refactor(dev): remove the dev-sandbox bootstrap everywhere
Tests · Go / test (push) Successful in 1m59s
Tests · Go / test (push) Successful in 1m59s
Stage 1 of the dev-as-prod-mirror rework. The auto-provisioned "Dev Sandbox" game and dummy users are removed so the dev contour starts empty like prod; the separate legacy-report loader stays as the test-data path. - delete backend/internal/devsandbox (package + tests) - drop the bootstrap call + DevSandboxConfig (struct, Config field, BACKEND_DEV_SANDBOX_* env, defaults, loader, validation) - strip BACKEND_DEV_SANDBOX_* from dev-deploy + local-dev compose and .env.example; the generic engine-recycle / prune-broken-engines logic stays (it serves real games) - update tooling docs (dev-deploy README + KNOWN-ISSUES, local-dev README + Makefile) and stale comments; DeleteGame and InsertMembershipDirect remain (exercised by lobby integration tests) No app behaviour change beyond not auto-creating the sandbox game.
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@@ -122,10 +122,6 @@ services:
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BACKEND_OTEL_TRACES_EXPORTER: none
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BACKEND_OTEL_METRICS_EXPORTER: none
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BACKEND_AUTH_DEV_FIXED_CODE: ${BACKEND_AUTH_DEV_FIXED_CODE:-}
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BACKEND_DEV_SANDBOX_EMAIL: ${BACKEND_DEV_SANDBOX_EMAIL:-}
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BACKEND_DEV_SANDBOX_ENGINE_IMAGE: ${BACKEND_DEV_SANDBOX_ENGINE_IMAGE:-}
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BACKEND_DEV_SANDBOX_ENGINE_VERSION: ${BACKEND_DEV_SANDBOX_ENGINE_VERSION:-}
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BACKEND_DEV_SANDBOX_PLAYER_COUNT: ${BACKEND_DEV_SANDBOX_PLAYER_COUNT:-}
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volumes:
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- /var/run/docker.sock:/var/run/docker.sock
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# Per-game state directories live under the same absolute path
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