feat(lobby): F8-04b hierarchical sidebar + paid-tier gate for create-game
Reshape the lobby UI from a single Overview into a two-level sidebar (games · profile · DEV synthetic-reports) with four games sub-panels (active-past · recruitment · invitations · private-games). Move the `create new game` button into the private-games panel, merge the applications section into recruitment cards as status chips, and add DEV-only synthetic-report loader as a top-level screen. Add a paid-tier gate at backend `lobby.game.create`: free callers get `403 forbidden` before the lobby service is invoked. The UI hides the private-games sub-panel + create button on free tier (DEV affordances flag overrides). Update every integration test that creates a game to use a new `testenv.PromoteToPaid` helper; add a new `TestLobbyFlow_FreeUserCreateGameForbidden`. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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// F8-04b regression spec: recruitment cards merge public games with
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// the caller's applications and surface the application status as a
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// chip. The inline race-name form must be visible when there is no
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// application or when the latest application is `rejected` (re-apply
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// flow). Pending / approved applications hide the form.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ExecuteCommandRequestSchema } from "../../src/proto/edge/v1/edge_gateway_pb";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import {
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buildAccountResponsePayload,
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buildMyApplicationsListPayload,
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buildMyGamesListPayload,
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buildMyInvitesListPayload,
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buildPublicGamesListPayload,
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type ApplicationFixture,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
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interface BadgeMocks {
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pendingSubscribes: Array<() => void>;
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}
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async function mockGateway(
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page: Page,
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opts: { games: GameFixture[]; applications: ApplicationFixture[] },
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): Promise<BadgeMocks> {
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const mocks: BadgeMocks = { pendingSubscribes: [] };
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await page.route("**/api/v1/public/auth/send-email-code", async (route) => {
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body: JSON.stringify({ challenge_id: "ch-badge-1" }),
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});
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});
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await page.route("**/api/v1/public/auth/confirm-email-code", async (route) => {
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body: JSON.stringify({ device_session_id: "dev-badge-1" }),
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});
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});
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await page.route("**/edge.v1.Gateway/ExecuteCommand", async (route) => {
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const reqText = route.request().postData();
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if (reqText === null) {
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await route.fulfill({ status: 400 });
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return;
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}
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const req = fromJson(
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ExecuteCommandRequestSchema,
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JSON.parse(reqText) as JsonValue,
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);
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let payload: Uint8Array;
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switch (req.messageType) {
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case "user.account.get":
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payload = buildAccountResponsePayload({
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userId: "user-badge",
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email: "pilot+badge@example.com",
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userName: "pilot",
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displayName: "Pilot",
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});
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break;
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case "lobby.my.games.list":
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payload = buildMyGamesListPayload([]);
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break;
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case "lobby.public.games.list":
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payload = buildPublicGamesListPayload(opts.games);
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break;
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case "lobby.my.invites.list":
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payload = buildMyInvitesListPayload([]);
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break;
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case "lobby.my.applications.list":
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payload = buildMyApplicationsListPayload(opts.applications);
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break;
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default:
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payload = new Uint8Array();
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break;
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}
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const responseJson = await forgeExecuteCommandResponseJson({
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requestId: req.requestId,
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timestampMs: BigInt(Date.now()),
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resultCode: "ok",
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body: responseJson,
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});
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});
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await page.route("**/edge.v1.Gateway/SubscribeEvents", async (route) => {
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const action = await new Promise<"endOfStream" | "abort">((resolve) => {
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mocks.pendingSubscribes.push(() => resolve("endOfStream"));
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});
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if (action === "abort") {
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await route.abort();
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return;
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}
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const body = new TextEncoder().encode("{}");
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const frame = new Uint8Array(5 + body.length);
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frame[0] = 0x02;
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new DataView(frame.buffer).setUint32(1, body.length, false);
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frame.set(body, 5);
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await route.fulfill({
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status: 200,
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contentType: "application/connect+json",
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body: Buffer.from(frame),
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});
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});
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return mocks;
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}
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async function completeLogin(page: Page): Promise<void> {
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await page.goto("/");
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await page.getByTestId("login-email-input").click();
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await page.getByTestId("login-email-input").fill("pilot+badge@example.com");
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await page.getByTestId("login-email-submit").click();
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await page.getByTestId("login-code-input").click();
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await page.getByTestId("login-code-input").fill("123456");
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await page.getByTestId("login-code-submit").click();
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await expect(page.getByTestId("lobby-account-name")).toBeVisible();
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}
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test.describe("F8-04b — recruitment status badges", () => {
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test("pending application hides the inline form and shows the chip", async ({
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page,
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}) => {
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const game: GameFixture = {
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gameId: "public-pending",
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gameName: "Pending Game",
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gameType: "public",
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status: "enrollment_open",
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ownerUserId: "other-owner",
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};
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const app: ApplicationFixture = {
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applicationId: "app-pending",
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gameId: "public-pending",
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applicantUserId: "user-badge",
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raceName: "Race Pending",
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status: "pending",
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createdAtMs: 1n,
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};
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const mocks = await mockGateway(page, { games: [game], applications: [app] });
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await completeLogin(page);
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const card = page.getByTestId("lobby-recruitment-card");
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await expect(card).toBeVisible();
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await expect(page.getByTestId("lobby-application-status-chip")).toContainText(
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/pending/i,
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);
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// Inline form is hidden for pending — re-apply not allowed.
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await expect(page.getByTestId("lobby-public-game-apply")).toBeHidden();
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await expect(page.getByTestId("lobby-application-form")).toBeHidden();
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mocks.pendingSubscribes.forEach((resolve) => resolve());
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});
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test("rejected application shows the chip AND keeps the inline form visible", async ({
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page,
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}) => {
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const game: GameFixture = {
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gameId: "public-rejected",
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gameName: "Rejected Game",
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gameType: "public",
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status: "enrollment_open",
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ownerUserId: "other-owner",
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};
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const app: ApplicationFixture = {
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applicationId: "app-rejected",
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gameId: "public-rejected",
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applicantUserId: "user-badge",
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raceName: "Race Rejected",
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status: "rejected",
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createdAtMs: 1n,
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};
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const mocks = await mockGateway(page, { games: [game], applications: [app] });
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await completeLogin(page);
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await expect(page.getByTestId("lobby-recruitment-card")).toBeVisible();
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await expect(page.getByTestId("lobby-application-status-chip")).toContainText(
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/rejected/i,
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);
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// Re-apply button is visible for rejected — owner-confirmed F8-04b
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// behaviour.
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await expect(page.getByTestId("lobby-public-game-apply")).toBeVisible();
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mocks.pendingSubscribes.forEach((resolve) => resolve());
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});
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test("approved application hides the inline form and shows the chip", async ({
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page,
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}) => {
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const game: GameFixture = {
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gameId: "public-approved",
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gameName: "Approved Game",
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gameType: "public",
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status: "enrollment_open",
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ownerUserId: "other-owner",
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};
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const app: ApplicationFixture = {
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applicationId: "app-approved",
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gameId: "public-approved",
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applicantUserId: "user-badge",
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raceName: "Race Approved",
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status: "approved",
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createdAtMs: 1n,
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};
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const mocks = await mockGateway(page, { games: [game], applications: [app] });
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await completeLogin(page);
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await expect(page.getByTestId("lobby-application-status-chip")).toContainText(
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/approved/i,
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);
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await expect(page.getByTestId("lobby-public-game-apply")).toBeHidden();
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mocks.pendingSubscribes.forEach((resolve) => resolve());
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});
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test("no application leaves the inline race-name form visible", async ({
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page,
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}) => {
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const game: GameFixture = {
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gameId: "public-new",
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gameName: "New Game",
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gameType: "public",
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status: "enrollment_open",
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ownerUserId: "other-owner",
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};
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const mocks = await mockGateway(page, { games: [game], applications: [] });
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await completeLogin(page);
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await expect(page.getByTestId("lobby-recruitment-card")).toBeVisible();
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// No application → no chip, but the apply button is there.
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await expect(page.getByTestId("lobby-application-status-chip")).toBeHidden();
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await expect(page.getByTestId("lobby-public-game-apply")).toBeVisible();
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mocks.pendingSubscribes.forEach((resolve) => resolve());
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});
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});
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