cmd: join ship groups
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@@ -7,7 +7,7 @@ import (
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"github.com/stretchr/testify/assert"
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)
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func TestShipType(t *testing.T) {
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func TestEmptyMass(t *testing.T) {
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Freighter := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Freighter",
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@@ -43,72 +43,4 @@ func TestShipType(t *testing.T) {
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},
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}
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assert.Equal(t, 45., Cruiser.EmptyMass())
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sg := game.ShipGroup{
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Type: Cruiser,
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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upgradeCost := sg.UpgradeDriveCost(2.0) +
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sg.UpgradeWeaponsCost(2.0) +
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sg.UpgradeShieldsCost(2.0) +
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sg.UpgradeCargoCost(2.0)
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assert.Equal(t, 225., upgradeCost)
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}
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func TestCargoCapacity(t *testing.T) {
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test := func(cargoSize float64, expectCapacity float64) {
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ship := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: 1,
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Armament: 1,
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Weapons: 1,
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Shields: 1,
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Cargo: cargoSize,
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},
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}
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sg := game.ShipGroup{
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Type: ship,
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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assert.Equal(t, expectCapacity, sg.CargoCapacity())
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}
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test(1, 1.05)
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test(5, 6.25)
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test(10, 15)
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test(50, 175)
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test(100, 600)
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}
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func TestBombingPower(t *testing.T) {
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Gunship := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: 60.0,
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Armament: 3,
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Weapons: 30.0,
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Shields: 100.0,
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Cargo: 0.0,
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},
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}
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sg := game.ShipGroup{
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Type: Gunship,
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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expectedBombingPower := 139.295
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result := sg.BombingPower()
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assert.Equal(t, expectedBombingPower, result)
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}
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