docs(site): edit rules for clarity + cross-links; migrate off rules.txt
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Editorial pass over site/ru/rules.md (on top of the verbatim port): - moved the lore intro to the RU home page, rewritten in a modern voice; - fixed typos, replaced the TODO/WTF cargo-tech note and the abandoned (---ссылка---) marker with the verified mechanic and a real cross-link, dropped the report TODO row; - wove organic intra-page cross-links (#combat, #movement, #victory, ...); - documented engine nuances verified against the code: ore auto-farming and the capital / "запасы промышленности" store (industry capped at population); cargo lost with ships destroyed in battle; and that a losing race's colonists at a neutral planet are NOT lost — they stay aboard (this corrects the audit note, verified in route.go). Migration: delete game/rules.txt (its content now lives, authoritative, in site/ru/rules.md) and repoint every reference to it (ui/frontend code comments + tests, ui/docs, tools, ui/PLAN.md links). Record the RU-authoritative rule in site/README.md and CLAUDE.md. The English site/rules.md mirror follows in a separate stage.
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@@ -1982,7 +1982,7 @@ Artifacts (Pass B — feature):
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preserves camera centre + zoom across route-driven remounts
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inside the same game id.
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- Topic doc `ui/docs/cargo-routes-ux.md` quotes
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[`rules.txt`](../game/rules.txt) (lines 808–843) and maps
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[`site/ru/rules.md`](../site/ru/rules.md) (lines 808–843) and maps
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semantics to UI; `ui/docs/renderer.md` documents the pick-mode
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contract; `ui/docs/calc-bridge.md` records the Phase 16 reach
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waiver (inline TS rather than a calc bridge for one
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@@ -2075,7 +2075,7 @@ Artifacts:
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rewritten from the Phase 10 stub: empty form for the Create flow
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(name plus the five fields Drive, Armament, Weapons, Shields,
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Cargo) and read-only view + Delete affordance for an existing
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class. Validation rules from [`rules.txt`](../game/rules.txt) live
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class. Validation rules from [`site/ru/rules.md`](../site/ru/rules.md) live
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in `lib/util/ship-class-validation.ts` (TS port of
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`pkg/calc/validator.go.ValidateShipTypeValues`): each of drive /
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weapons / shields / cargo is 0 or ≥ 1; armament is a non-negative
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@@ -2098,7 +2098,7 @@ Dependencies: Phase 14.
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Acceptance criteria:
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- the user can create, list, view, and delete ship classes;
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- field validation matches [`rules.txt`](../game/rules.txt)
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- field validation matches [`site/ru/rules.md`](../site/ru/rules.md)
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constraints with disabled Submit + tooltip when invalid;
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- double-tapping a row in the ship-classes table opens its
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designer (read-only view of the existing class);
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@@ -2463,7 +2463,7 @@ Acceptance criteria:
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- the planet production picker (Phase 15) lists the user's sciences
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in the Research sub-row and lets the user select one for research
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production;
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- name validation matches [`rules.txt`](../game/rules.txt)
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- name validation matches [`site/ru/rules.md`](../site/ru/rules.md)
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constraints (length, allowed characters, special characters not
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at start/end, no triple repeats).
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@@ -2563,7 +2563,7 @@ Targeted tests:
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Status: done (local-ci run 2).
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Goal: present every section of the current turn's report as readable
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panels, mirroring the structure documented in [`rules.txt`](../game/rules.txt) and
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panels, mirroring the structure documented in [`site/ru/rules.md`](../site/ru/rules.md) and
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`docs/FUNCTIONAL.md` §6.4.
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Artifacts:
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