refactor: game funcs moved to controller

This commit is contained in:
Ilia Denisov
2026-01-15 14:42:04 +02:00
parent fe8a8d4150
commit 16aba8435d
47 changed files with 1023 additions and 3093 deletions
+6 -6
View File
@@ -8,14 +8,14 @@ import (
func CreateScience(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = createScience(r, g, race, typeName, drive, weapons, shields, cargo)
err = createScience(c, r, g, race, typeName, drive, weapons, shields, cargo)
})
})
return
}
func createScience(r controller.Repo, g *game.Game, race, typeName string, d, w, s, c float64) error {
if err := g.CreateScience(race, typeName, d, w, s, c); err != nil {
func createScience(c *controller.Controller, r controller.Repo, g *game.Game, race, typeName string, drive, weapons, shields, cargo float64) error {
if err := c.CreateScience(race, typeName, drive, weapons, shields, cargo); err != nil {
return err
}
return r.SaveState(g)
@@ -24,14 +24,14 @@ func createScience(r controller.Repo, g *game.Game, race, typeName string, d, w,
func DeleteScience(configure func(*controller.Param), race, typeName string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = deleteScience(r, g, race, typeName)
err = deleteScience(c, r, g, race, typeName)
})
})
return
}
func deleteScience(r controller.Repo, g *game.Game, race, typeName string) error {
if err := g.DeleteScience(race, typeName); err != nil {
func deleteScience(c *controller.Controller, r controller.Repo, g *game.Game, race, typeName string) error {
if err := c.DeleteScience(race, typeName); err != nil {
return err
}
return r.SaveState(g)