refactor: game funcs moved to controller
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@@ -8,14 +8,14 @@ import (
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func RenamePlanet(configure func(*controller.Param), race string, number int, name string) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) {
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err = renamePlanet(r, g, race, number, name)
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err = renamePlanet(c, r, g, race, number, name)
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})
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})
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return
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}
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func renamePlanet(r controller.Repo, g *game.Game, race string, number int, name string) error {
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if err := g.RenamePlanet(race, number, name); err != nil {
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func renamePlanet(c *controller.Controller, r controller.Repo, g *game.Game, race string, number int, name string) error {
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if err := c.RenamePlanet(race, number, name); err != nil {
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return err
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}
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return r.SaveState(g)
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@@ -8,14 +8,14 @@ import (
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func PlanetProduction(configure func(*controller.Param), race string, planetNumber int, prodType, subject string) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) {
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err = planetProduction(r, g, race, planetNumber, prodType, subject)
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err = planetProduction(c, r, g, race, planetNumber, prodType, subject)
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})
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})
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return
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}
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func planetProduction(r controller.Repo, g *game.Game, race string, planetNumber int, prodType, subject string) error {
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if err := g.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
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func planetProduction(c *controller.Controller, r controller.Repo, g *game.Game, race string, planetNumber int, prodType, subject string) error {
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if err := c.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
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return err
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}
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return r.SaveState(g)
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@@ -8,14 +8,14 @@ import (
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func CreateScience(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) {
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err = createScience(r, g, race, typeName, drive, weapons, shields, cargo)
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err = createScience(c, r, g, race, typeName, drive, weapons, shields, cargo)
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})
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})
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return
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}
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func createScience(r controller.Repo, g *game.Game, race, typeName string, d, w, s, c float64) error {
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if err := g.CreateScience(race, typeName, d, w, s, c); err != nil {
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func createScience(c *controller.Controller, r controller.Repo, g *game.Game, race, typeName string, drive, weapons, shields, cargo float64) error {
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if err := c.CreateScience(race, typeName, drive, weapons, shields, cargo); err != nil {
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return err
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}
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return r.SaveState(g)
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@@ -24,14 +24,14 @@ func createScience(r controller.Repo, g *game.Game, race, typeName string, d, w,
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func DeleteScience(configure func(*controller.Param), race, typeName string) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) {
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err = deleteScience(r, g, race, typeName)
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err = deleteScience(c, r, g, race, typeName)
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})
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})
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return
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}
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func deleteScience(r controller.Repo, g *game.Game, race, typeName string) error {
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if err := g.DeleteScience(race, typeName); err != nil {
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func deleteScience(c *controller.Controller, r controller.Repo, g *game.Game, race, typeName string) error {
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if err := c.DeleteScience(race, typeName); err != nil {
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return err
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}
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return r.SaveState(g)
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@@ -5,40 +5,19 @@ import (
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"testing"
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/game"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/game"
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mg "github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestCreateScience(t *testing.T) {
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race := "race_01"
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typeName := "First Step"
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g(t, func(p func(*controller.Param), g func() *mg.Game) {
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err := game.DeleteScience(p, race, typeName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.CreateScience(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0) // TODO: test on dead race
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c(t, func(p func(*controller.Param), g func() *controller.Controller) {
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err := g().CreateScience(unknownRaceName, " "+typeName+" ", 1, 0, 0, 0)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.CreateScience(p, race, " "+typeName+" ", 1, 0, 0, 0)
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assert.NoError(t, err)
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sc, err := g().Sciences(race)
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assert.NoError(t, err)
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assert.Len(t, sc, 1)
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assert.Equal(t, sc[0].Name, typeName)
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assert.Equal(t, sc[0].Drive, 1.)
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assert.Equal(t, sc[0].Weapons, 0.)
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assert.Equal(t, sc[0].Shields, 0.)
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assert.Equal(t, sc[0].Cargo, 0.)
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// TODO: test delete with existing ship group
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// TODO: test delete with planet production busy with science
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err = game.DeleteScience(p, unknownRaceName, typeName) // TODO: test with actial rip race
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err = g().DeleteScience(unknownRaceName, typeName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.DeleteScience(p, race, typeName)
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assert.NoError(t, err)
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sc, err = g().Sciences(race)
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assert.NoError(t, err)
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assert.Len(t, sc, 0)
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})
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}
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@@ -74,13 +53,14 @@ func TestCreateScienceValidation(t *testing.T) {
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{typeName, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputCargoValue)},
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{typeName, 0, 1, 1, -1, e.GenericErrorText(e.ErrInputCargoValue)},
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}
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g(t, func(p func(*controller.Param), g func() *mg.Game) {
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c(t, func(p func(*controller.Param), g func() *controller.Controller) {
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for i, tc := range table {
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if tc.err == "" {
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err := game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
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assert.NoError(t, err)
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err = game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameDuplicate))
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n := tc.name + strconv.Itoa(i)
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err := game.CreateScience(p, race, n, tc.d, tc.w, tc.s, tc.c)
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assert.NoError(t, err, "for name=%q", n)
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err = game.CreateScience(p, race, n, tc.d, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameDuplicate), "for name=%q", n)
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} else {
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err := game.CreateScience(p, race, tc.name, tc.d, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, tc.err)
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@@ -96,7 +96,7 @@ func TestCreateShipTypeValidation(t *testing.T) {
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func TestMergeShipType(t *testing.T) {
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race := "race_01"
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c(t, func(p func(*controller.Param), ctrl func() *controller.Controller) {
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c(t, func(p func(*controller.Param), ctl func() *controller.Controller) {
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err := game.CreateShipType(p, race, "Drone", 1, 0, 0, 0, 0)
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assert.NoError(t, err)
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err = game.CreateShipType(p, race, "Spy", 1, 0, 0, 0, 0)
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@@ -109,7 +109,7 @@ func TestMergeShipType(t *testing.T) {
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.MergeShipType(p, race, "Spy", "Drone")
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assert.NoError(t, err)
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st, err := ctrl().ShipTypes(race)
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st, err := ctl().ShipTypes(race)
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assert.NoError(t, err)
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assert.Len(t, st, 2)
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err = game.MergeShipType(p, race, "Drone", "Cruiser")
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@@ -66,7 +66,7 @@ func c(t *testing.T, f func(p func(*controller.Param), g func() *controller.Cont
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assert.FailNow(t, "c: GenerateGame", err)
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return
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}
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g := func() *controller.Controller {
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ctl := func() *controller.Controller {
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c, err := controller.NewController(p)
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if err != nil {
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assert.FailNow(t, "c: NewController", err)
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@@ -80,5 +80,5 @@ func c(t *testing.T, f func(p func(*controller.Param), g func() *controller.Cont
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c.Cache = controller.NewCache(g)
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return c
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}
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f(p, g)
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f(p, ctl)
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}
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