refactor: game funcs moved to controller
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@@ -45,26 +45,26 @@ func TestSendGroup(t *testing.T) {
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e.GenericErrorText(e.ErrSendUnreachableDestination))
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assert.NoError(t, g.SendGroup(Race_0.Name, 1, 2, 3)) // send 3 of 10
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assert.Len(t, slices.Collect(c.ListShipGroups(Race_0_idx)), 4)
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(7), c.ShipGroup(0).Number)
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assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
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assert.Equal(t, uint(3), c.ShipGroup(3).Number)
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assert.Equal(t, game.StateLaunched, c.ShipGroup(3).State())
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assert.NoError(t, g.SendGroup(Race_0.Name, 4, 0, 2)) // un-send 2 of 3
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assert.Len(t, slices.Collect(c.ListShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(9), c.MustShipGroup(Race_0_idx, 5).Number)
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assert.Equal(t, game.StateInOrbit, c.MustShipGroup(Race_0_idx, 5).State())
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(9), c.MustShipGroup(Race_0_idx, 1).Number)
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assert.Equal(t, game.StateInOrbit, c.MustShipGroup(Race_0_idx, 1).State())
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assert.Equal(t, uint(1), c.MustShipGroup(Race_0_idx, 4).Number)
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assert.Equal(t, game.StateLaunched, c.MustShipGroup(Race_0_idx, 4).State())
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assert.NoError(t, g.SendGroup(Race_0.Name, 4, 0, 0)) // un-send the rest 1
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assert.Len(t, slices.Collect(c.ListShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(10), c.MustShipGroup(Race_0_idx, 5).Number)
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assert.Equal(t, game.StateInOrbit, c.MustShipGroup(Race_0_idx, 5).State())
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(10), c.MustShipGroup(Race_0_idx, 1).Number)
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assert.Equal(t, game.StateInOrbit, c.MustShipGroup(Race_0_idx, 1).State())
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assert.NoError(t, g.SendGroup(Race_0.Name, 5, 2, 0))
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assert.Len(t, slices.Collect(c.ListShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(10), c.MustShipGroup(Race_0_idx, 5).Number)
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assert.Equal(t, game.StateLaunched, c.MustShipGroup(Race_0_idx, 5).State())
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assert.NoError(t, g.SendGroup(Race_0.Name, 1, 2, 0))
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assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(10), c.MustShipGroup(Race_0_idx, 1).Number)
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assert.Equal(t, game.StateLaunched, c.MustShipGroup(Race_0_idx, 1).State())
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}
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