refactor: battle at controller
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@@ -0,0 +1,82 @@
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package controller
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import (
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"slices"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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// func (c *Cache) CmdRelation(hostRace, opponentRace string) (game.RaceRelation, error) {
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// ri, err := c.raceIndex(hostRace)
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// if err != nil {
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// return game.RaceRelation{}, err
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// }
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// other, err := c.raceIndex(opponentRace)
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// if err != nil {
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// return game.RaceRelation{}, err
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// }
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// if ri == other {
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// return game.RaceRelation{
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// RaceID: c.g.Race[ri].ID,
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// Relation: game.RelationPeace,
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// }, nil
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// }
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// rel := slices.IndexFunc(c.g.Race[ri].Relations, func(r game.RaceRelation) bool { return r.RaceID == c.g.Race[other].ID })
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// if rel < 0 {
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// return game.RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
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// }
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// return c.g.Race[ri].Relations[rel], nil
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// // return g.relationInternal(ri, other)
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// }
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func (c *Cache) UpdateRelation(race, opponent string, rel game.Relation) error {
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r1, err := c.raceIndex(race)
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if err != nil {
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return err
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}
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var r2 int
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if race == opponent {
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r2 = r1
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} else if r2, err = c.raceIndex(opponent); err != nil {
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return err
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}
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if err != nil {
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return err
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}
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if r2 == r1 {
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return nil
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}
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for o := range c.g.Race[r1].Relations {
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if c.g.Race[r1].Relations[o].RaceID == c.g.Race[r2].ID {
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c.g.Race[r1].Relations[o].Relation = rel
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if c.cacheRelation != nil {
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c.updateRelationCache(r1, r2, rel)
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}
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return nil
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}
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// switch {
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// case r1 == r2:
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// c.g.Race[r1].Relations[o].Relation = rel
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// case c.g.Race[r1].Relations[o].RaceID == c.g.Race[r2].ID:
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// c.g.Race[r1].Relations[o].Relation = rel
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// return nil
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// }
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}
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return e.NewGameStateError("UpdateRelation: opponent not found")
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// if r1 != r2 {
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// return e.NewGameStateError("UpdateRelation: opponent not found")
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// }
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// return nil
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// return g.updateRelationInternal(ri, other, rel)
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}
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func (c *Cache) raceIndex(name string) (int, error) {
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i := slices.IndexFunc(c.g.Race, func(r game.Race) bool { return r.Name == name })
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if i < 0 {
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return i, e.NewRaceUnknownError(name)
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}
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return i, nil
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}
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