local-dev: rebuild dead sandbox + harden lobby card UX
Three fixes around the dev sandbox end-to-end path. Each one was flushed out by an actual login walkthrough after the previous commit. Backend bootstrap now treats `cancelled`, `finished`, and `start_failed` as terminal: the per-boot find-or-create skips such games and provisions a fresh one. Without this, a single bad shutdown cascade leaves the developer staring at a dead lobby tile forever (cancelled games don't transition back). Covered by TestTerminalSandboxStatus. Tools/local-dev: stop killing engine containers in `make down`. The runtime treats the disappearance of an engine as a real failure (cascading the lobby game to `cancelled`); leaving the container running across `down/up` lets the runtime reconciler re-attach on the next boot. The teardown happens only in `make clean`, where the DB is wiped anyway. Compose now also exposes :9090 (authenticated EdgeGateway listener) on the host so the Vite dev proxy can reach the Connect-Web surface, and bumps the gateway anti-abuse limits for `public_misc` so the same surface is not blanket-rejected with 413. Ui/frontend: the lobby's `My Games` cards are now clickable only for the playable statuses (`running`, `paused`, `finished`). All other statuses render as disabled buttons so a click on a draft or cancelled game no longer drops the user on a 404 — the in-game view at /games/:id/* doesn't exist before Phase 10 and never makes sense for a cancelled game. Vite proxy splits the dev targets so `/api/*` continues to talk to the REST listener and `/galaxy.gateway.v1.EdgeGateway/*` is routed to the Connect-Web listener via VITE_DEV_GRPC_PROXY_TARGET (defaults to :9090). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -185,6 +185,16 @@
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goto(`/games/${gameId}/map`);
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}
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// Statuses for which the game has a navigable in-game view.
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// Lobby-internal statuses (draft, enrollment_open, ready_to_start,
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// starting, start_failed) and terminal ones (cancelled) stay
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// non-clickable; clicking them otherwise lands on a 404 because
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// /games/:id/map only meaningfully exists once the runtime has
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// produced game state.
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function isPlayableStatus(status: string): boolean {
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return status === "running" || status === "paused" || status === "finished";
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}
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onMount(async () => {
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if (
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session.keypair === null ||
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@@ -259,6 +269,7 @@
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<button
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class="card"
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onclick={() => gotoGame(game.gameId)}
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disabled={!isPlayableStatus(game.status)}
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data-testid="lobby-my-game-card"
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>
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<strong>{game.gameName}</strong>
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@@ -448,6 +459,12 @@
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width: 100%;
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}
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button.card:disabled {
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cursor: not-allowed;
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color: #777;
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background: #f0f0f0;
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}
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li.card {
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cursor: default;
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}
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