refactor: game funcs moved to controller

This commit is contained in:
Ilia Denisov
2026-01-15 14:42:04 +02:00
parent fe8a8d4150
commit 16aba8435d
47 changed files with 1023 additions and 3093 deletions
+3 -3
View File
@@ -8,14 +8,14 @@ import (
func PlanetProduction(configure func(*controller.Param), race string, planetNumber int, prodType, subject string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = planetProduction(r, g, race, planetNumber, prodType, subject)
err = planetProduction(c, r, g, race, planetNumber, prodType, subject)
})
})
return
}
func planetProduction(r controller.Repo, g *game.Game, race string, planetNumber int, prodType, subject string) error {
if err := g.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
func planetProduction(c *controller.Controller, r controller.Repo, g *game.Game, race string, planetNumber int, prodType, subject string) error {
if err := c.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
return err
}
return r.SaveState(g)