fix: created ships exact tech level
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@@ -35,6 +35,29 @@ func TestCreateShips(t *testing.T) {
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assert.Len(t, slices.Collect(c.RaceShipGroups(1)), 2)
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}
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func TestUnsafeCreateShips(t *testing.T) {
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c, _ := newCache()
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r := c.Race(Race_0_idx)
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r.Tech = r.Tech.Set(game.TechDrive, 1.001)
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r.Tech = r.Tech.Set(game.TechWeapons, 2.999)
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r.Tech = r.Tech.Set(game.TechShields, 3.1003)
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r.Tech = r.Tech.Set(game.TechCargo, 4.0005001)
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sgi := c.CreateShipsUnsafe_T(Race_0_idx, c.MustShipClass(Race_0_idx, Race_0_Freighter).ID, R0_Planet_0_num, 1)
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sg := c.ShipGroup(sgi)
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assert.Equal(t, 1.001, sg.Tech.Value(game.TechDrive))
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assert.Equal(t, 0., sg.Tech.Value(game.TechWeapons))
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assert.Equal(t, 3.100, sg.Tech.Value(game.TechShields))
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assert.Equal(t, 4.001, sg.Tech.Value(game.TechCargo))
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sgi = c.CreateShipsUnsafe_T(Race_0_idx, c.MustShipClass(Race_0_idx, Race_0_Gunship).ID, R0_Planet_0_num, 1)
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sg = c.ShipGroup(sgi)
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assert.Equal(t, 1.001, sg.Tech.Value(game.TechDrive))
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assert.Equal(t, 2.999, sg.Tech.Value(game.TechWeapons))
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assert.Equal(t, 3.100, sg.Tech.Value(game.TechShields))
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assert.Equal(t, 0., sg.Tech.Value(game.TechCargo))
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}
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func TestShipGroupMerge(t *testing.T) {
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c, g := newCache()
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