refactor: game funcs moved to controller

This commit is contained in:
Ilia Denisov
2026-01-15 14:42:04 +02:00
parent fe8a8d4150
commit 16aba8435d
47 changed files with 1023 additions and 3093 deletions
+3 -3
View File
@@ -8,14 +8,14 @@ import (
func RenamePlanet(configure func(*controller.Param), race string, number int, name string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = renamePlanet(r, g, race, number, name)
err = renamePlanet(c, r, g, race, number, name)
})
})
return
}
func renamePlanet(r controller.Repo, g *game.Game, race string, number int, name string) error {
if err := g.RenamePlanet(race, number, name); err != nil {
func renamePlanet(c *controller.Controller, r controller.Repo, g *game.Game, race string, number int, name string) error {
if err := c.RenamePlanet(race, number, name); err != nil {
return err
}
return r.SaveState(g)
+3 -3
View File
@@ -8,14 +8,14 @@ import (
func PlanetProduction(configure func(*controller.Param), race string, planetNumber int, prodType, subject string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = planetProduction(r, g, race, planetNumber, prodType, subject)
err = planetProduction(c, r, g, race, planetNumber, prodType, subject)
})
})
return
}
func planetProduction(r controller.Repo, g *game.Game, race string, planetNumber int, prodType, subject string) error {
if err := g.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
func planetProduction(c *controller.Controller, r controller.Repo, g *game.Game, race string, planetNumber int, prodType, subject string) error {
if err := c.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
return err
}
return r.SaveState(g)
+6 -6
View File
@@ -8,14 +8,14 @@ import (
func CreateScience(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = createScience(r, g, race, typeName, drive, weapons, shields, cargo)
err = createScience(c, r, g, race, typeName, drive, weapons, shields, cargo)
})
})
return
}
func createScience(r controller.Repo, g *game.Game, race, typeName string, d, w, s, c float64) error {
if err := g.CreateScience(race, typeName, d, w, s, c); err != nil {
func createScience(c *controller.Controller, r controller.Repo, g *game.Game, race, typeName string, drive, weapons, shields, cargo float64) error {
if err := c.CreateScience(race, typeName, drive, weapons, shields, cargo); err != nil {
return err
}
return r.SaveState(g)
@@ -24,14 +24,14 @@ func createScience(r controller.Repo, g *game.Game, race, typeName string, d, w,
func DeleteScience(configure func(*controller.Param), race, typeName string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) {
err = deleteScience(r, g, race, typeName)
err = deleteScience(c, r, g, race, typeName)
})
})
return
}
func deleteScience(r controller.Repo, g *game.Game, race, typeName string) error {
if err := g.DeleteScience(race, typeName); err != nil {
func deleteScience(c *controller.Controller, r controller.Repo, g *game.Game, race, typeName string) error {
if err := c.DeleteScience(race, typeName); err != nil {
return err
}
return r.SaveState(g)
+10 -30
View File
@@ -5,40 +5,19 @@ import (
"testing"
"github.com/iliadenisov/galaxy/internal/controller"
"github.com/iliadenisov/galaxy/internal/game"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/game"
mg "github.com/iliadenisov/galaxy/internal/model/game"
"github.com/stretchr/testify/assert"
)
func TestCreateScience(t *testing.T) {
race := "race_01"
typeName := "First Step"
g(t, func(p func(*controller.Param), g func() *mg.Game) {
err := game.DeleteScience(p, race, typeName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = game.CreateScience(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0) // TODO: test on dead race
c(t, func(p func(*controller.Param), g func() *controller.Controller) {
err := g().CreateScience(unknownRaceName, " "+typeName+" ", 1, 0, 0, 0)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
err = game.CreateScience(p, race, " "+typeName+" ", 1, 0, 0, 0)
assert.NoError(t, err)
sc, err := g().Sciences(race)
assert.NoError(t, err)
assert.Len(t, sc, 1)
assert.Equal(t, sc[0].Name, typeName)
assert.Equal(t, sc[0].Drive, 1.)
assert.Equal(t, sc[0].Weapons, 0.)
assert.Equal(t, sc[0].Shields, 0.)
assert.Equal(t, sc[0].Cargo, 0.)
// TODO: test delete with existing ship group
// TODO: test delete with planet production busy with science
err = game.DeleteScience(p, unknownRaceName, typeName) // TODO: test with actial rip race
err = g().DeleteScience(unknownRaceName, typeName)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
err = game.DeleteScience(p, race, typeName)
assert.NoError(t, err)
sc, err = g().Sciences(race)
assert.NoError(t, err)
assert.Len(t, sc, 0)
})
}
@@ -74,13 +53,14 @@ func TestCreateScienceValidation(t *testing.T) {
{typeName, 0, 0, 0, -1, e.GenericErrorText(e.ErrInputCargoValue)},
{typeName, 0, 1, 1, -1, e.GenericErrorText(e.ErrInputCargoValue)},
}
g(t, func(p func(*controller.Param), g func() *mg.Game) {
c(t, func(p func(*controller.Param), g func() *controller.Controller) {
for i, tc := range table {
if tc.err == "" {
err := game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
assert.NoError(t, err)
err = game.CreateScience(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameDuplicate))
n := tc.name + strconv.Itoa(i)
err := game.CreateScience(p, race, n, tc.d, tc.w, tc.s, tc.c)
assert.NoError(t, err, "for name=%q", n)
err = game.CreateScience(p, race, n, tc.d, tc.w, tc.s, tc.c)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameDuplicate), "for name=%q", n)
} else {
err := game.CreateScience(p, race, tc.name, tc.d, tc.w, tc.s, tc.c)
assert.ErrorContains(t, err, tc.err)
+2 -2
View File
@@ -96,7 +96,7 @@ func TestCreateShipTypeValidation(t *testing.T) {
func TestMergeShipType(t *testing.T) {
race := "race_01"
c(t, func(p func(*controller.Param), ctrl func() *controller.Controller) {
c(t, func(p func(*controller.Param), ctl func() *controller.Controller) {
err := game.CreateShipType(p, race, "Drone", 1, 0, 0, 0, 0)
assert.NoError(t, err)
err = game.CreateShipType(p, race, "Spy", 1, 0, 0, 0, 0)
@@ -109,7 +109,7 @@ func TestMergeShipType(t *testing.T) {
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = game.MergeShipType(p, race, "Spy", "Drone")
assert.NoError(t, err)
st, err := ctrl().ShipTypes(race)
st, err := ctl().ShipTypes(race)
assert.NoError(t, err)
assert.Len(t, st, 2)
err = game.MergeShipType(p, race, "Drone", "Cruiser")
+2 -2
View File
@@ -66,7 +66,7 @@ func c(t *testing.T, f func(p func(*controller.Param), g func() *controller.Cont
assert.FailNow(t, "c: GenerateGame", err)
return
}
g := func() *controller.Controller {
ctl := func() *controller.Controller {
c, err := controller.NewController(p)
if err != nil {
assert.FailNow(t, "c: NewController", err)
@@ -80,5 +80,5 @@ func c(t *testing.T, f func(p func(*controller.Param), g func() *controller.Cont
c.Cache = controller.NewCache(g)
return c
}
f(p, g)
f(p, ctl)
}