refactor: battle at controller
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package controller
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import (
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// "github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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// "github.com/iliadenisov/galaxy/internal/game/battle"
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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func MakeTurn(c *Controller, r Repo, g *game.Game) error {
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// Next turn
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g.Age += 1
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// 01. Корабли, где это возможно, объединяются в группы.
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game.JoinEqualGroups(g)
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// 02. Враждующие корабли вступают в схватку.
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battles := ProduceBattles(c.Cache)
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// Internal control: after battles there are can't be groups with no ships left
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for i := range g.ShipGroups {
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if g.ShipGroups[i].Number == 0 {
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return e.NewGameStateError("")
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}
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}
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/*** Last steps ***/
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// Store battles
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if len(battles) > 0 {
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for i := range battles {
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// TODO: add In_Battle / Out_Battle participants?
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br := TransformBattle(c.Cache, battles[i])
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if err := r.SaveBattle(g.Age, br); err != nil {
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return err
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}
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}
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}
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// Remove killed ship groups
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c.Cache.DeleteKilledShipGroups()
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// TODO: Store game state
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// TODO: Store individual reports
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return nil
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}
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