refactor: game funcs moved to controller

This commit is contained in:
Ilia Denisov
2026-01-15 14:42:04 +02:00
parent fe8a8d4150
commit 16aba8435d
47 changed files with 1023 additions and 3093 deletions
+13 -57
View File
@@ -7,6 +7,19 @@ import (
"github.com/stretchr/testify/assert"
)
var (
Cruiser = game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Cruiser",
Drive: 15,
Armament: 1,
Weapons: 15,
Shields: 15,
Cargo: 0,
},
}
)
func TestBlockUpgradeCost(t *testing.T) {
assert.Equal(t, 00.0, game.BlockUpgradeCost(1, 1.0, 1.0))
assert.Equal(t, 25.0, game.BlockUpgradeCost(5, 1.0, 2.0))
@@ -108,60 +121,3 @@ func TestUpgradeGroupPreference(t *testing.T) {
assert.Equal(t, 0., sg.StateUpgrade.TechCost(game.TechCargo))
assert.Equal(t, 900., sg.StateUpgrade.Cost())
}
// func TestUpgradeGroup(t *testing.T) {
// g := newGame()
// // group #1 - in_orbit, free to upgrade
// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
// // group #2 - in_space
// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
// g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
// // group #3 - in_orbit, foreign planet
// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
// g.ShipGroups[2].Destination = R1_Planet_1_num
// assert.ErrorContains(t,
// g.UpgradeGroup("UnknownRace", 1, "DRIVE", 0, 0),
// e.GenericErrorText(e.ErrInputUnknownRace))
// assert.ErrorContains(t,
// g.UpgradeGroup(Race_0.Name, 555, "DRIVE", 0, 0),
// e.GenericErrorText(e.ErrInputEntityNotExists))
// assert.ErrorContains(t,
// g.UpgradeGroup(Race_0.Name, 2, "DRIVE", 0, 0),
// e.GenericErrorText(e.ErrShipsBusy))
// assert.ErrorContains(t,
// g.UpgradeGroup(Race_0.Name, 3, "DRIVE", 0, 0),
// e.GenericErrorText(e.ErrInputEntityNotOwned))
// assert.ErrorContains(t,
// g.UpgradeGroup(Race_0.Name, 1, "GUN", 0, 0),
// e.GenericErrorText(e.ErrInputTechUnknown))
// assert.ErrorContains(t,
// g.UpgradeGroup(Race_0.Name, 1, "CARGO", 0, 0),
// e.GenericErrorText(e.ErrInputUpgradeShipTechNotUsed))
// assert.ErrorContains(t,
// g.UpgradeGroup(Race_0.Name, 1, "ALL", 0, 2.0),
// e.GenericErrorText(e.ErrInputUpgradeParameterNotAllowed))
// assert.ErrorContains(t,
// g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 2.0),
// e.GenericErrorText(e.ErrInputUpgradeTechLevelInsufficient))
// assert.ErrorContains(t,
// g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 1.1),
// e.GenericErrorText(e.ErrInputUpgradeShipsAlreadyUpToDate))
// g.Race[Race_0_idx].SetTechLevel(game.TechDrive, 10.0)
// assert.Equal(t, 10.0, g.Race[Race_0_idx].TechLevel(game.TechDrive))
// assert.ErrorContains(t,
// g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 10.0),
// e.GenericErrorText(e.ErrUpgradeInsufficientResources))
// assert.NoError(t, g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 2, 1.2))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
// assert.Equal(t, uint(8), g.ShipGroups[0].Number)
// assert.Equal(t, uint(2), g.ShipGroups[3].Number)
// assert.Equal(t, game.StateInOrbit, g.ShipGroups[0].State())
// assert.Equal(t, game.StateUpgrade, g.ShipGroups[3].State())
// assert.ErrorContains(t,
// g.UpgradeGroup(Race_0.Name, 4, "DRIVE", 1, 1.3),
// e.GenericErrorText(e.ErrInputUpgradeGroupBreakNotAllowed))
// }