refactor(dev): remove the dev-sandbox bootstrap everywhere
Tests · Go / test (push) Successful in 1m59s
Tests · Go / test (push) Successful in 1m59s
Stage 1 of the dev-as-prod-mirror rework. The auto-provisioned "Dev Sandbox" game and dummy users are removed so the dev contour starts empty like prod; the separate legacy-report loader stays as the test-data path. - delete backend/internal/devsandbox (package + tests) - drop the bootstrap call + DevSandboxConfig (struct, Config field, BACKEND_DEV_SANDBOX_* env, defaults, loader, validation) - strip BACKEND_DEV_SANDBOX_* from dev-deploy + local-dev compose and .env.example; the generic engine-recycle / prune-broken-engines logic stays (it serves real games) - update tooling docs (dev-deploy README + KNOWN-ISSUES, local-dev README + Makefile) and stale comments; DeleteGame and InsertMembershipDirect remain (exercised by lobby integration tests) No app behaviour change beyond not auto-creating the sandbox game.
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@@ -248,8 +248,8 @@ func TestEndToEndPrivateGameFlow(t *testing.T) {
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}
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}
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// TestDeleteGameCascadesEverything pins the contract the dev-sandbox
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// bootstrap relies on: removing a game wipes every referencing row
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// TestDeleteGameCascadesEverything pins the DeleteGame contract:
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// removing a game wipes every referencing row
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// (memberships, applications, invites, runtime_records,
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// player_mappings) in a single SQL statement. Before this is wired
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// the developer's lobby pile up cancelled tiles between
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