refactor(dev): remove the dev-sandbox bootstrap everywhere
Tests · Go / test (push) Successful in 1m59s

Stage 1 of the dev-as-prod-mirror rework. The auto-provisioned "Dev
Sandbox" game and dummy users are removed so the dev contour starts
empty like prod; the separate legacy-report loader stays as the
test-data path.

- delete backend/internal/devsandbox (package + tests)
- drop the bootstrap call + DevSandboxConfig (struct, Config field,
  BACKEND_DEV_SANDBOX_* env, defaults, loader, validation)
- strip BACKEND_DEV_SANDBOX_* from dev-deploy + local-dev compose and
  .env.example; the generic engine-recycle / prune-broken-engines logic
  stays (it serves real games)
- update tooling docs (dev-deploy README + KNOWN-ISSUES, local-dev
  README + Makefile) and stale comments; DeleteGame and
  InsertMembershipDirect remain (exercised by lobby integration tests)

No app behaviour change beyond not auto-creating the sandbox game.
This commit is contained in:
Ilia Denisov
2026-05-31 22:28:03 +02:00
parent 26f1e62924
commit 0cae89cba2
17 changed files with 60 additions and 737 deletions
+2 -2
View File
@@ -248,8 +248,8 @@ func TestEndToEndPrivateGameFlow(t *testing.T) {
}
}
// TestDeleteGameCascadesEverything pins the contract the dev-sandbox
// bootstrap relies on: removing a game wipes every referencing row
// TestDeleteGameCascadesEverything pins the DeleteGame contract:
// removing a game wipes every referencing row
// (memberships, applications, invites, runtime_records,
// player_mappings) in a single SQL statement. Before this is wired
// the developer's lobby pile up cancelled tiles between