refactor: game funcs moved to controller
This commit is contained in:
@@ -1,25 +1,25 @@
|
||||
package game
|
||||
|
||||
import "iter"
|
||||
// import "iter"
|
||||
|
||||
func (g *Game) CreateShips(ri int, shipTypeName string, planetNumber uint, quantity int) error {
|
||||
return nil // g.createShips(ri, shipTypeName, int(planetNumber), quantity)
|
||||
}
|
||||
// func (g *Game) CreateShips(ri int, shipTypeName string, planetNumber uint, quantity int) error {
|
||||
// return nil // g.createShips(ri, shipTypeName, int(planetNumber), quantity)
|
||||
// }
|
||||
|
||||
func (g Game) ListShipGroups(ri int) iter.Seq[ShipGroup] {
|
||||
return func(yield func(ShipGroup) bool) {}
|
||||
// return g.listShipGroups(ri)
|
||||
}
|
||||
// func (g Game) ListShipGroups(ri int) iter.Seq[ShipGroup] {
|
||||
// return func(yield func(ShipGroup) bool) {}
|
||||
// // return g.listShipGroups(ri)
|
||||
// }
|
||||
|
||||
func (g Game) ListFleets(ri int) iter.Seq[Fleet] {
|
||||
return func(yield func(Fleet) bool) {}
|
||||
// return g.listFleets(ri)
|
||||
}
|
||||
// func (g Game) ListFleets(ri int) iter.Seq[Fleet] {
|
||||
// return func(yield func(Fleet) bool) {}
|
||||
// // return g.listFleets(ri)
|
||||
// }
|
||||
|
||||
func (g Game) MustPlanetByNumber(num uint) Planet {
|
||||
p, err := g.PlanetByNumber(num)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return p
|
||||
}
|
||||
// func (g Game) MustPlanetByNumber(num uint) Planet {
|
||||
// p, err := g.PlanetByNumber(num)
|
||||
// if err != nil {
|
||||
// panic(err)
|
||||
// }
|
||||
// return p
|
||||
// }
|
||||
|
||||
Reference in New Issue
Block a user