feat(lobby): F8-04b hierarchical sidebar + paid-tier gate for create-game
Tests · Go / test (push) Successful in 2m17s
Tests · UI / test (push) Waiting to run

Reshape the lobby UI from a single Overview into a two-level sidebar
(games · profile · DEV synthetic-reports) with four games sub-panels
(active-past · recruitment · invitations · private-games). Move the
`create new game` button into the private-games panel, merge the
applications section into recruitment cards as status chips, and add
DEV-only synthetic-report loader as a top-level screen.

Add a paid-tier gate at backend `lobby.game.create`: free callers get
`403 forbidden` before the lobby service is invoked. The UI hides the
private-games sub-panel + create button on free tier (DEV affordances
flag overrides). Update every integration test that creates a game to
use a new `testenv.PromoteToPaid` helper; add a new
`TestLobbyFlow_FreeUserCreateGameForbidden`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-26 23:53:53 +02:00
parent 98d1fe6cae
commit 009ea560f9
44 changed files with 2486 additions and 1118 deletions
+23 -2
View File
@@ -13,6 +13,8 @@ import {
import {
ApplicationSubmitResponse,
ApplicationSummary,
ErrorBody,
ErrorResponse,
GameCreateResponse,
GameSummary,
InviteDeclineResponse,
@@ -218,17 +220,36 @@ export interface AccountFixture {
preferredLanguage?: string;
timeZone?: string;
declaredCountry?: string;
isPaid?: boolean;
}
// buildLobbyErrorPayload builds a `lobby.ErrorResponse` FBS payload
// the Playwright suite returns on non-`ok` result codes. The TS lobby
// client decodes the same payload via `decodeLobbyError`, surfacing
// `code` / `message` to the UI for inline rendering.
export function buildLobbyErrorPayload(code: string, message: string): Uint8Array {
const builder = new Builder(128);
const codeOff = builder.createString(code);
const messageOff = builder.createString(message);
ErrorBody.startErrorBody(builder);
ErrorBody.addCode(builder, codeOff);
ErrorBody.addMessage(builder, messageOff);
const bodyOff = ErrorBody.endErrorBody(builder);
ErrorResponse.startErrorResponse(builder);
ErrorResponse.addError(builder, bodyOff);
builder.finish(ErrorResponse.endErrorResponse(builder));
return builder.asUint8Array();
}
export function buildAccountResponsePayload(account: AccountFixture): Uint8Array {
const builder = new Builder(256);
const planCode = builder.createString("free");
const planCode = builder.createString(account.isPaid === true ? "permanent" : "free");
const source = builder.createString("internal");
const reasonCode = builder.createString("");
EntitlementSnapshot.startEntitlementSnapshot(builder);
EntitlementSnapshot.addPlanCode(builder, planCode);
EntitlementSnapshot.addIsPaid(builder, false);
EntitlementSnapshot.addIsPaid(builder, account.isPaid === true);
EntitlementSnapshot.addSource(builder, source);
EntitlementSnapshot.addReasonCode(builder, reasonCode);
EntitlementSnapshot.addStartsAtMs(builder, 0n);