fix: created ships exact tech level
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@@ -136,8 +136,8 @@ func VotingWinners(calc []*VoteGroup, gameVotes float64) []int {
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return votingWinners(calc, gameVotes)
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}
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func (c *Cache) CreateShipsUnsafe_T(ri int, classID uuid.UUID, planet uint, quantity uint) {
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c.unsafeCreateShips(ri, classID, planet, quantity)
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func (c *Cache) CreateShipsUnsafe_T(ri int, classID uuid.UUID, planet uint, quantity uint) int {
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return c.unsafeCreateShips(ri, classID, planet, quantity)
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}
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func (c *Cache) WipeRace(ri int) {
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