local-dev: rebuild dead sandbox + harden lobby card UX

Three fixes around the dev sandbox end-to-end path. Each one was
flushed out by an actual login walkthrough after the previous
commit.

Backend bootstrap now treats `cancelled`, `finished`, and
`start_failed` as terminal: the per-boot find-or-create skips such
games and provisions a fresh one. Without this, a single bad
shutdown cascade leaves the developer staring at a dead lobby tile
forever (cancelled games don't transition back). Covered by
TestTerminalSandboxStatus.

Tools/local-dev: stop killing engine containers in `make down`. The
runtime treats the disappearance of an engine as a real failure
(cascading the lobby game to `cancelled`); leaving the container
running across `down/up` lets the runtime reconciler re-attach on
the next boot. The teardown happens only in `make clean`, where the
DB is wiped anyway. Compose now also exposes :9090 (authenticated
EdgeGateway listener) on the host so the Vite dev proxy can reach
the Connect-Web surface, and bumps the gateway anti-abuse limits
for `public_misc` so the same surface is not blanket-rejected with
413.

Ui/frontend: the lobby's `My Games` cards are now clickable only
for the playable statuses (`running`, `paused`, `finished`). All
other statuses render as disabled buttons so a click on a draft or
cancelled game no longer drops the user on a 404 — the in-game
view at /games/:id/* doesn't exist before Phase 10 and never makes
sense for a cancelled game. Vite proxy splits the dev targets so
`/api/*` continues to talk to the REST listener and
`/galaxy.gateway.v1.EdgeGateway/*` is routed to the Connect-Web
listener via VITE_DEV_GRPC_PROXY_TARGET (defaults to :9090).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-08 19:32:44 +02:00
parent 82c4f70156
commit 0f8f8698bd
7 changed files with 123 additions and 12 deletions
+17
View File
@@ -185,6 +185,16 @@
goto(`/games/${gameId}/map`);
}
// Statuses for which the game has a navigable in-game view.
// Lobby-internal statuses (draft, enrollment_open, ready_to_start,
// starting, start_failed) and terminal ones (cancelled) stay
// non-clickable; clicking them otherwise lands on a 404 because
// /games/:id/map only meaningfully exists once the runtime has
// produced game state.
function isPlayableStatus(status: string): boolean {
return status === "running" || status === "paused" || status === "finished";
}
onMount(async () => {
if (
session.keypair === null ||
@@ -259,6 +269,7 @@
<button
class="card"
onclick={() => gotoGame(game.gameId)}
disabled={!isPlayableStatus(game.status)}
data-testid="lobby-my-game-card"
>
<strong>{game.gameName}</strong>
@@ -448,6 +459,12 @@
width: 100%;
}
button.card:disabled {
cursor: not-allowed;
color: #777;
background: #f0f0f0;
}
li.card {
cursor: default;
}