refactor(dev): remove the dev-sandbox bootstrap everywhere
Tests · Go / test (push) Successful in 1m59s
Tests · Go / test (push) Successful in 1m59s
Stage 1 of the dev-as-prod-mirror rework. The auto-provisioned "Dev Sandbox" game and dummy users are removed so the dev contour starts empty like prod; the separate legacy-report loader stays as the test-data path. - delete backend/internal/devsandbox (package + tests) - drop the bootstrap call + DevSandboxConfig (struct, Config field, BACKEND_DEV_SANDBOX_* env, defaults, loader, validation) - strip BACKEND_DEV_SANDBOX_* from dev-deploy + local-dev compose and .env.example; the generic engine-recycle / prune-broken-engines logic stays (it serves real games) - update tooling docs (dev-deploy README + KNOWN-ISSUES, local-dev README + Makefile) and stale comments; DeleteGame and InsertMembershipDirect remain (exercised by lobby integration tests) No app behaviour change beyond not auto-creating the sandbox game.
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@@ -7,12 +7,6 @@
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# baked into `docker-compose.yml`, so this file documents the knobs
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# rather than driving them.
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# Auto-provisioned sandbox bootstrap. Empty disables the bootstrap.
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BACKEND_DEV_SANDBOX_EMAIL=dev@galaxy.lan
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BACKEND_DEV_SANDBOX_ENGINE_IMAGE=galaxy-engine:dev
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BACKEND_DEV_SANDBOX_ENGINE_VERSION=0.1.0
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BACKEND_DEV_SANDBOX_PLAYER_COUNT=20
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# `123456` short-circuits the email-code path for the dev account.
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# This is also the docker-compose default — set the variable to an
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# empty string here when the environment must rely on real Mailpit
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