client io architecture

This commit is contained in:
Ilia Denisov
2026-03-12 18:45:46 +02:00
committed by GitHub
parent 2dafa69b93
commit 079b9facb0
36 changed files with 1810 additions and 460 deletions
+141
View File
@@ -1,6 +1,7 @@
package client
import (
"fmt"
"image"
"math"
@@ -193,6 +194,146 @@ func (e *client) eventPosToPixel(eventX, eventY float32) (xPx, yPx int, ok bool)
return x, y, true
}
func (e *client) CanvasScale() float32 {
e.metaMu.RLock()
defer e.metaMu.RUnlock()
if e.lastCanvasScale <= 0 {
return 1
}
return e.lastCanvasScale
}
func (e *client) ForceFullRedraw() {
if e.world == nil {
return
}
e.world.ForceFullRedrawNext()
}
func (e *client) onRasterWidgetLayout(fyne.Size) {
e.updateSizes()
}
// updateSizes updates only metadata we need for event->pixel conversion and schedules a redraw.
// It must NOT try to compute pixel viewport sizes (those are known in raster draw callback).
func (e *client) updateSizes() {
canvasObj := fyne.CurrentApp().Driver().CanvasForObject(e.raster)
if canvasObj == nil {
return
}
sz := e.raster.Size() // logical (Fyne units)
scale := canvasObj.Scale()
e.metaMu.Lock()
e.lastRasterLogicW = sz.Width
e.lastRasterLogicH = sz.Height
e.lastCanvasScale = scale
e.metaMu.Unlock()
e.RequestRefresh()
}
func (e *client) onDragged(ev *fyne.DragEvent) {
e.pan.Dragged(ev)
}
func (e *client) onDradEnd() {
e.pan.DragEnd()
}
func (e *client) onTapped(ev *fyne.PointEvent) {
if e.world == nil || ev == nil {
return
}
xPx, yPx, ok := e.eventPosToPixel(ev.Position.X, ev.Position.Y)
if !ok {
return
}
params := e.getLastRenderedParams()
hits, err := e.world.HitTest(e.hits, &params, xPx, yPx)
if err != nil {
// In UI you probably don't want panic; keep your existing handling.
panic(err)
}
m := func(v int) float64 { return float64(v) / float64(world.SCALE) }
for _, hit := range hits {
var coord string
if hit.Kind == world.KindLine {
coord = fmt.Sprintf("{%f,%f - %f,%f}", m(hit.X1), m(hit.Y1), m(hit.X2), m(hit.Y2))
} else {
coord = fmt.Sprintf("{%f,%f}", m(hit.X), m(hit.Y))
}
fmt.Println("hit:", hit.ID, "Coord:", coord)
}
}
func (e *client) onScrolled(s *fyne.ScrollEvent) {
if e.world == nil || s == nil {
return
}
// Use last rendered viewport sizes (pixel) for zoom logic.
e.metaMu.RLock()
vw := e.lastRasterPxW
vh := e.lastRasterPxH
e.metaMu.RUnlock()
if vw <= 0 || vh <= 0 {
return
}
cxPx, cyPx, ok := e.eventPosToPixel(s.Position.X, s.Position.Y)
if !ok {
return
}
e.mu.Lock()
oldZoom := e.wp.CameraZoom
// Exponential zoom factor; tune later.
const base = 1.005
delta := float64(s.Scrolled.DY)
newZoom := oldZoom * math.Pow(base, delta)
newZoom = e.world.CorrectCameraZoom(newZoom, vw, vh)
if newZoom == oldZoom {
e.mu.Unlock()
return
}
oldZoomFp, err := world.CameraZoomToWorldFixed(oldZoom)
if err != nil {
e.mu.Unlock()
return
}
newZoomFp, err := world.CameraZoomToWorldFixed(newZoom)
if err != nil {
e.mu.Unlock()
return
}
// Pivot zoom for no-wrap behavior.
newCamX, newCamY := world.PivotZoomCameraNoWrap(
e.wp.CameraXWorldFp, e.wp.CameraYWorldFp,
vw, vh,
cxPx, cyPx,
oldZoomFp, newZoomFp,
)
e.wp.CameraZoom = newZoom
e.wp.CameraXWorldFp = newCamX
e.wp.CameraYWorldFp = newCamY
e.mu.Unlock()
// Any zoom change should rebuild index and force full redraw.
e.world.ForceFullRedrawNext()
e.RequestRefresh()
}
// copyViewportRGBA copies a viewport rectangle from src RGBA into dst RGBA.
// dst must be sized exactly (0,0)-(vw,vh). This is allocation-free.
// It avoids SubImage aliasing issues: dst becomes independent from src backing memory.