Ally/War commands

This commit is contained in:
Ilia Denisov
2025-09-28 22:43:27 +03:00
parent 6510676237
commit 128d6862a7
14 changed files with 315 additions and 74 deletions
+32
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@@ -0,0 +1,32 @@
package game
import "github.com/iliadenisov/galaxy/pkg/model/game"
func DeclareWar(configure func(*Param), from, to string) (err error) {
control(configure, func(c *ctrl) { c.execute(func(r Repo) { err = updateRelation(r, from, to, game.RelationWar) }) })
return
}
func DeclarePeace(configure func(*Param), from, to string) (err error) {
control(configure, func(c *ctrl) { c.execute(func(r Repo) { err = updateRelation(r, from, to, game.RelationPeace) }) })
return
}
func updateRelation(r Repo, hostRace, opponentRace string, rel game.Relation) error {
g, err := r.LoadState()
if err != nil {
return err
}
hostID, err := g.HostRaceID(hostRace)
if err != nil {
return err
}
opponentID, err := g.OpponentRaceID(opponentRace)
if err != nil {
return err
}
if err := g.UpdateRelation(hostID, opponentID, rel); err != nil {
return err
}
return r.SaveState(g)
}
+26
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@@ -0,0 +1,26 @@
package game_test
import (
"fmt"
"testing"
"github.com/iliadenisov/galaxy/pkg/game"
"github.com/iliadenisov/galaxy/pkg/util"
"github.com/stretchr/testify/assert"
)
func TestRelation(t *testing.T) {
root, cleanup := util.CreateWorkDir(t)
defer cleanup()
players := 20
races := make([]string, players)
for i := range players {
races[i] = fmt.Sprintf("race_%02d", i)
}
_, err := game.ComposeGame(func(p *game.Param) { p.StoragePath = root }, races)
assert.NoError(t, err)
err = game.DeclarePeace(func(p *game.Param) { p.StoragePath = root }, "race_05", "race_01")
assert.NoError(t, err)
// TODO: check relation state changed
}
+26 -25
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@@ -3,6 +3,7 @@ package game
import (
"fmt"
"math/rand/v2"
"slices"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/pkg/generator"
@@ -16,33 +17,45 @@ func newGame(r Repo, races []string) (uuid.UUID, error) {
if err != nil {
return uuid.Nil, fmt.Errorf("generate map: %s", err)
}
return NewGameFromMap(r, races, m)
return newGameOnMap(r, races, m)
}
func NewGameFromMap(r Repo, races []string, m generator.Map) (uuid.UUID, error) {
func newGameOnMap(r Repo, races []string, m generator.Map) (uuid.UUID, error) {
g, err := buildGameOnMap(races, m)
if err != nil {
return uuid.Nil, err
}
if err := r.SaveTurn(0, *g); err != nil {
return uuid.Nil, err
}
return g.ID, nil
}
func buildGameOnMap(races []string, m generator.Map) (*game.Game, error) {
if len(races) != len(m.HomePlanets) {
return uuid.Nil, fmt.Errorf("generate map: wrong number of home planets: %d, expected: %d ", len(m.HomePlanets), len(races))
return nil, fmt.Errorf("generate map: wrong number of home planets: %d, expected: %d ", len(m.HomePlanets), len(races))
}
gameID, err := uuid.NewRandom()
if err != nil {
return uuid.Nil, fmt.Errorf("generate game uuid: %s", err)
return nil, fmt.Errorf("generate game uuid: %s", err)
}
g := &game.Game{
ID: gameID,
Race: make([]game.Race, len(races)),
}
gameMap := &game.Map{
Width: m.Width,
Height: m.Height,
Planet: make([]game.Planet, 0),
}
var planetCount uint = 0
relations := make([]game.RaceRelation, len(races))
for i := range races {
raceID, err := uuid.NewRandom()
if err != nil {
return uuid.Nil, fmt.Errorf("generate race uuid: %s", err)
return nil, fmt.Errorf("generate race uuid: %s", err)
}
relations[i] = game.RaceRelation{RaceID: raceID, Relation: game.RelationWar}
g.Race[i] = game.Race{
ID: raceID,
Name: races[i],
@@ -51,7 +64,6 @@ func NewGameFromMap(r Repo, races []string, m generator.Map) (uuid.UUID, error)
Weapons: 1,
Shields: 1,
Cargo: 1,
// TODO: fill Relation
}
gameMap.Planet = append(gameMap.Planet, newPlanet(
planetCount,
@@ -82,6 +94,12 @@ func NewGameFromMap(r Repo, races []string, m generator.Map) (uuid.UUID, error)
planetCount++
}
}
for i := range g.Race {
rel := slices.Clone(relations)
ri := slices.IndexFunc(rel, func(a game.RaceRelation) bool { return a.RaceID == g.Race[i].ID })
g.Race[i].Relations = append(rel[:ri], rel[ri+1:]...)
}
for i := range m.FreePlanets {
gameMap.Planet = append(gameMap.Planet, newPlanet(
planetCount,
@@ -98,30 +116,13 @@ func NewGameFromMap(r Repo, races []string, m generator.Map) (uuid.UUID, error)
planetCount++
}
// TODO: check code below actually works
rand.Shuffle(len(gameMap.Planet), func(i, j int) {
gameMap.Planet[i].Number, gameMap.Planet[j].Number = gameMap.Planet[j].Number, gameMap.Planet[i].Number
})
g.Map = *gameMap
gg := *g
if err := r.SaveTurn(0, gg); err != nil {
return uuid.Nil, fmt.Errorf("save_turn: %s", err)
}
// if err := r.SaveState(gg); err != nil {
// return uuid.Nil, fmt.Errorf("save_state: %s", err)
// }
// TODO: save reports
// for i := range g.Race {
// }
// TODO: save battles
return g.ID, nil
return g, nil
}
func newPlanet(num uint, name string, owner uuid.UUID, x, y, size, pop, ind, res float64, prod game.ProductionType) game.Planet {
+29 -1
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@@ -2,8 +2,10 @@ package game
import (
"fmt"
"path/filepath"
"testing"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/pkg/repo"
"github.com/iliadenisov/galaxy/pkg/util"
"github.com/stretchr/testify/assert"
@@ -24,6 +26,32 @@ func TestNewGame(t *testing.T) {
assert.NoError(t, r.Lock())
gameID, err := newGame(r, races)
assert.NoError(t, err)
assert.FileExists(t, filepath.Join(root, "state.json"))
assert.FileExists(t, filepath.Join(root, "000/state.json"))
g, err := r.LoadState()
assert.NoError(t, err)
assert.Equal(t, gameID, g.ID)
assert.Equal(t, uint(0), g.Age)
assert.Equal(t, players, len(g.Race))
for r := range g.Race {
assert.NotEqual(t, uuid.Nil, g.Race[r].ID)
assert.Equal(t, players-1, len(g.Race[r].Relations))
for i := range g.Race[r].Relations {
assert.NotEqual(t, uuid.Nil, g.Race[r].Relations[i].RaceID)
if g.Race[r].Relations[i].RaceID == g.Race[r].ID {
assert.Fail(t, "race relation with itself")
}
}
}
numShuffled := false
for i := range g.Map.Planet {
numShuffled = numShuffled || g.Map.Planet[i].Number != uint(i)
}
assert.True(t, numShuffled)
assert.NoError(t, r.Release())
_ = gameID
}