1,93 @@
package world
import (
"image"
"image/color"
)
// BackgroundTileMode defines how the background image is tiled.
type BackgroundTileMode uint8
const (
BackgroundTileNone BackgroundTileMode = iota
BackgroundTileRepeat
)
// BackgroundAnchorMode defines whether the background image scrolls with the world or stays fixed to viewport.
type BackgroundAnchorMode uint8
const (
BackgroundAnchorWorld BackgroundAnchorMode = iota
BackgroundAnchorViewport
)
// BackgroundScaleMode defines how the background image is scaled.
// (Step 1: defined for API completeness; used later when rendering background image.)
type BackgroundScaleMode uint8
const (
BackgroundScaleNone BackgroundScaleMode = iota
BackgroundScaleFit
BackgroundScaleFill
)
// StyleTheme describes a cohesive style set (theme) for rendering.
// Step 1: we store it in World and use it for background and default base styles.
// Step 2+: theme-relative overrides and background image drawing.
type StyleTheme interface {
ID() string
Name() string
BackgroundColor() color.Color
BackgroundImage() image.Image
BackgroundTileMode() BackgroundTileMode
BackgroundScaleMode() BackgroundScaleMode
BackgroundAnchorMode() BackgroundAnchorMode
PointStyle() Style
LineStyle() Style
CircleStyle() Style
// Class overrides (relative to base kind style).
// Return (override, true) when class is supported; (zero, false) means "no override".
PointClassOverride(class PointClassID) (StyleOverride, bool)
LineClassOverride(class LineClassID) (StyleOverride, bool)
CircleClassOverride(class CircleClassID) (StyleOverride, bool)
}
// DefaultTheme is a conservative theme matching built-in default styles.
type DefaultTheme struct{}
func (DefaultTheme) ID() string { return "default" }
func (DefaultTheme) Name() string { return "Default" }
func (DefaultTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (DefaultTheme) BackgroundImage() image.Image { return nil }
func (DefaultTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileNone }
func (DefaultTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (DefaultTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorWorld }
func (DefaultTheme) PointStyle() Style {
s, _ := NewStyleTable().Get(StyleIDDefaultPoint)
return s
}
func (DefaultTheme) LineStyle() Style {
s, _ := NewStyleTable().Get(StyleIDDefaultLine)
return s
}
func (DefaultTheme) CircleStyle() Style {
s, _ := NewStyleTable().Get(StyleIDDefaultCircle)
return s
}
func (DefaultTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (DefaultTheme) LineClassOverride(LineClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (DefaultTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
+120
View File
@@ -0,0 +1,120 @@
package world
import (
"image"
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
const (
testPointClassExtended PointClassID = 1
testCircleClassExtended CircleClassID = 1
)
type classThemeA struct{}
func (classThemeA) ID() string { return "classA" }
func (classThemeA) Name() string { return "classA" }
func (classThemeA) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (classThemeA) BackgroundImage() image.Image { return nil }
func (classThemeA) BackgroundTileMode() BackgroundTileMode { return BackgroundTileNone }
func (classThemeA) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (classThemeA) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorWorld }
func (classThemeA) PointStyle() Style {
return Style{FillColor: color.RGBA{R: 10, A: 255}, PointRadiusPx: 2}
}
func (classThemeA) LineStyle() Style {
return Style{StrokeColor: color.RGBA{G: 10, A: 255}, StrokeWidthPx: 1}
}
func (classThemeA) CircleStyle() Style {
return Style{FillColor: color.RGBA{B: 10, A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (classThemeA) PointClassOverride(c PointClassID) (StyleOverride, bool) {
if c == testPointClassExtended {
r := 6.0
return StyleOverride{PointRadiusPx: &r}, true
}
return StyleOverride{}, false
}
func (classThemeA) LineClassOverride(LineClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (classThemeA) CircleClassOverride(c CircleClassID) (StyleOverride, bool) {
if c == testCircleClassExtended {
w := 3.0
return StyleOverride{StrokeWidthPx: &w}, true
}
return StyleOverride{}, false
}
type classThemeB struct{ classThemeA }
func (classThemeB) ID() string { return "classB" }
func (classThemeB) Name() string { return "classB" }
func (classThemeB) PointStyle() Style {
return Style{FillColor: color.RGBA{R: 99, A: 255}, PointRadiusPx: 3}
}
func (classThemeB) CircleStyle() Style {
return Style{FillColor: color.RGBA{B: 99, A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 2}
}
func (classThemeB) PointClassOverride(c PointClassID) (StyleOverride, bool) {
if c == testPointClassExtended {
r := 9.0
return StyleOverride{PointRadiusPx: &r}, true
}
return StyleOverride{}, false
}
func TestThemeClassOverride_AppliesAndUpdatesOnThemeChange(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.SetTheme(classThemeA{})
id, err := w.AddPoint(1, 1, PointWithClass(testPointClassExtended))
require.NoError(t, err)
p := w.objects[id].(Point)
s1, ok := w.styles.Get(p.StyleID)
require.True(t, ok)
require.Equal(t, 6.0, s1.PointRadiusPx)
w.SetTheme(classThemeB{})
p2 := w.objects[id].(Point)
s2, ok := w.styles.Get(p2.StyleID)
require.True(t, ok)
require.Equal(t, 9.0, s2.PointRadiusPx)
}
func TestThemeClassOverride_MergesWithUserOverride_UserWins(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.SetTheme(classThemeA{})
// class would set point radius to 6, but user override sets it to 12.
rUser := 12.0
id, err := w.AddPoint(1, 1,
PointWithClass(testPointClassExtended),
PointWithStyleOverride(StyleOverride{PointRadiusPx: &rUser}),
)
require.NoError(t, err)
p := w.objects[id].(Point)
s1, ok := w.styles.Get(p.StyleID)
require.True(t, ok)
require.Equal(t, 12.0, s1.PointRadiusPx)
// After theme change, class would set to 9, but user override must still win.
w.SetTheme(classThemeB{})
p2 := w.objects[id].(Point)
s2, ok := w.styles.Get(p2.StyleID)
require.True(t, ok)
require.Equal(t, 12.0, s2.PointRadiusPx)
}
+372
View File
@@ -0,0 +1,372 @@
package world
import (
"image"
"image/color"
)
// NOTE:
// - This file provides two sample themes: LightTheme and DarkTheme.
// - LightTheme uses only BackgroundColor.
// - DarkTheme uses BackgroundColor + a tiled, immutable BackgroundImage.
var (
ThemeLight = &LightTheme{}
ThemeDark = NewDarkTheme()
)
// -----------------------------
// Helpers
// -----------------------------
// cHex returns an sRGB color. Alpha is 0..255.
func cRGBA(r, g, b, a uint8) color.Color { return color.RGBA{R: r, G: g, B: b, A: a} }
// -----------------------------
// Light Theme (color only)
// -----------------------------
type LightTheme struct{}
func (LightTheme) ID() string { return "theme.light.v1" }
func (LightTheme) Name() string { return "Light (Soft)" }
func (LightTheme) BackgroundColor() color.Color { return cRGBA(244, 246, 248, 255) } // #F4F6F8
func (LightTheme) BackgroundImage() image.Image { return nil }
func (LightTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileNone }
func (LightTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (LightTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorWorld }
// Base styles per primitive kind (full Style, not override).
func (LightTheme) PointStyle() Style {
return Style{
FillColor: cRGBA(32, 161, 145, 255), // soft teal
StrokeColor: nil,
StrokeWidthPx: 0,
PointRadiusPx: 3.0,
}
}
func (LightTheme) LineStyle() Style {
return Style{
FillColor: nil,
StrokeColor: cRGBA(70, 108, 196, 220), // soft blue
StrokeWidthPx: 2.0,
StrokeDashes: nil,
StrokeDashOffset: 0,
}
}
func (LightTheme) CircleStyle() Style {
return Style{
FillColor: cRGBA(133, 110, 201, 60), // soft purple with low alpha
StrokeColor: cRGBA(133, 110, 201, 200), // soft purple
StrokeWidthPx: 2.0,
}
}
// Point class overrides.
func (LightTheme) PointClassOverride(class PointClassID) (StyleOverride, bool) {
switch class {
case PointClassDefault:
return StyleOverride{}, false
case PointClassTrackUnknown:
// muted gray-blue
return StyleOverride{
FillColor: cRGBA(120, 135, 160, 230),
PointRadiusPx: new(3.0),
}, true
case PointClassTrackIncoming:
// soft green
return StyleOverride{
FillColor: cRGBA(76, 171, 107, 240),
PointRadiusPx: new(3.5),
}, true
case PointClassTrackOutgoing:
// soft orange
return StyleOverride{
FillColor: cRGBA(222, 142, 70, 240),
PointRadiusPx: new(3.5),
}, true
default:
return StyleOverride{}, false
}
}
func (LightTheme) LineClassOverride(class LineClassID) (StyleOverride, bool) {
switch class {
case LineClassDefault:
return StyleOverride{}, false
case LineClassTrackIncoming:
return StyleOverride{
StrokeColor: cRGBA(76, 171, 107, 220),
StrokeWidthPx: new(2.5),
}, true
case LineCLassTrackOutgoing:
return StyleOverride{
StrokeColor: cRGBA(222, 142, 70, 220),
StrokeWidthPx: new(2.5),
}, true
case LineClassMeasurement:
// dashed neutral line
d := []float64{6, 4}
return StyleOverride{
StrokeColor: cRGBA(100, 110, 125, 200),
StrokeWidthPx: new(1.8),
StrokeDashes: &d,
StrokeDashOffset: new(0.),
}, true
default:
return StyleOverride{}, false
}
}
func (LightTheme) CircleClassOverride(class CircleClassID) (StyleOverride, bool) {
switch class {
case CircleClassDefault:
return StyleOverride{}, false
case CircleClassHome:
// teal-ish, a bit stronger stroke
return StyleOverride{
FillColor: cRGBA(32, 161, 145, 50),
StrokeColor: cRGBA(32, 161, 145, 210),
StrokeWidthPx: new(2.5),
}, true
case CircleClassAcquired:
// blue
return StyleOverride{
FillColor: cRGBA(70, 108, 196, 45),
StrokeColor: cRGBA(70, 108, 196, 220),
StrokeWidthPx: new(2.2),
}, true
case CircleClassOccupied:
// orange
return StyleOverride{
FillColor: cRGBA(222, 142, 70, 50),
StrokeColor: cRGBA(222, 142, 70, 220),
StrokeWidthPx: new(2.2),
}, true
case CircleClassFree:
// green
return StyleOverride{
FillColor: cRGBA(76, 171, 107, 45),
StrokeColor: cRGBA(76, 171, 107, 220),
StrokeWidthPx: new(2.2),
}, true
default:
return StyleOverride{}, false
}
}
// -----------------------------
// Dark Theme (color + tiled image)
// -----------------------------
type DarkTheme struct {
bg image.Image
}
func NewDarkTheme() *DarkTheme {
return &DarkTheme{bg: makeDarkBackgroundTile(96, 96)}
}
func (*DarkTheme) ID() string { return "theme.dark.v1" }
func (*DarkTheme) Name() string { return "Dark (Soft + Texture)" }
func (*DarkTheme) BackgroundColor() color.Color { return cRGBA(30, 32, 38, 255) } // #1E2026
func (t *DarkTheme) BackgroundImage() image.Image {
// This image is immutable after creation.
return t.bg
}
func (*DarkTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileRepeat }
func (*DarkTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (*DarkTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorViewport }
// Base styles for dark theme.
func (*DarkTheme) PointStyle() Style {
return Style{
FillColor: cRGBA(120, 214, 198, 255), // brighter teal for dark bg
StrokeColor: nil,
StrokeWidthPx: 0,
PointRadiusPx: 3.0,
}
}
func (*DarkTheme) LineStyle() Style {
return Style{
FillColor: nil,
StrokeColor: cRGBA(155, 175, 235, 220), // soft bluish
StrokeWidthPx: 2.0,
StrokeDashes: nil,
StrokeDashOffset: 0,
}
}
func (*DarkTheme) CircleStyle() Style {
return Style{
FillColor: cRGBA(186, 160, 255, 55), // soft lavender, low alpha
StrokeColor: cRGBA(186, 160, 255, 200), // soft lavender
StrokeWidthPx: 2.0,
}
}
// Point class overrides.
func (*DarkTheme) PointClassOverride(class PointClassID) (StyleOverride, bool) {
switch class {
case PointClassDefault:
return StyleOverride{}, false
case PointClassTrackUnknown:
return StyleOverride{
FillColor: cRGBA(150, 160, 175, 230),
PointRadiusPx: new(3.0),
}, true
case PointClassTrackIncoming:
return StyleOverride{
FillColor: cRGBA(132, 219, 162, 245),
PointRadiusPx: new(3.5),
}, true
case PointClassTrackOutgoing:
return StyleOverride{
FillColor: cRGBA(245, 178, 120, 245),
PointRadiusPx: new(3.5),
}, true
default:
return StyleOverride{}, false
}
}
func (*DarkTheme) LineClassOverride(class LineClassID) (StyleOverride, bool) {
switch class {
case LineClassDefault:
return StyleOverride{}, false
case LineClassTrackIncoming:
return StyleOverride{
StrokeColor: cRGBA(132, 219, 162, 220),
StrokeWidthPx: new(2.5),
}, true
case LineCLassTrackOutgoing:
return StyleOverride{
StrokeColor: cRGBA(245, 178, 120, 220),
StrokeWidthPx: new(2.5),
}, true
case LineClassMeasurement:
d := []float64{6, 4}
return StyleOverride{
StrokeColor: cRGBA(170, 175, 190, 200),
StrokeWidthPx: new(1.8),
StrokeDashes: &d,
StrokeDashOffset: new(0.),
}, true
default:
return StyleOverride{}, false
}
}
func (*DarkTheme) CircleClassOverride(class CircleClassID) (StyleOverride, bool) {
switch class {
case CircleClassDefault:
return StyleOverride{}, false
case CircleClassHome:
return StyleOverride{
FillColor: cRGBA(120, 214, 198, 50),
StrokeColor: cRGBA(120, 214, 198, 210),
StrokeWidthPx: new(2.5),
}, true
case CircleClassAcquired:
return StyleOverride{
FillColor: cRGBA(155, 175, 235, 45),
StrokeColor: cRGBA(155, 175, 235, 220),
StrokeWidthPx: new(2.2),
}, true
case CircleClassOccupied:
return StyleOverride{
FillColor: cRGBA(245, 178, 120, 45),
StrokeColor: cRGBA(245, 178, 120, 220),
StrokeWidthPx: new(2.2),
}, true
case CircleClassFree:
return StyleOverride{
FillColor: cRGBA(132, 219, 162, 45),
StrokeColor: cRGBA(132, 219, 162, 220),
StrokeWidthPx: new(2.2),
}, true
default:
return StyleOverride{}, false
}
}
// makeDarkBackgroundTile creates a subtle, low-contrast texture tile.
// It is intentionally simple: a faint grid + a few diagonal accents.
// The tile is meant to be repeated.
func makeDarkBackgroundTile(w, h int) image.Image {
if w <= 0 || h <= 0 {
return nil
}
img := image.NewRGBA(image.Rect(0, 0, w, h))
// Base is transparent; background color is drawn separately.
// We draw subtle strokes with low alpha.
grid := color.RGBA{R: 255, G: 255, B: 255, A: 12} // very faint
diag := color.RGBA{R: 255, G: 255, B: 255, A: 18} // slightly stronger
dots := color.RGBA{R: 255, G: 255, B: 255, A: 10} // faint dots
// Grid spacing (pixels).
const step = 12
// Vertical grid lines.
for x := 0; x < w; x += step {
for y := 0; y < h; y++ {
img.SetRGBA(x, y, grid)
}
}
// Horizontal grid lines.
for y := 0; y < h; y += step {
for x := 0; x < w; x++ {
img.SetRGBA(x, y, grid)
}
}
// Diagonal accents (sparse).
for x := 0; x < w; x += step * 2 {
for i := 0; i < step && x+i < w && i < h; i++ {
img.SetRGBA(x+i, i, diag)
}
}
// Small dot pattern.
for y := step / 2; y < h; y += step {
for x := step / 2; x < w; x += step {
img.SetRGBA(x, y, dots)
}
}
return img
}
+149
View File
@@ -0,0 +1,149 @@
package world
import (
"image"
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
type themeA struct{}
func (themeA) ID() string { return "A" }
func (themeA) Name() string { return "A" }
func (themeA) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (themeA) BackgroundImage() image.Image { return nil }
func (themeA) BackgroundTileMode() BackgroundTileMode { return BackgroundTileNone }
func (themeA) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (themeA) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorWorld }
func (themeA) PointStyle() Style {
return Style{FillColor: color.RGBA{R: 10, A: 255}, PointRadiusPx: 2}
}
func (themeA) LineStyle() Style {
return Style{StrokeColor: color.RGBA{G: 10, A: 255}, StrokeWidthPx: 1}
}
func (themeA) CircleStyle() Style {
return Style{FillColor: color.RGBA{B: 10, A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (themeA) PointClassOverride(PointClassID) (StyleOverride, bool) { return StyleOverride{}, false }
func (themeA) LineClassOverride(LineClassID) (StyleOverride, bool) { return StyleOverride{}, false }
func (themeA) CircleClassOverride(CircleClassID) (StyleOverride, bool) { return StyleOverride{}, false }
type themeB struct{}
func (themeB) ID() string { return "B" }
func (themeB) Name() string { return "B" }
func (themeB) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (themeB) BackgroundImage() image.Image { return nil }
func (themeB) BackgroundTileMode() BackgroundTileMode { return BackgroundTileNone }
func (themeB) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (themeB) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorWorld }
func (themeB) PointStyle() Style {
return Style{FillColor: color.RGBA{R: 99, A: 255}, PointRadiusPx: 5}
}
func (themeB) LineStyle() Style {
return Style{StrokeColor: color.RGBA{G: 99, A: 255}, StrokeWidthPx: 3}
}
func (themeB) CircleStyle() Style {
return Style{FillColor: color.RGBA{B: 99, A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 4}
}
func (themeB) PointClassOverride(PointClassID) (StyleOverride, bool) { return StyleOverride{}, false }
func (themeB) LineClassOverride(LineClassID) (StyleOverride, bool) { return StyleOverride{}, false }
func (themeB) CircleClassOverride(CircleClassID) (StyleOverride, bool) { return StyleOverride{}, false }
func TestThemeChange_UpdatesThemeDefaultStyleObjects(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.SetTheme(themeA{})
id, err := w.AddPoint(1, 1) // default => theme-managed
require.NoError(t, err)
p := w.objects[id].(Point)
styleBefore := p.StyleID
w.SetTheme(themeB{})
p2 := w.objects[id].(Point)
styleAfter := p2.StyleID
require.NotEqual(t, styleBefore, styleAfter)
s, ok := w.styles.Get(styleAfter)
require.True(t, ok)
// From themeB point style
require.Equal(t, 5.0, s.PointRadiusPx)
}
func TestThemeChange_UpdatesThemeRelativeOverride(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.SetTheme(themeA{})
white := color.RGBA{R: 255, G: 255, B: 255, A: 255}
ov := StyleOverride{StrokeColor: white}
id, err := w.AddCircle(5, 5, 2, CircleWithStyleOverride(ov))
require.NoError(t, err)
c1 := w.objects[id].(Circle)
s1, ok := w.styles.Get(c1.StyleID)
require.True(t, ok)
// Stroke overridden to white, fill from themeA (B=10).
require.Equal(t, uint32(0xffff), alphaOf(s1.StrokeColor))
require.Equal(t, u16FromU8(10), blueOf(s1.FillColor))
w.SetTheme(themeB{})
c2 := w.objects[id].(Circle)
s2, ok := w.styles.Get(c2.StyleID)
require.True(t, ok)
// Still white stroke, but fill should now come from themeB (B=99).
require.Equal(t, uint32(0xffff), alphaOf(s2.StrokeColor))
require.Equal(t, u16FromU8(99), blueOf(s2.FillColor))
}
func TestThemeChange_DoesNotAffectFixedStyleID(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.SetTheme(themeA{})
sw := 2.0
fixed := w.AddStyleCircle(StyleOverride{
FillColor: color.RGBA{A: 0},
StrokeColor: color.RGBA{R: 1, A: 255},
StrokeWidthPx: &sw,
})
id, err := w.AddCircle(5, 5, 2, CircleWithStyleID(fixed))
require.NoError(t, err)
c1 := w.objects[id].(Circle)
require.Equal(t, fixed, c1.StyleID)
w.SetTheme(themeB{})
c2 := w.objects[id].(Circle)
require.Equal(t, fixed, c2.StyleID)
}
func alphaOf(c color.Color) uint32 {
_, _, _, a := c.RGBA()
return a
}
func blueOf(c color.Color) uint32 {
_, _, b, _ := c.RGBA()
return b
}
// u16FromU8 converts an 8-bit channel value to the 16-bit value returned by color.Color.RGBA().
// The standard conversion is v * 257 (0x0101) so that 0xAB becomes 0xABAB.
func u16FromU8(v uint8) uint32 {
return uint32(v) * 257
}
+144
View File
@@ -0,0 +1,144 @@
package world
import (
"image"
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
type testTheme struct{}
func (testTheme) ID() string { return "t1" }
func (testTheme) Name() string { return "Theme1" }
func (testTheme) BackgroundColor() color.Color { return color.RGBA{R: 1, G: 2, B: 3, A: 255} }
func (testTheme) BackgroundImage() image.Image { return nil }
func (testTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileRepeat }
func (testTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (testTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorWorld }
func (testTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (testTheme) LineClassOverride(LineClassID) (StyleOverride, bool) { return StyleOverride{}, false }
func (testTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (testTheme) PointStyle() Style {
return Style{
FillColor: color.RGBA{R: 9, A: 255},
StrokeColor: nil,
StrokeWidthPx: 0,
StrokeDashes: nil,
StrokeDashOffset: 0,
PointRadiusPx: 4,
}
}
func (testTheme) LineStyle() Style {
return Style{
FillColor: nil,
StrokeColor: color.RGBA{G: 9, A: 255},
StrokeWidthPx: 3,
StrokeDashes: []float64{2, 2},
StrokeDashOffset: 1,
PointRadiusPx: 0,
}
}
func (testTheme) CircleStyle() Style {
return Style{
FillColor: color.RGBA{B: 9, A: 255},
StrokeColor: color.RGBA{A: 255},
StrokeWidthPx: 2,
StrokeDashes: nil,
StrokeDashOffset: 0,
PointRadiusPx: 0,
}
}
func TestWorldSetTheme_MaterializesThemeDefaultStyles(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
// Built-ins should remain stable (1/2/3).
require.Equal(t, StyleIDDefaultLine, StyleID(1))
require.Equal(t, StyleIDDefaultCircle, StyleID(2))
require.Equal(t, StyleIDDefaultPoint, StyleID(3))
// Set a custom theme.
w.SetTheme(testTheme{})
// Theme defaults should NOT be built-in IDs anymore.
require.NotEqual(t, StyleIDDefaultLine, w.themeDefaultLineStyleID)
require.NotEqual(t, StyleIDDefaultCircle, w.themeDefaultCircleStyleID)
require.NotEqual(t, StyleIDDefaultPoint, w.themeDefaultPointStyleID)
ls, ok := w.styles.Get(w.themeDefaultLineStyleID)
require.True(t, ok)
require.Equal(t, 3.0, ls.StrokeWidthPx)
require.Equal(t, []float64{2, 2}, ls.StrokeDashes)
require.Equal(t, 1.0, ls.StrokeDashOffset)
cs, ok := w.styles.Get(w.themeDefaultCircleStyleID)
require.True(t, ok)
require.Equal(t, 2.0, cs.StrokeWidthPx)
ps, ok := w.styles.Get(w.themeDefaultPointStyleID)
require.True(t, ok)
require.Equal(t, 4.0, ps.PointRadiusPx)
}
func TestRender_UsesThemeBackgroundColor_WhenNoOptionOverride(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.SetTheme(testTheme{})
// Minimal index.
w.resetGrid(2 * SCALE)
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
// Should clear with theme background color via ClearAllTo(bg).
require.NotEmpty(t, d.CommandsByName("ClearAllTo"))
}
func TestRender_OptionsBackgroundColor_OverridesThemeBackgroundColor(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.SetTheme(testTheme{})
w.resetGrid(2 * SCALE)
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
BackgroundColor: color.RGBA{R: 200, A: 255},
},
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
require.NotEmpty(t, d.CommandsByName("ClearAllTo"))
}
+402 -134
View File
@@ -18,6 +18,10 @@ type indexState struct {
viewportH int
zoomFp int
}
type derivedStyleKey struct {
base StyleID
fp uint64
}
// World stores torus world dimensions, all registered objects,
// and the grid-based spatial index built for the current viewport settings.
@@ -27,7 +31,14 @@ type World struct {
cellSize int
rows, cols int
objects map[PrimitiveID]MapItem
styles *StyleTable
styles *StyleTable
theme StyleTheme
themeDefaultLineStyleID StyleID
themeDefaultCircleStyleID StyleID
themeDefaultPointStyleID StyleID
circleRadiusScaleFp int // fixed-point, 1.0 == SCALE
// PrimitiveID allocator state.
nextID PrimitiveID
@@ -37,7 +48,8 @@ type World struct {
indexDirty bool
index indexState
renderState rendererIncrementalState
renderState rendererIncrementalState
derivedCache map[derivedStyleKey]StyleID
}
// NewWorld constructs a new world with the given real dimensions.
@@ -52,103 +64,247 @@ func NewWorld(width, height int) *World {
cellSize: 1,
objects: make(map[PrimitiveID]MapItem),
styles: NewStyleTable(),
nextID: 1, // 0 is reserved as "invalid"
theme: DefaultTheme{},
// At startup, "theme defaults" point to conservative built-ins.
themeDefaultLineStyleID: StyleIDDefaultLine,
themeDefaultCircleStyleID: StyleIDDefaultCircle,
themeDefaultPointStyleID: StyleIDDefaultPoint,
circleRadiusScaleFp: SCALE,
derivedCache: make(map[derivedStyleKey]StyleID, 128),
nextID: 1, // 0 is reserved as "invalid"
}
}
// allocID allocates a new PrimitiveID using a free-list (reusable IDs) and a monotonic counter.
// It returns an error if the ID space is exhausted.
func (g *World) allocID() (PrimitiveID, error) {
if n := len(g.freeIDs); n > 0 {
id := g.freeIDs[n-1]
g.freeIDs = g.freeIDs[:n-1]
func (w *World) allocID() (PrimitiveID, error) {
if n := len(w.freeIDs); n > 0 {
id := w.freeIDs[n-1]
w.freeIDs = w.freeIDs[:n-1]
return id, nil
}
if g.nextID == PrimitiveID(^uint32(0)) {
if w.nextID == PrimitiveID(^uint32(0)) {
return 0, errIDExhausted
}
id := g.nextID
g.nextID++
id := w.nextID
w.nextID++
return id, nil
}
// freeID returns an id back to the pool. It is safe to call only after the object is removed.
func (g *World) freeID(id PrimitiveID) {
func (w *World) freeID(id PrimitiveID) {
if id == 0 {
return
}
g.freeIDs = append(g.freeIDs, id)
w.freeIDs = append(w.freeIDs, id)
}
// checkCoordinate reports whether the fixed-point coordinate (xf, yf)
// lies inside the world bounds: [0, W) x [0, H).
func (g *World) checkCoordinate(xf, yf int) bool {
if xf < 0 || xf >= g.W || yf < 0 || yf >= g.H {
func (w *World) checkCoordinate(xf, yf int) bool {
if xf < 0 || xf >= w.W || yf < 0 || yf >= w.H {
return false
}
return true
}
// AddStyleLine creates a new line style derived from the default line style.
func (g *World) AddStyleLine(override StyleOverride) StyleID {
return g.styles.AddDerived(StyleIDDefaultLine, override)
func (w *World) AddStyleLine(override StyleOverride) StyleID {
return w.styles.AddDerived(StyleIDDefaultLine, override)
}
// AddStyleCircle creates a new circle style derived from the default circle style.
func (g *World) AddStyleCircle(override StyleOverride) StyleID {
return g.styles.AddDerived(StyleIDDefaultCircle, override)
func (w *World) AddStyleCircle(override StyleOverride) StyleID {
return w.styles.AddDerived(StyleIDDefaultCircle, override)
}
// AddStylePoint creates a new point style derived from the default point style.
func (g *World) AddStylePoint(override StyleOverride) StyleID {
return g.styles.AddDerived(StyleIDDefaultPoint, override)
func (w *World) AddStylePoint(override StyleOverride) StyleID {
return w.styles.AddDerived(StyleIDDefaultPoint, override)
}
// Theme returns the current theme. It is never nil.
func (w *World) Theme() StyleTheme {
if w.theme == nil {
return DefaultTheme{}
}
return w.theme
}
// SetTheme updates the world's current theme.
// Step 1 behavior:
// - Does NOT mutate built-in default styles (1/2/3).
// - Materializes three theme default styles as new StyleIDs in the style table.
// - New objects (and later, theme-relative ones) can use these IDs.
// - Forces next render to full redraw.
func (w *World) SetTheme(theme StyleTheme) {
if theme == nil {
theme = DefaultTheme{}
}
// fmt.Println("current theme:", w.theme.ID())
w.theme = theme
// fmt.Println("new theme:", w.theme.ID())
// Drop derived cache when theme changes to avoid unbounded growth.
for k := range w.derivedCache {
delete(w.derivedCache, k)
}
// Materialize theme base styles as new IDs.
w.themeDefaultLineStyleID = w.styles.AddStyle(theme.LineStyle())
w.themeDefaultCircleStyleID = w.styles.AddStyle(theme.CircleStyle())
w.themeDefaultPointStyleID = w.styles.AddStyle(theme.PointStyle())
w.reresolveThemeManagedStyles()
// Full redraw to apply new background and base styles.
w.renderState.Reset()
// w.forceFullRedraw = true
w.ForceFullRedrawNext()
}
func (w *World) themeBaseStyleID(base styleBase) StyleID {
switch base {
case styleBaseThemeLine:
return w.themeDefaultLineStyleID
case styleBaseThemeCircle:
return w.themeDefaultCircleStyleID
case styleBaseThemePoint:
return w.themeDefaultPointStyleID
default:
return StyleIDInvalid
}
}
func (w *World) reresolveThemeManagedStyles() {
th := w.Theme()
for id, it := range w.objects {
switch v := it.(type) {
case Point:
if v.Base == styleBaseFixed {
continue
}
baseID := w.themeBaseStyleID(v.Base)
if baseID == StyleIDInvalid {
continue
}
classOv := StyleOverride{}
if ov, ok := th.PointClassOverride(v.Class); ok {
classOv = ov
}
merged := mergeOverrides(classOv, v.Override)
v.StyleID = w.derivedStyleID(baseID, merged)
w.objects[id] = v
case Circle:
if v.Base == styleBaseFixed {
continue
}
baseID := w.themeBaseStyleID(v.Base)
if baseID == StyleIDInvalid {
continue
}
classOv := StyleOverride{}
if ov, ok := th.CircleClassOverride(v.Class); ok {
classOv = ov
}
merged := mergeOverrides(classOv, v.Override)
v.StyleID = w.derivedStyleID(baseID, merged)
w.objects[id] = v
case Line:
if v.Base == styleBaseFixed {
continue
}
baseID := w.themeBaseStyleID(v.Base)
if baseID == StyleIDInvalid {
continue
}
classOv := StyleOverride{}
if ov, ok := th.LineClassOverride(v.Class); ok {
classOv = ov
}
merged := mergeOverrides(classOv, v.Override)
v.StyleID = w.derivedStyleID(baseID, merged)
w.objects[id] = v
default:
panic("reresolveThemeManagedStyles: unknown item type")
}
}
w.ForceFullRedrawNext()
}
func (w *World) derivedStyleID(base StyleID, ov StyleOverride) StyleID {
if ov.IsZero() {
return base
}
k := derivedStyleKey{base: base, fp: ov.fingerprint()}
if id, ok := w.derivedCache[k]; ok {
return id
}
id := w.styles.AddDerived(base, ov)
w.derivedCache[k] = id
return id
}
// Remove deletes an object by id. It returns errNoSuchObject if the id is unknown.
// It marks the spatial index dirty and triggers an autonomous rebuild if possible.
func (g *World) Remove(id PrimitiveID) error {
if _, ok := g.objects[id]; !ok {
func (w *World) Remove(id PrimitiveID) error {
if _, ok := w.objects[id]; !ok {
return errNoSuchObject
}
delete(g.objects, id)
g.freeID(id)
delete(w.objects, id)
w.freeID(id)
g.indexDirty = true
g.rebuildIndexFromLastState()
w.indexDirty = true
w.rebuildIndexFromLastState()
return nil
}
// Reindex forces rebuilding the spatial index (grid) if the renderer has enough last-state
// information to choose a grid cell size. If not enough info exists yet, it keeps indexDirty=true.
func (g *World) Reindex() {
g.indexDirty = true
g.rebuildIndexFromLastState()
func (w *World) Reindex() {
w.indexDirty = true
w.rebuildIndexFromLastState()
}
// rebuildIndexFromLastState rebuilds the index using last known viewport sizes and zoomFp
// from renderer state. If that state is not initialized, it does nothing.
func (g *World) rebuildIndexFromLastState() {
if !g.indexDirty {
func (w *World) rebuildIndexFromLastState() {
if !w.indexDirty {
return
}
if !g.index.initialized {
if !w.index.initialized {
return
}
if g.index.viewportW <= 0 || g.index.viewportH <= 0 || g.index.zoomFp <= 0 {
if w.index.viewportW <= 0 || w.index.viewportH <= 0 || w.index.zoomFp <= 0 {
return
}
g.indexOnViewportChangeZoomFp(g.index.viewportW, g.index.viewportH, g.index.zoomFp)
g.indexDirty = false
w.indexOnViewportChangeZoomFp(w.index.viewportW, w.index.viewportH, w.index.zoomFp)
w.indexDirty = false
}
// AddPoint validates and stores a point primitive in the world.
// The input coordinates are given in real world units and are converted
// to fixed-point before validation.
func (g *World) AddPoint(x, y float64, opts ...PointOpt) (PrimitiveID, error) {
func (w *World) AddPoint(x, y float64, opts ...PointOpt) (PrimitiveID, error) {
xf := fixedPoint(x)
yf := fixedPoint(y)
if ok := g.checkCoordinate(xf, yf); !ok {
if ok := w.checkCoordinate(xf, yf); !ok {
return 0, errBadCoordinate
}
@@ -158,24 +314,47 @@ func (g *World) AddPoint(x, y float64, opts ...PointOpt) (PrimitiveID, error) {
opt(&o)
}
}
styleID := g.resolvePointStyleID(o)
// styleID := g.resolvePointStyleID(o)
id, err := g.allocID()
id, err := w.allocID()
if err != nil {
return 0, err
}
g.objects[id] = Point{
Id: id,
X: xf,
Y: yf,
Priority: o.Priority,
StyleID: styleID,
obj := Point{
Id: id,
X: xf,
Y: yf,
Priority: o.Priority,
// StyleID: styleID,
HitSlopPx: o.HitSlopPx,
}
g.indexDirty = true
g.rebuildIndexFromLastState()
obj.Class = o.Class
if o.hasStyleID {
obj.Base = styleBaseFixed
obj.StyleID = o.StyleID
obj.Override = StyleOverride{}
} else {
obj.Base = styleBaseThemePoint
baseID := w.themeDefaultPointStyleID
// class override from current theme (may be absent)
classOv := StyleOverride{}
if th := w.Theme(); th != nil {
if ov, ok := th.PointClassOverride(obj.Class); ok {
classOv = ov
}
}
merged := mergeOverrides(classOv, o.Override)
obj.Override = o.Override // store only user override; class override comes from theme
obj.StyleID = w.derivedStyleID(baseID, merged)
}
w.objects[id] = obj
w.indexDirty = true
w.rebuildIndexFromLastState()
return id, nil
}
@@ -183,11 +362,11 @@ func (g *World) AddPoint(x, y float64, opts ...PointOpt) (PrimitiveID, error) {
// AddCircle validates and stores a circle primitive in the world.
// The center and radius are given in real world units and are converted
// to fixed-point before validation. A zero radius is allowed.
func (g *World) AddCircle(x, y, r float64, opts ...CircleOpt) (PrimitiveID, error) {
func (w *World) AddCircle(x, y, r float64, opts ...CircleOpt) (PrimitiveID, error) {
xf := fixedPoint(x)
yf := fixedPoint(y)
if ok := g.checkCoordinate(xf, yf); !ok {
if ok := w.checkCoordinate(xf, yf); !ok {
return 0, errBadCoordinate
}
if r < 0 {
@@ -200,25 +379,46 @@ func (g *World) AddCircle(x, y, r float64, opts ...CircleOpt) (PrimitiveID, erro
opt(&o)
}
}
styleID := g.resolveCircleStyleID(o)
id, err := g.allocID()
id, err := w.allocID()
if err != nil {
return 0, err
}
g.objects[id] = Circle{
obj := Circle{
Id: id,
X: xf,
Y: yf,
Radius: fixedPoint(r),
Priority: o.Priority,
StyleID: styleID,
HitSlopPx: o.HitSlopPx,
}
g.indexDirty = true
g.rebuildIndexFromLastState()
obj.Class = o.Class
if o.hasStyleID {
obj.Base = styleBaseFixed
obj.StyleID = o.StyleID
obj.Override = StyleOverride{}
} else {
obj.Base = styleBaseThemeCircle
baseID := w.themeDefaultCircleStyleID
// class override from current theme (may be absent)
classOv := StyleOverride{}
if th := w.Theme(); th != nil {
if ov, ok := th.CircleClassOverride(obj.Class); ok {
classOv = ov
}
}
merged := mergeOverrides(classOv, o.Override)
obj.Override = o.Override // store only user override; class override comes from theme
obj.StyleID = w.derivedStyleID(baseID, merged)
}
w.objects[id] = obj
w.indexDirty = true
w.rebuildIndexFromLastState()
return id, nil
}
@@ -226,16 +426,16 @@ func (g *World) AddCircle(x, y, r float64, opts ...CircleOpt) (PrimitiveID, erro
// AddLine validates and stores a line primitive in the world.
// The endpoints are given in real world units and are converted
// to fixed-point before validation.
func (g *World) AddLine(x1, y1, x2, y2 float64, opts ...LineOpt) (PrimitiveID, error) {
func (w *World) AddLine(x1, y1, x2, y2 float64, opts ...LineOpt) (PrimitiveID, error) {
x1f := fixedPoint(x1)
y1f := fixedPoint(y1)
x2f := fixedPoint(x2)
y2f := fixedPoint(y2)
if ok := g.checkCoordinate(x1f, y1f); !ok {
if ok := w.checkCoordinate(x1f, y1f); !ok {
return 0, errBadCoordinate
}
if ok := g.checkCoordinate(x2f, y2f); !ok {
if ok := w.checkCoordinate(x2f, y2f); !ok {
return 0, errBadCoordinate
}
@@ -245,96 +445,119 @@ func (g *World) AddLine(x1, y1, x2, y2 float64, opts ...LineOpt) (PrimitiveID, e
opt(&o)
}
}
styleID := g.resolveLineStyleID(o)
// styleID := g.resolveLineStyleID(o)
id, err := g.allocID()
id, err := w.allocID()
if err != nil {
return 0, err
}
g.objects[id] = Line{
Id: id,
X1: x1f,
Y1: y1f,
X2: x2f,
Y2: y2f,
Priority: o.Priority,
StyleID: styleID,
obj := Line{
Id: id,
X1: x1f,
Y1: y1f,
X2: x2f,
Y2: y2f,
Priority: o.Priority,
// StyleID: styleID,
HitSlopPx: o.HitSlopPx,
}
g.indexDirty = true
g.rebuildIndexFromLastState()
obj.Class = o.Class
if o.hasStyleID {
obj.Base = styleBaseFixed
obj.StyleID = o.StyleID
obj.Override = StyleOverride{}
} else {
obj.Base = styleBaseThemeLine
baseID := w.themeDefaultLineStyleID
// class override from current theme (may be absent)
classOv := StyleOverride{}
if th := w.Theme(); th != nil {
if ov, ok := th.LineClassOverride(obj.Class); ok {
classOv = ov
}
}
merged := mergeOverrides(classOv, o.Override)
obj.Override = o.Override // store only user override; class override comes from theme
obj.StyleID = w.derivedStyleID(baseID, merged)
}
w.objects[id] = obj
w.indexDirty = true
w.rebuildIndexFromLastState()
return id, nil
}
func (g *World) resolvePointStyleID(o PointOptions) StyleID {
if o.hasStyleID {
return o.StyleID
}
if o.Override.IsZero() {
return StyleIDDefaultPoint
}
return g.styles.AddDerived(StyleIDDefaultPoint, o.Override)
}
// func (g *World) resolvePointStyleID(o PointOptions) StyleID {
// if o.hasStyleID {
// return o.StyleID
// }
// if o.Override.IsZero() {
// return StyleIDDefaultPoint
// }
// return g.styles.AddDerived(StyleIDDefaultPoint, o.Override)
// }
func (g *World) resolveCircleStyleID(o CircleOptions) StyleID {
if o.hasStyleID {
return o.StyleID
}
if o.Override.IsZero() {
return StyleIDDefaultCircle
}
return g.styles.AddDerived(StyleIDDefaultCircle, o.Override)
}
// func (g *World) resolveCircleStyleID(o CircleOptions) StyleID {
// if o.hasStyleID {
// return o.StyleID
// }
// if o.Override.IsZero() {
// return StyleIDDefaultCircle
// }
// return g.styles.AddDerived(StyleIDDefaultCircle, o.Override)
// }
func (g *World) resolveLineStyleID(o LineOptions) StyleID {
if o.hasStyleID {
return o.StyleID
}
if o.Override.IsZero() {
return StyleIDDefaultLine
}
return g.styles.AddDerived(StyleIDDefaultLine, o.Override)
}
// func (g *World) resolveLineStyleID(o LineOptions) StyleID {
// if o.hasStyleID {
// return o.StyleID
// }
// if o.Override.IsZero() {
// return StyleIDDefaultLine
// }
// return g.styles.AddDerived(StyleIDDefaultLine, o.Override)
// }
// worldToCellX converts a fixed-point X coordinate to a grid column index.
func (g *World) worldToCellX(x int) int {
return worldToCell(x, g.W, g.cols, g.cellSize)
func (w *World) worldToCellX(x int) int {
return worldToCell(x, w.W, w.cols, w.cellSize)
}
// worldToCellY converts a fixed-point Y coordinate to a grid row index.
func (g *World) worldToCellY(y int) int {
return worldToCell(y, g.H, g.rows, g.cellSize)
func (w *World) worldToCellY(y int) int {
return worldToCell(y, w.H, w.rows, w.cellSize)
}
// resetGrid recreates the spatial grid with the given cell size
// and clears all previous indexing state.
func (g *World) resetGrid(cellSize int) {
func (w *World) resetGrid(cellSize int) {
if cellSize <= 0 {
panic("resetGrid: invalid cell size")
}
g.cellSize = cellSize
g.cols = ceilDiv(g.W, g.cellSize)
g.rows = ceilDiv(g.H, g.cellSize)
w.cellSize = cellSize
w.cols = ceilDiv(w.W, w.cellSize)
w.rows = ceilDiv(w.H, w.cellSize)
g.grid = make([][][]MapItem, g.rows)
for row := range g.grid {
g.grid[row] = make([][]MapItem, g.cols)
w.grid = make([][][]MapItem, w.rows)
for row := range w.grid {
w.grid[row] = make([][]MapItem, w.cols)
}
}
// indexObject inserts a single object into all grid cells touched by its
// indexing representation. Points are inserted into one cell, while circles
// and lines are inserted by their torus-aware bbox coverage.
func (g *World) indexObject(o MapItem) {
func (w *World) indexObject(o MapItem) {
switch mapItem := o.(type) {
case Point:
col := g.worldToCellX(mapItem.X)
row := g.worldToCellY(mapItem.Y)
g.grid[row][col] = append(g.grid[row][col], mapItem)
col := w.worldToCellX(mapItem.X)
row := w.worldToCellY(mapItem.Y)
w.grid[row][col] = append(w.grid[row][col], mapItem)
case Line:
x1 := mapItem.X1
@@ -342,8 +565,8 @@ func (g *World) indexObject(o MapItem) {
x2 := mapItem.X2
y2 := mapItem.Y2
x1, x2 = shortestWrappedDelta(x1, x2, g.W)
y1, y2 = shortestWrappedDelta(y1, y2, g.H)
x1, x2 = shortestWrappedDelta(x1, x2, w.W)
y1, y2 = shortestWrappedDelta(y1, y2, w.H)
minX := min(x1, x2)
maxX := max(x1, x2)
@@ -357,10 +580,14 @@ func (g *World) indexObject(o MapItem) {
maxY++
}
g.indexBBox(mapItem, minX, maxX, minY, maxY)
w.indexBBox(mapItem, minX, maxX, minY, maxY)
case Circle:
g.indexBBox(mapItem, mapItem.MinX(), mapItem.MaxX(), mapItem.MinY(), mapItem.MaxY())
rEff := circleRadiusEffFp(mapItem.Radius, w.circleRadiusScaleFp)
w.indexBBox(mapItem,
mapItem.X-rEff, mapItem.X+rEff,
mapItem.Y-rEff, mapItem.Y+rEff,
)
default:
panic(fmt.Sprintf("indexing: unknown element %T", mapItem))
@@ -370,18 +597,18 @@ func (g *World) indexObject(o MapItem) {
// indexBBox indexes an object by a half-open fixed-point bbox that may cross
// torus boundaries. The bbox is split into wrapped in-world rectangles first,
// then all covered grid cells are populated.
func (g *World) indexBBox(o MapItem, minX, maxX, minY, maxY int) {
rects := splitByWrap(g.W, g.H, minX, maxX, minY, maxY)
func (w *World) indexBBox(o MapItem, minX, maxX, minY, maxY int) {
rects := splitByWrap(w.W, w.H, minX, maxX, minY, maxY)
for _, r := range rects {
colStart := g.worldToCellX(r.minX)
colEnd := g.worldToCellX(r.maxX - 1)
colStart := w.worldToCellX(r.minX)
colEnd := w.worldToCellX(r.maxX - 1)
rowStart := g.worldToCellY(r.minY)
rowEnd := g.worldToCellY(r.maxY - 1)
rowStart := w.worldToCellY(r.minY)
rowEnd := w.worldToCellY(r.maxY - 1)
for col := colStart; col <= colEnd; col++ {
for row := rowStart; row <= rowEnd; row++ {
g.grid[row][col] = append(g.grid[row][col], o)
w.grid[row][col] = append(w.grid[row][col], o)
}
}
}
@@ -389,21 +616,21 @@ func (g *World) indexBBox(o MapItem, minX, maxX, minY, maxY int) {
// IndexOnViewportChange is called when UI window sizes are changed.
// cameraZoom is float64, converted inside world to fixed-point.
func (g *World) IndexOnViewportChange(viewportWidthPx, viewportHeightPx int, cameraZoom float64) {
func (w *World) IndexOnViewportChange(viewportWidthPx, viewportHeightPx int, cameraZoom float64) {
zoomFp := mustCameraZoomToWorldFixed(cameraZoom) // must-version is ok here, matches your existing code
// Remember params for autonomous reindex after Add/Remove.
g.index.initialized = true
g.index.viewportW = viewportWidthPx
g.index.viewportH = viewportHeightPx
g.index.zoomFp = zoomFp
w.index.initialized = true
w.index.viewportW = viewportWidthPx
w.index.viewportH = viewportHeightPx
w.index.zoomFp = zoomFp
g.indexOnViewportChangeZoomFp(viewportWidthPx, viewportHeightPx, zoomFp)
g.indexDirty = false
w.indexOnViewportChangeZoomFp(viewportWidthPx, viewportHeightPx, zoomFp)
w.indexDirty = false
}
// indexOnViewportChangeZoomFp performs indexing logic using fixed-point zoom.
func (g *World) indexOnViewportChangeZoomFp(viewportWidthPx, viewportHeightPx int, zoomFp int) {
func (w *World) indexOnViewportChangeZoomFp(viewportWidthPx, viewportHeightPx int, zoomFp int) {
worldWidth, worldHeight := viewportPxToWorldFixed(viewportWidthPx, viewportHeightPx, zoomFp)
cellsAcrossMin := 8
@@ -412,9 +639,50 @@ func (g *World) indexOnViewportChangeZoomFp(viewportWidthPx, viewportHeightPx in
cellSize := visibleMin / cellsAcrossMin
cellSize = clamp(cellSize, cellSizeMin, cellSizeMax)
g.resetGrid(cellSize)
w.resetGrid(cellSize)
for _, o := range g.objects {
g.indexObject(o)
for _, o := range w.objects {
w.indexObject(o)
}
}
// CircleRadiusScaleFp returns the current circle radius scale (fixed-point).
func (w *World) CircleRadiusScaleFp() int {
return w.circleRadiusScaleFp
}
// SetCircleRadiusScaleFp sets the circle radius scale (fixed-point).
// scaleFp must be > 0. This affects indexing, rendering and hit-testing,
// so it forces a full redraw and triggers reindex when possible.
func (w *World) SetCircleRadiusScaleFp(scaleFp int) error {
if scaleFp <= 0 {
return errors.New("invalid circle radius scale")
}
if scaleFp == w.circleRadiusScaleFp {
return nil
}
w.circleRadiusScaleFp = scaleFp
// Radius scale affects circle bbox => spatial index must be rebuilt.
w.indexDirty = true
w.rebuildIndexFromLastState()
// Visual change => full redraw.
w.ForceFullRedrawNext()
return nil
}
// circleRadiusEffFp converts a raw circle radius (world-fixed) into effective radius (world-fixed)
// using g.circleRadiusScaleFp.
func circleRadiusEffFp(rawRadiusFp, circleRadiusScaleFp int) int {
// Use int64 to avoid overflow.
v := (int64(rawRadiusFp) * int64(circleRadiusScaleFp)) / int64(SCALE)
if v < 0 {
return 0
}
if v > int64(^uint(0)>>1) {
// Defensive; should never happen with sane inputs on 64-bit.
return int(^uint(0) >> 1)
}
return int(v)
}
+1
View File
@@ -7,6 +7,7 @@ import (
func newIndexedTestWorld() *World {
w := NewWorld(10, 10)
w.SetCircleRadiusScaleFp(SCALE)
w.resetGrid(2 * SCALE) // 5x5 grid.
return w
}
+3 -3
View File
@@ -100,7 +100,7 @@ func correctCameraZoomFp(
//
// currentZoom is the user-facing zoom multiplier in floating-point form.
// The result is returned in the same representation.
func (g *World) CorrectCameraZoom(
func (w *World) CorrectCameraZoom(
currentZoom float64,
viewportWidthPx int,
viewportHeightPx int,
@@ -110,8 +110,8 @@ func (g *World) CorrectCameraZoom(
currentZoomFp,
viewportWidthPx,
viewportHeightPx,
g.W,
g.H,
w.W,
w.H,
MIN_ZOOM,
MAX_ZOOM,
)