refactor: game funcs moved to controller
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@@ -1,13 +1,5 @@
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package game
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import (
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"fmt"
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"slices"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/util"
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)
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type RouteType string
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const (
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@@ -18,7 +10,7 @@ const (
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)
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var (
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routeTypeSet map[string]RouteType = map[string]RouteType{
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RouteTypeSet map[string]RouteType = map[string]RouteType{
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RouteMaterial.String(): RouteMaterial,
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RouteCapital.String(): RouteCapital,
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RouteColonist.String(): RouteColonist,
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@@ -33,84 +25,3 @@ func (rt RouteType) Ref() *RouteType {
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func (rt RouteType) String() string {
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return string(rt)
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}
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func (g *Game) SetRoute(raceName, loadType string, origin, destination uint) error {
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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rt, ok := routeTypeSet[loadType]
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if !ok {
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return e.NewCargoTypeInvalidError(loadType)
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}
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return g.setRouteInternal(ri, rt, origin, destination)
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}
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func (g *Game) RemoveRoute(raceName, loadType string, origin uint) error {
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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rt, ok := routeTypeSet[loadType]
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if !ok {
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return e.NewCargoTypeInvalidError(loadType)
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}
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return g.removeRouteInternal(ri, rt, origin)
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}
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func (g *Game) setRouteInternal(ri int, rt RouteType, origin, destination uint) error {
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p1, ok := PlanetByNum(g, origin)
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if !ok {
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return e.NewEntityNotExistsError("origin planet #%d", origin)
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}
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if p1.Owner != g.Race[ri].ID {
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return e.NewEntityNotOwnedError("planet #%d", origin)
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}
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p2, ok := PlanetByNum(g, destination)
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if !ok {
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return e.NewEntityNotExistsError("destination planet #%d", destination)
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}
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rangeToDestination := util.ShortDistance(g.Map.Width, g.Map.Height, p1.X, p1.Y, p2.X, p2.Y)
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if rangeToDestination > g.Race[ri].FlightDistance() {
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return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination)
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}
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SetPlanetRoute(g, rt, origin, destination)
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return nil
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}
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func (g *Game) removeRouteInternal(ri int, rt RouteType, origin uint) error {
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p1, ok := PlanetByNum(g, origin)
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if !ok {
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return e.NewEntityNotExistsError("origin planet #%d", origin)
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}
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if p1.Owner != g.Race[ri].ID {
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return e.NewEntityNotOwnedError("planet #%d", origin)
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}
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RemovePlanetRoute(g, rt, origin)
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return nil
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}
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func SetPlanetRoute(g *Game, rt RouteType, origin, destination uint) {
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pi := slices.IndexFunc(g.Map.Planet, func(p Planet) bool { return p.Number == origin })
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if pi < 0 {
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panic(fmt.Sprintf("SetPlanetRoute: origin planet #%d not found", origin))
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}
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if g.Map.Planet[pi].Route == nil {
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g.Map.Planet[pi].Route = make(map[RouteType]uint)
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}
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g.Map.Planet[pi].Route[rt] = destination
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}
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func RemovePlanetRoute(g *Game, rt RouteType, origin uint) {
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pi := slices.IndexFunc(g.Map.Planet, func(p Planet) bool { return p.Number == origin })
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if pi < 0 {
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panic(fmt.Sprintf("RemovePlanetRoute: origin planet #%d not found", origin))
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}
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if g.Map.Planet[pi].Route != nil {
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delete(g.Map.Planet[pi].Route, rt)
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}
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}
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