cmd: join ship groups
This commit is contained in:
@@ -10,10 +10,12 @@ import (
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)
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type Game struct {
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ID uuid.UUID `json:"id"`
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Age uint `json:"turn"` // Game's turn number
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Map Map `json:"map"`
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Race []Race `json:"races"`
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ID uuid.UUID `json:"id"`
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Age uint `json:"turn"` // Game's turn number
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Map Map `json:"map"`
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Race []Race `json:"races"`
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ShipGroups []ShipGroup `json:"shipGroup,omitempty"`
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Fleets []Fleet `json:"fleet,omitempty"`
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}
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func (g Game) Votes(raceID uuid.UUID) float64 {
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@@ -0,0 +1,11 @@
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package game
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import "iter"
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func (g *Game) CreateShips(ri int, shipTypeName string, planetNumber int, quantity int) error {
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return g.createShips(ri, shipTypeName, planetNumber, quantity)
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}
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func (g Game) ListShipGroups(ri int) iter.Seq[ShipGroup] {
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return g.listShipGroups(ri)
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}
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@@ -0,0 +1,195 @@
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package game
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import (
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"iter"
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"math"
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"slices"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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"github.com/iliadenisov/galaxy/pkg/number"
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)
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type CargoType string
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const (
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// CargoNone CargoType = "-"
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CargoColonist CargoType = "COL" // Колонисты
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CargoMaterial CargoType = "MAT" // Сырьё
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CargoCapital CargoType = "CAP" // Промышленность
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)
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type ShipGroup struct {
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Index uint `json:"index"` // Group index (ordered)
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OwnerID uuid.UUID `json:"ownerId"` // Race link
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TypeID uuid.UUID `json:"typeId"` // ShipType link
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FleetID *uuid.UUID `json:"fleetId,omitempty"` // ShipType link
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Number uint `json:"number"` // Number (quantity) ships of Type
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State string `json:"state"` // TODO: kinda enum: In_Orbit, In_Space, Transfer_State, Upgrade
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CargoType *CargoType `json:"loadType,omitempty"`
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Load float64 `json:"load"` // Cargo loaded - "Масса груза"
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Drive float64 `json:"drive"`
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Weapons float64 `json:"weapons"`
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Shields float64 `json:"shields"`
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Cargo float64 `json:"cargo"`
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// TODO: append AND TEST: Destination, Origin, Range
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Destination uint `json:"destination"`
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}
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func (sg ShipGroup) Equal(other ShipGroup) bool {
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return sg.OwnerID == other.OwnerID &&
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sg.TypeID == other.TypeID &&
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sg.FleetID == other.FleetID &&
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sg.Drive == other.Drive &&
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sg.Weapons == other.Weapons &&
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sg.Shields == other.Shields &&
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sg.Cargo == other.Cargo &&
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sg.CargoType == other.CargoType &&
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sg.Load == other.Load &&
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sg.State == other.State
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}
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// Грузоподъёмность
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func (sg ShipGroup) CargoCapacity(st *ShipType) float64 {
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return sg.Cargo * (st.Cargo + (st.Cargo*st.Cargo)/20) * float64(sg.Number)
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}
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// Масса перевозимого груза -
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// общее количество единиц груза, деленное на технологический уровень Грузоперевозок
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func (sg ShipGroup) CarryingMass() float64 {
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return sg.Load / sg.Cargo
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}
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// Полная масса -
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// массу корабля самого по себе плюс масса перевозимого груза.
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func (sg ShipGroup) FullMass(st *ShipType) float64 {
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return st.EmptyMass() + sg.CarryingMass()
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}
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// Эффективность двигателя -
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// равна мощности Двигателей, умноженной на технологический уровень блока Двигателей
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func (sg ShipGroup) DriveEffective(st *ShipType) float64 {
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return st.Drive * sg.Drive
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}
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// Корабли перемещаются за один ход на количество световых лет, равное
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// эффективности двигателя, умноженной на 20 и деленной на "Полную массу" корабля.
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func (sg ShipGroup) Speed(st *ShipType) float64 {
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return sg.DriveEffective(st) * 20 / sg.FullMass(st)
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}
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func (sg ShipGroup) UpgradeDriveCost(st *ShipType, drive float64) float64 {
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return (1 - sg.Drive/drive) * 10 * st.Drive
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}
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// TODO: test on other values
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func (sg ShipGroup) UpgradeWeaponsCost(st *ShipType, weapons float64) float64 {
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return (1 - sg.Weapons/weapons) * 10 * st.WeaponsMass()
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}
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func (sg ShipGroup) UpgradeShieldsCost(st *ShipType, shields float64) float64 {
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return (1 - sg.Shields/shields) * 10 * st.Shields
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}
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func (sg ShipGroup) UpgradeCargoCost(st *ShipType, cargo float64) float64 {
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return (1 - sg.Cargo/cargo) * 10 * st.Cargo
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}
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// Мощность бомбардировки
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// TODO: maybe rounding must be done only for display?
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func (sg ShipGroup) BombingPower(st *ShipType) float64 {
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// return math.Sqrt(sg.Type.Weapons * sg.Weapons)
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result := (math.Sqrt(st.Weapons*sg.Weapons)/10. + 1.) *
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st.Weapons *
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sg.Weapons *
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float64(st.Armament) *
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float64(sg.Number)
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return number.Fixed3(result)
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}
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func (g *Game) JoinEqualGroups(raceName string) error {
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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g.joinEqualGroupsInternal(ri)
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return nil
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}
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func (g *Game) joinEqualGroupsInternal(ri int) {
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shipGroups := slices.Collect(g.listShipGroups(ri))
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origin := len(shipGroups)
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if origin < 2 {
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return
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}
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for i := 0; i < len(shipGroups)-1; i++ {
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for j := len(shipGroups) - 1; j > i; j-- {
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if shipGroups[i].Equal(shipGroups[j]) {
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shipGroups[i].Index = maxUint(shipGroups[i].Index, shipGroups[j].Index)
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shipGroups[i].Number += shipGroups[j].Number
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shipGroups = append(shipGroups[:j], shipGroups[j+1:]...)
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}
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}
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}
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if len(shipGroups) == origin {
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return
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}
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g.ShipGroups = slices.DeleteFunc(g.ShipGroups, func(v ShipGroup) bool { return v.OwnerID == g.Race[ri].ID })
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g.ShipGroups = append(g.ShipGroups, shipGroups...)
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}
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func (g *Game) createShips(ri int, shipTypeName string, planetNumber int, quantity int) error {
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st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == shipTypeName })
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if st < 0 {
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return e.NewEntityNotExistsError("ship type %w", shipTypeName)
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}
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pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool { return p.Number == uint(planetNumber) })
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if pl < 0 {
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return e.NewEntityNotExistsError("planet #%d", planetNumber)
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}
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if g.Map.Planet[pl].Owner != g.Race[ri].ID {
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return e.NewEntityNotOwnedError("planet %#d", planetNumber)
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}
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var maxIndex uint
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for sg := range g.listShipGroups(ri) {
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if sg.Index > maxIndex {
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maxIndex = sg.Index
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}
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}
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g.ShipGroups = append(g.ShipGroups, ShipGroup{
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Index: maxIndex + 1,
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OwnerID: g.Race[ri].ID,
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TypeID: g.Race[ri].ShipTypes[st].ID,
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Destination: g.Map.Planet[pl].Number,
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Number: uint(quantity),
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State: "In_Orbit",
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Drive: g.Race[ri].Drive,
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Weapons: g.Race[ri].Weapons,
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Shields: g.Race[ri].Shields,
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Cargo: g.Race[ri].Cargo,
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})
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return nil
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}
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func (g Game) listShipGroups(ri int) iter.Seq[ShipGroup] {
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return func(yield func(ShipGroup) bool) {
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for sg := range g.ShipGroups {
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if g.ShipGroups[sg].OwnerID == g.Race[ri].ID {
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if !yield(g.ShipGroups[sg]) {
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return
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}
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}
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}
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}
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}
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func maxUint(a, b uint) uint {
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if b > a {
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return b
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}
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return a
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}
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@@ -0,0 +1,390 @@
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package game_test
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import (
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"math/rand/v2"
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"slices"
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"testing"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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gg "github.com/iliadenisov/galaxy/pkg/game"
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"github.com/iliadenisov/galaxy/pkg/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestCargoCapacity(t *testing.T) {
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test := func(cargoSize float64, expectCapacity float64) {
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ship := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: 1,
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Armament: 1,
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Weapons: 1,
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Shields: 1,
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Cargo: cargoSize,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.5,
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Weapons: 1.1,
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Shields: 2.0,
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Cargo: 1.0,
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}
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assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship))
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}
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test(1, 1.05)
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test(5, 6.25)
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test(10, 15)
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test(50, 175)
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test(100, 600)
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}
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func TestCarryingAndFullMass(t *testing.T) {
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Freighter := &game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Freighter",
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Drive: 8,
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Armament: 0,
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Weapons: 0,
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Shields: 2,
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Cargo: 10,
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},
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}
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sg := &game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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Load: 0.0,
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}
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em := Freighter.EmptyMass()
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assert.Equal(t, 0.0, sg.CarryingMass())
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assert.Equal(t, em, sg.FullMass(Freighter))
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sg.Load = 10.0
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assert.Equal(t, 10.0, sg.CarryingMass())
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assert.Equal(t, em+10.0, sg.FullMass(Freighter))
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sg.Cargo = 2.5
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assert.Equal(t, 4.0, sg.CarryingMass())
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assert.Equal(t, em+4.0, sg.FullMass(Freighter))
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}
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func TestSpeed(t *testing.T) {
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Freighter := &game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Freighter",
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Drive: 8,
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Armament: 0,
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Weapons: 0,
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Shields: 2,
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Cargo: 10,
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},
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}
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sg := &game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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Load: 0.0,
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}
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assert.Equal(t, 8.0, sg.Speed(Freighter))
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sg.Load = 5.0
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assert.Equal(t, 6.4, sg.Speed(Freighter))
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sg.Drive = 1.5
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assert.Equal(t, 9.6, sg.Speed(Freighter))
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sg.Load = 10
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sg.Cargo = 1.5
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assert.Equal(t, 9.0, sg.Speed(Freighter))
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}
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func TestBombingPower(t *testing.T) {
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Gunship := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: 60.0,
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Armament: 3,
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Weapons: 30.0,
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Shields: 100.0,
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Cargo: 0.0,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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expectedBombingPower := 139.295
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result := sg.BombingPower(&Gunship)
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assert.Equal(t, expectedBombingPower, result)
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}
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func TestUpgradeCost(t *testing.T) {
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Cruiser := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Name: "Cruiser",
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Drive: 15,
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Armament: 1,
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Weapons: 15,
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Shields: 15,
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Cargo: 0,
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},
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}
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sg := game.ShipGroup{
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Number: 1,
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State: "In_Orbit",
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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upgradeCost := sg.UpgradeDriveCost(&Cruiser, 2.0) +
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sg.UpgradeWeaponsCost(&Cruiser, 2.0) +
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sg.UpgradeShieldsCost(&Cruiser, 2.0) +
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sg.UpgradeCargoCost(&Cruiser, 2.0)
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assert.Equal(t, 225., upgradeCost)
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}
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func TestDriveEffective(t *testing.T) {
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tc := []struct {
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driveShipType float64
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driveTech float64
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expectDriveEffective float64
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}{
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{1, 1, 1},
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{1, 2, 2},
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{2, 1, 2},
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{0, 1, 0},
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{0, 1.5, 0},
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{0, 10, 0},
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{1.5, 1.5, 2.25},
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}
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for i := range tc {
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someShip := game.ShipType{
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ShipTypeReport: game.ShipTypeReport{
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Drive: tc[i].driveShipType,
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Armament: rand.UintN(30) + 1,
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Weapons: rand.Float64()*30 + 1,
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Shields: rand.Float64()*100 + 1,
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Cargo: rand.Float64()*20 + 1,
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},
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}
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sg := game.ShipGroup{
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Number: rand.UintN(4) + 1,
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State: "In_Orbit",
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Drive: tc[i].driveTech,
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Weapons: rand.Float64()*5 + 1,
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Shields: rand.Float64()*5 + 1,
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Cargo: rand.Float64()*5 + 1,
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}
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assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip))
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}
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}
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func TestShipGroupEqual(t *testing.T) {
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fleetId := uuid.New()
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someUUID := uuid.New()
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mat := game.CargoMaterial
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cap := game.CargoCapital
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left := &game.ShipGroup{
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Index: 1,
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Number: 1,
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OwnerID: uuid.New(),
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TypeID: uuid.New(),
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FleetID: &fleetId,
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State: "In_Orbit",
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CargoType: &mat,
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Load: 123.45,
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Drive: 1.0,
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Weapons: 1.0,
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Shields: 1.0,
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Cargo: 1.0,
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}
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// essential properties
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right := *left
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assert.True(t, left.Equal(right))
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left.OwnerID = someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.TypeID = someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.FleetID = &someUUID
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assert.False(t, left.Equal(right))
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right = *left
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left.FleetID = nil
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assert.False(t, left.Equal(right))
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right = *left
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left.State = "In_Space"
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assert.False(t, left.Equal(right))
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right = *left
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left.CargoType = &cap
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assert.False(t, left.Equal(right))
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right = *left
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left.CargoType = nil
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assert.False(t, left.Equal(right))
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right = *left
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left.Load = 45.123
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assert.False(t, left.Equal(right))
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right = *left
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left.Drive = 1.1
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assert.False(t, left.Equal(right))
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right = *left
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left.Weapons = 1.1
|
||||
assert.False(t, left.Equal(right))
|
||||
|
||||
right = *left
|
||||
left.Shields = 1.1
|
||||
assert.False(t, left.Equal(right))
|
||||
|
||||
right = *left
|
||||
left.Cargo = 1.1
|
||||
assert.False(t, left.Equal(right))
|
||||
|
||||
// non-essential properties
|
||||
right = *left
|
||||
|
||||
left.Index = 2
|
||||
assert.True(t, left.Equal(right))
|
||||
left.Number = 5
|
||||
assert.True(t, left.Equal(right))
|
||||
}
|
||||
|
||||
func TestJoinEqualGroups(t *testing.T) {
|
||||
g := &game.Game{
|
||||
Race: make([]game.Race, 2),
|
||||
}
|
||||
raceIdx := 0
|
||||
g.Race[raceIdx] = game.Race{
|
||||
ID: uuid.New(),
|
||||
Name: "Race_0",
|
||||
Drive: 1.1,
|
||||
Weapons: 1.2,
|
||||
Shields: 1.3,
|
||||
Cargo: 1.4,
|
||||
}
|
||||
g.Race[1] = game.Race{
|
||||
ID: uuid.New(),
|
||||
Name: "Race_1",
|
||||
Drive: 2.1,
|
||||
Weapons: 2.2,
|
||||
Shields: 2.3,
|
||||
Cargo: 2.4,
|
||||
}
|
||||
g.Map = game.Map{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Planet: make([]game.Planet, 3),
|
||||
}
|
||||
g.Map.Planet[0] = gg.NewPlanet(0, "Planet_0", g.Race[0].ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
|
||||
g.Map.Planet[1] = gg.NewPlanet(1, "Planet_1", g.Race[1].ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
|
||||
g.Map.Planet[2] = gg.NewPlanet(1, "Planet_2", g.Race[0].ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
|
||||
|
||||
err := g.CreateShipType("Race_0", "R0_Gunship", 60, 30, 100, 0, 3)
|
||||
assert.NoError(t, err)
|
||||
err = g.CreateShipType("Race_0", "R0_Freighter", 8, 0, 2, 10, 0)
|
||||
assert.NoError(t, err)
|
||||
|
||||
err = g.CreateShipType("Race_1", "R1_Gunship", 60, 30, 100, 0, 3)
|
||||
assert.NoError(t, err)
|
||||
err = g.CreateShipType("Race_1", "R1_Freighter", 8, 0, 2, 10, 0)
|
||||
assert.NoError(t, err)
|
||||
|
||||
err = g.CreateShips(raceIdx, "Freighter", 0, 2)
|
||||
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
|
||||
err = g.CreateShips(raceIdx, "R0_Gunship", 1, 2)
|
||||
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned))
|
||||
|
||||
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 1) // 1 -> 2
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(raceIdx)), 1)
|
||||
|
||||
err = g.CreateShips(1, "R1_Freighter", 1, 1)
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(1)), 1)
|
||||
|
||||
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 6) // (2)
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(raceIdx)), 2)
|
||||
|
||||
err = g.CreateShips(raceIdx, "R0_Gunship", 0, 2) // (3)
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(raceIdx)), 3)
|
||||
|
||||
err = g.CreateShips(1, "R1_Gunship", 1, 1)
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(1)), 2)
|
||||
|
||||
g.Race[raceIdx].Drive = 1.5
|
||||
err = g.CreateShips(raceIdx, "R0_Gunship", 0, 9) // 4 -> 6
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(raceIdx)), 4)
|
||||
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 7) // 5 -> 7
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(raceIdx)), 5)
|
||||
err = g.CreateShips(raceIdx, "R0_Gunship", 0, 4) // (6)
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(raceIdx)), 6)
|
||||
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 4) // (7)
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(raceIdx)), 7)
|
||||
|
||||
g.Race[1].Shields = 2.0
|
||||
err = g.CreateShips(1, "R1_Freighter", 1, 1)
|
||||
assert.NoError(t, err)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(1)), 3)
|
||||
|
||||
err = g.JoinEqualGroups("Race_0")
|
||||
assert.NoError(t, err)
|
||||
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(1)), 3)
|
||||
assert.Len(t, slices.Collect(g.ListShipGroups(raceIdx)), 4)
|
||||
|
||||
shipTypeID := func(ri int, name string) uuid.UUID {
|
||||
st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name })
|
||||
if st < 0 {
|
||||
t.Fatalf("ShipType not found: %s", name)
|
||||
return uuid.Nil
|
||||
}
|
||||
return g.Race[ri].ShipTypes[st].ID
|
||||
}
|
||||
|
||||
for sg := range g.ListShipGroups(raceIdx) {
|
||||
switch {
|
||||
case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.1:
|
||||
assert.Equal(t, uint(7), sg.Number)
|
||||
assert.Equal(t, uint(2), sg.Index)
|
||||
case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.5:
|
||||
assert.Equal(t, uint(11), sg.Number)
|
||||
assert.Equal(t, uint(7), sg.Index)
|
||||
case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.1:
|
||||
assert.Equal(t, uint(2), sg.Number)
|
||||
assert.Equal(t, uint(3), sg.Index)
|
||||
case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.5:
|
||||
assert.Equal(t, uint(13), sg.Number)
|
||||
assert.Equal(t, uint(6), sg.Index)
|
||||
default:
|
||||
t.Error("not all ship groups covered")
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,9 +17,7 @@ type Race struct {
|
||||
|
||||
Sciences []Science `json:"science,omitempty"`
|
||||
|
||||
ShipTypes []ShipType `json:"shipType,omitempty"`
|
||||
ShipGroups []ShipGroup `json:"shipGroup,omitempty"`
|
||||
Fleets []Fleet `json:"fleet,omitempty"`
|
||||
ShipTypes []ShipType `json:"shipType,omitempty"`
|
||||
}
|
||||
|
||||
type Relation string
|
||||
|
||||
+18
-73
@@ -1,12 +1,12 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
"slices"
|
||||
|
||||
"github.com/google/uuid"
|
||||
e "github.com/iliadenisov/galaxy/pkg/error"
|
||||
"github.com/iliadenisov/galaxy/pkg/number"
|
||||
)
|
||||
|
||||
type ShipTypeReport struct {
|
||||
@@ -28,19 +28,8 @@ type ShipTypeReportForeign struct {
|
||||
ShipTypeReport
|
||||
}
|
||||
|
||||
type ShipGroup struct {
|
||||
TypeID uuid.UUID `json:"id"`
|
||||
Type ShipType `json:"-"` // TODO: fill upon load from store
|
||||
Number uint `json:"number"`
|
||||
State string `json:"state"` // TODO: kinda enum: In_Orbit, In_Space, Transfer_State, Upgrade
|
||||
Load float64 `json:"load"` // Cargo loaded - "Масса груза"
|
||||
Drive float64 `json:"drive"`
|
||||
Weapons float64 `json:"weapons"`
|
||||
Shields float64 `json:"shields"`
|
||||
Cargo float64 `json:"cargo"`
|
||||
}
|
||||
|
||||
type Fleet struct {
|
||||
OwnerID uuid.UUID `json:"ownerId"`
|
||||
ShipGroups []ShipGroup `json:"group"`
|
||||
}
|
||||
|
||||
@@ -71,71 +60,27 @@ func (st ShipType) ProductionCost() (mat float64, pop float64) {
|
||||
return
|
||||
}
|
||||
|
||||
// Грузоподъёмность
|
||||
func (sg ShipGroup) CargoCapacity() float64 {
|
||||
return sg.Drive * (sg.Type.Cargo + (sg.Type.Cargo*sg.Type.Cargo)/20)
|
||||
}
|
||||
|
||||
// "Масса перевозимого груза"
|
||||
func (sg ShipGroup) CarryingMass() float64 {
|
||||
return sg.Load / sg.Cargo
|
||||
}
|
||||
|
||||
func (sg ShipGroup) FullMass() float64 {
|
||||
return sg.Type.EmptyMass() + sg.CarryingMass()
|
||||
}
|
||||
|
||||
// "Эффективность двигателя"
|
||||
// равна мощности Двигателей умноженной на текущий технологический уровень блока Двигателей
|
||||
func (sg ShipGroup) DriveEffective() float64 {
|
||||
return sg.Type.Drive * sg.Drive
|
||||
}
|
||||
|
||||
// TODO: test this
|
||||
func (sg ShipGroup) Speed() float64 {
|
||||
return sg.DriveEffective() * 20 / sg.FullMass()
|
||||
}
|
||||
|
||||
func (sg ShipGroup) UpgradeDriveCost(drive float64) float64 {
|
||||
return (1 - sg.Drive/drive) * 10 * sg.Type.Drive
|
||||
}
|
||||
|
||||
// TODO: test on other values
|
||||
func (sg ShipGroup) UpgradeWeaponsCost(weapons float64) float64 {
|
||||
return (1 - sg.Weapons/weapons) * 10 * sg.Type.WeaponsMass()
|
||||
}
|
||||
|
||||
func (sg ShipGroup) UpgradeShieldsCost(shields float64) float64 {
|
||||
return (1 - sg.Shields/shields) * 10 * sg.Type.Shields
|
||||
}
|
||||
|
||||
func (sg ShipGroup) UpgradeCargoCost(cargo float64) float64 {
|
||||
return (1 - sg.Cargo/cargo) * 10 * sg.Type.Cargo
|
||||
}
|
||||
|
||||
// Мощность бомбардировки
|
||||
// TODO: maybe rounding must be done only for display?
|
||||
func (sg ShipGroup) BombingPower() float64 {
|
||||
// return math.Sqrt(sg.Type.Weapons * sg.Weapons)
|
||||
result := (math.Sqrt(sg.Type.Weapons*sg.Weapons)/10. + 1.) *
|
||||
sg.Type.Weapons *
|
||||
sg.Weapons *
|
||||
float64(sg.Type.Armament) *
|
||||
float64(sg.Number)
|
||||
return number.Fixed3(result)
|
||||
}
|
||||
|
||||
// TODO: test this
|
||||
func (fl Fleet) Speed() float64 {
|
||||
func (g Game) FleetSpeed(fl *Fleet) float64 {
|
||||
result := math.MaxFloat64
|
||||
for _, sg := range fl.ShipGroups {
|
||||
if sg.Speed() < result {
|
||||
result = sg.Speed()
|
||||
st := g.mustShipType(sg.TypeID)
|
||||
if sg.Speed(st) < result {
|
||||
result = sg.Speed(st)
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func (g Game) mustShipType(id uuid.UUID) *ShipType {
|
||||
for ri := range g.Race {
|
||||
if st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.ID == id }); st >= 0 {
|
||||
return &g.Race[ri].ShipTypes[st]
|
||||
}
|
||||
}
|
||||
panic(fmt.Sprintf("mustShipType: ShipType not found: %v", id))
|
||||
}
|
||||
|
||||
func (g Game) ShipTypes(raceName string) ([]ShipType, error) {
|
||||
ri, err := g.raceIndex(raceName)
|
||||
if err != nil {
|
||||
@@ -240,9 +185,9 @@ func (g Game) mergeShipTypeInternal(ri int, name, targetName string) error {
|
||||
}
|
||||
|
||||
// switch ship groups to the new type
|
||||
for sg := range g.Race[ri].ShipGroups {
|
||||
if g.Race[ri].ShipGroups[sg].TypeID == g.Race[ri].ShipTypes[st].ID {
|
||||
g.Race[ri].ShipGroups[sg].TypeID = g.Race[ri].ShipTypes[tt].ID
|
||||
for sg := range g.ShipGroups {
|
||||
if g.ShipGroups[sg].OwnerID == g.Race[ri].ID && g.ShipGroups[sg].TypeID == g.Race[ri].ShipTypes[st].ID {
|
||||
g.ShipGroups[sg].TypeID = g.Race[ri].ShipTypes[tt].ID
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ import (
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestShipType(t *testing.T) {
|
||||
func TestEmptyMass(t *testing.T) {
|
||||
Freighter := game.ShipType{
|
||||
ShipTypeReport: game.ShipTypeReport{
|
||||
Name: "Freighter",
|
||||
@@ -43,72 +43,4 @@ func TestShipType(t *testing.T) {
|
||||
},
|
||||
}
|
||||
assert.Equal(t, 45., Cruiser.EmptyMass())
|
||||
|
||||
sg := game.ShipGroup{
|
||||
Type: Cruiser,
|
||||
Number: 1,
|
||||
State: "In_Orbit",
|
||||
Drive: 1.0,
|
||||
Weapons: 1.0,
|
||||
Shields: 1.0,
|
||||
Cargo: 1.0,
|
||||
}
|
||||
upgradeCost := sg.UpgradeDriveCost(2.0) +
|
||||
sg.UpgradeWeaponsCost(2.0) +
|
||||
sg.UpgradeShieldsCost(2.0) +
|
||||
sg.UpgradeCargoCost(2.0)
|
||||
assert.Equal(t, 225., upgradeCost)
|
||||
}
|
||||
|
||||
func TestCargoCapacity(t *testing.T) {
|
||||
test := func(cargoSize float64, expectCapacity float64) {
|
||||
ship := game.ShipType{
|
||||
ShipTypeReport: game.ShipTypeReport{
|
||||
Drive: 1,
|
||||
Armament: 1,
|
||||
Weapons: 1,
|
||||
Shields: 1,
|
||||
Cargo: cargoSize,
|
||||
},
|
||||
}
|
||||
sg := game.ShipGroup{
|
||||
Type: ship,
|
||||
Number: 1,
|
||||
State: "In_Orbit",
|
||||
Drive: 1.0,
|
||||
Weapons: 1.0,
|
||||
Shields: 1.0,
|
||||
Cargo: 1.0,
|
||||
}
|
||||
assert.Equal(t, expectCapacity, sg.CargoCapacity())
|
||||
}
|
||||
test(1, 1.05)
|
||||
test(5, 6.25)
|
||||
test(10, 15)
|
||||
test(50, 175)
|
||||
test(100, 600)
|
||||
}
|
||||
|
||||
func TestBombingPower(t *testing.T) {
|
||||
Gunship := game.ShipType{
|
||||
ShipTypeReport: game.ShipTypeReport{
|
||||
Drive: 60.0,
|
||||
Armament: 3,
|
||||
Weapons: 30.0,
|
||||
Shields: 100.0,
|
||||
Cargo: 0.0,
|
||||
},
|
||||
}
|
||||
sg := game.ShipGroup{
|
||||
Type: Gunship,
|
||||
Number: 1,
|
||||
State: "In_Orbit",
|
||||
Drive: 1.0,
|
||||
Weapons: 1.0,
|
||||
Shields: 1.0,
|
||||
Cargo: 1.0,
|
||||
}
|
||||
expectedBombingPower := 139.295
|
||||
result := sg.BombingPower()
|
||||
assert.Equal(t, expectedBombingPower, result)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user