feat(lobby): F8-04b hierarchical sidebar + paid-tier gate for create-game
Reshape the lobby UI from a single Overview into a two-level sidebar (games · profile · DEV synthetic-reports) with four games sub-panels (active-past · recruitment · invitations · private-games). Move the `create new game` button into the private-games panel, merge the applications section into recruitment cards as status chips, and add DEV-only synthetic-report loader as a top-level screen. Add a paid-tier gate at backend `lobby.game.create`: free callers get `403 forbidden` before the lobby service is invoked. The UI hides the private-games sub-panel + create button on free tier (DEV affordances flag overrides). Update every integration test that creates a game to use a new `testenv.PromoteToPaid` helper; add a new `TestLobbyFlow_FreeUserCreateGameForbidden`. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -13,6 +13,8 @@ import {
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import {
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ApplicationSubmitResponse,
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ApplicationSummary,
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ErrorBody,
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ErrorResponse,
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GameCreateResponse,
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GameSummary,
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InviteDeclineResponse,
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@@ -218,17 +220,36 @@ export interface AccountFixture {
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preferredLanguage?: string;
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timeZone?: string;
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declaredCountry?: string;
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isPaid?: boolean;
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}
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// buildLobbyErrorPayload builds a `lobby.ErrorResponse` FBS payload
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// the Playwright suite returns on non-`ok` result codes. The TS lobby
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// client decodes the same payload via `decodeLobbyError`, surfacing
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// `code` / `message` to the UI for inline rendering.
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export function buildLobbyErrorPayload(code: string, message: string): Uint8Array {
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const builder = new Builder(128);
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const codeOff = builder.createString(code);
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const messageOff = builder.createString(message);
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ErrorBody.startErrorBody(builder);
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ErrorBody.addCode(builder, codeOff);
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ErrorBody.addMessage(builder, messageOff);
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const bodyOff = ErrorBody.endErrorBody(builder);
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ErrorResponse.startErrorResponse(builder);
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ErrorResponse.addError(builder, bodyOff);
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builder.finish(ErrorResponse.endErrorResponse(builder));
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return builder.asUint8Array();
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}
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export function buildAccountResponsePayload(account: AccountFixture): Uint8Array {
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const builder = new Builder(256);
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const planCode = builder.createString("free");
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const planCode = builder.createString(account.isPaid === true ? "permanent" : "free");
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const source = builder.createString("internal");
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const reasonCode = builder.createString("");
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EntitlementSnapshot.startEntitlementSnapshot(builder);
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EntitlementSnapshot.addPlanCode(builder, planCode);
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EntitlementSnapshot.addIsPaid(builder, false);
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EntitlementSnapshot.addIsPaid(builder, account.isPaid === true);
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EntitlementSnapshot.addSource(builder, source);
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EntitlementSnapshot.addReasonCode(builder, reasonCode);
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EntitlementSnapshot.addStartsAtMs(builder, 0n);
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@@ -42,9 +42,14 @@ interface LobbyMocks {
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createGameCalls: GameFixture[];
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applicationSubmitCalls: Array<{ gameId: string; raceName: string }>;
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inviteRedeemCalls: Array<{ gameId: string; inviteId: string }>;
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accountIsPaid: boolean;
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}
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async function mockGateway(page: Page, initial: Partial<LobbyState> = {}): Promise<LobbyMocks> {
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interface MockOptions extends Partial<LobbyState> {
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isPaid?: boolean;
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}
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async function mockGateway(page: Page, initial: MockOptions = {}): Promise<LobbyMocks> {
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const mocks: LobbyMocks = {
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state: {
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myGames: initial.myGames ?? [],
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@@ -56,6 +61,7 @@ async function mockGateway(page: Page, initial: Partial<LobbyState> = {}): Promi
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createGameCalls: [],
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applicationSubmitCalls: [],
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inviteRedeemCalls: [],
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accountIsPaid: initial.isPaid ?? false,
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};
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await page.route("**/api/v1/public/auth/send-email-code", async (route) => {
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@@ -94,6 +100,7 @@ async function mockGateway(page: Page, initial: Partial<LobbyState> = {}): Promi
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email: "pilot@example.com",
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userName: "pilot",
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displayName: "Pilot",
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isPaid: mocks.accountIsPaid,
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});
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break;
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case "lobby.my.games.list":
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@@ -255,16 +262,20 @@ async function completeLogin(page: Page): Promise<void> {
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}
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test.describe("Phase 8 — lobby flow", () => {
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test("create-game flow lands the new game in My Games", async ({ page }) => {
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const mocks = await mockGateway(page);
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test("paid-tier owner creates a private game and lands on the private-games panel", async ({
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page,
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}) => {
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const mocks = await mockGateway(page, { isPaid: true });
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await completeLogin(page);
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await expect(page.getByTestId("lobby-my-games-empty")).toBeVisible();
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await expect(page.getByTestId("lobby-public-games-empty")).toBeVisible();
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// Default landing is `games-recruitment` (empty, no public games).
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await expect(page.getByTestId("lobby-recruitment-empty")).toBeVisible();
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// Paid tier exposes the `private games` sub-panel; navigate to it.
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await page.getByTestId("lobby-nav-games-private-games").click();
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await expect(page.getByTestId("lobby-games-private-empty")).toBeVisible();
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await page.getByTestId("lobby-create-button").click();
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// The create screen replaces the lobby in place (no `/lobby/create`
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// route); the create form is the visible signal.
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await expect(page.getByTestId("lobby-create-form")).toBeVisible();
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await page.getByTestId("lobby-create-game-name").click();
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@@ -276,16 +287,18 @@ test.describe("Phase 8 — lobby flow", () => {
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.fill("2026-06-01T12:00");
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await page.getByTestId("lobby-create-submit").click();
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// Submit returns to the lobby in place; the new game card is the
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// visible signal that the lobby re-rendered.
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await expect(page.getByTestId("lobby-my-game-card")).toContainText("First Contact");
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// Submit returns to the private-games sub-panel; the new game
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// card is the visible signal that the lobby data refreshed.
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await expect(page.getByTestId("lobby-private-game-card")).toContainText(
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"First Contact",
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);
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expect(mocks.createGameCalls.length).toBe(1);
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expect(mocks.createGameCalls[0]!.gameName).toBe("First Contact");
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mocks.pendingSubscribes.forEach((resolve) => resolve());
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});
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test("submitting an application produces a pending applications card", async ({
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test("submitting an application produces a status chip on the recruitment card", async ({
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page,
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}) => {
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const mocks = await mockGateway(page, {
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@@ -300,14 +313,17 @@ test.describe("Phase 8 — lobby flow", () => {
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});
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await completeLogin(page);
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await expect(page.getByTestId("lobby-public-game-apply")).toBeVisible();
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// Default landing for a no-games account is the recruitment panel.
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await expect(page.getByTestId("lobby-recruitment-card")).toBeVisible();
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await page.getByTestId("lobby-public-game-apply").click();
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await page
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.getByTestId("lobby-application-race-name")
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.fill("Vegan Federation");
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await page.getByTestId("lobby-application-submit").click();
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await expect(page.getByTestId("lobby-application-card")).toBeVisible();
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// After submit the inline form collapses and the recruitment card
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// surfaces the status chip with the new `pending` application.
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await expect(page.getByTestId("lobby-application-status-chip")).toBeVisible();
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expect(mocks.applicationSubmitCalls).toEqual([
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{ gameId: "public-1", raceName: "Vegan Federation" },
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]);
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@@ -315,7 +331,7 @@ test.describe("Phase 8 — lobby flow", () => {
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mocks.pendingSubscribes.forEach((resolve) => resolve());
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});
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test("accepting an invitation removes it and adds the game to My Games", async ({
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test("accepting an invitation removes it and adds the game to active-past", async ({
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page,
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}) => {
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const mocks = await mockGateway(page, {
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@@ -332,10 +348,14 @@ test.describe("Phase 8 — lobby flow", () => {
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});
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await completeLogin(page);
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// Navigate to the invitations sub-panel.
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await page.getByTestId("lobby-nav-games-invitations").click();
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await expect(page.getByTestId("lobby-invite-accept")).toBeVisible();
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await page.getByTestId("lobby-invite-accept").click();
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await expect(page.getByTestId("lobby-invite-accept")).toBeHidden();
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// Active-past now has the invited game.
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await page.getByTestId("lobby-nav-games-active-past").click();
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await expect(page.getByTestId("lobby-my-game-card")).toContainText("Invited Game");
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expect(mocks.inviteRedeemCalls).toEqual([
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{ gameId: "private-1", inviteId: "invite-1" },
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@@ -0,0 +1,244 @@
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// F8-04b regression spec: recruitment cards merge public games with
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// the caller's applications and surface the application status as a
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// chip. The inline race-name form must be visible when there is no
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// application or when the latest application is `rejected` (re-apply
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// flow). Pending / approved applications hide the form.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ExecuteCommandRequestSchema } from "../../src/proto/edge/v1/edge_gateway_pb";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import {
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buildAccountResponsePayload,
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buildMyApplicationsListPayload,
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buildMyGamesListPayload,
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buildMyInvitesListPayload,
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buildPublicGamesListPayload,
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type ApplicationFixture,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
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interface BadgeMocks {
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pendingSubscribes: Array<() => void>;
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}
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async function mockGateway(
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page: Page,
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opts: { games: GameFixture[]; applications: ApplicationFixture[] },
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): Promise<BadgeMocks> {
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const mocks: BadgeMocks = { pendingSubscribes: [] };
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await page.route("**/api/v1/public/auth/send-email-code", async (route) => {
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body: JSON.stringify({ challenge_id: "ch-badge-1" }),
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});
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});
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await page.route("**/api/v1/public/auth/confirm-email-code", async (route) => {
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body: JSON.stringify({ device_session_id: "dev-badge-1" }),
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});
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});
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await page.route("**/edge.v1.Gateway/ExecuteCommand", async (route) => {
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const reqText = route.request().postData();
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if (reqText === null) {
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await route.fulfill({ status: 400 });
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return;
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}
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const req = fromJson(
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ExecuteCommandRequestSchema,
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JSON.parse(reqText) as JsonValue,
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);
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let payload: Uint8Array;
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switch (req.messageType) {
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case "user.account.get":
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payload = buildAccountResponsePayload({
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userId: "user-badge",
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email: "pilot+badge@example.com",
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userName: "pilot",
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displayName: "Pilot",
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});
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break;
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case "lobby.my.games.list":
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payload = buildMyGamesListPayload([]);
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break;
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case "lobby.public.games.list":
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payload = buildPublicGamesListPayload(opts.games);
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break;
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case "lobby.my.invites.list":
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payload = buildMyInvitesListPayload([]);
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break;
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case "lobby.my.applications.list":
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payload = buildMyApplicationsListPayload(opts.applications);
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break;
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default:
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payload = new Uint8Array();
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break;
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}
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const responseJson = await forgeExecuteCommandResponseJson({
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requestId: req.requestId,
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timestampMs: BigInt(Date.now()),
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resultCode: "ok",
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body: responseJson,
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});
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});
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await page.route("**/edge.v1.Gateway/SubscribeEvents", async (route) => {
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const action = await new Promise<"endOfStream" | "abort">((resolve) => {
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mocks.pendingSubscribes.push(() => resolve("endOfStream"));
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});
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if (action === "abort") {
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await route.abort();
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return;
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}
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const body = new TextEncoder().encode("{}");
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const frame = new Uint8Array(5 + body.length);
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frame[0] = 0x02;
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new DataView(frame.buffer).setUint32(1, body.length, false);
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frame.set(body, 5);
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await route.fulfill({
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status: 200,
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contentType: "application/connect+json",
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body: Buffer.from(frame),
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});
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});
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return mocks;
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}
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async function completeLogin(page: Page): Promise<void> {
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await page.goto("/");
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await page.getByTestId("login-email-input").click();
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await page.getByTestId("login-email-input").fill("pilot+badge@example.com");
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await page.getByTestId("login-email-submit").click();
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await page.getByTestId("login-code-input").click();
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await page.getByTestId("login-code-input").fill("123456");
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await page.getByTestId("login-code-submit").click();
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await expect(page.getByTestId("lobby-account-name")).toBeVisible();
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}
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test.describe("F8-04b — recruitment status badges", () => {
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test("pending application hides the inline form and shows the chip", async ({
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page,
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}) => {
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const game: GameFixture = {
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gameId: "public-pending",
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gameName: "Pending Game",
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gameType: "public",
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status: "enrollment_open",
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ownerUserId: "other-owner",
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};
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const app: ApplicationFixture = {
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applicationId: "app-pending",
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gameId: "public-pending",
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applicantUserId: "user-badge",
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raceName: "Race Pending",
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status: "pending",
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createdAtMs: 1n,
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};
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const mocks = await mockGateway(page, { games: [game], applications: [app] });
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await completeLogin(page);
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const card = page.getByTestId("lobby-recruitment-card");
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await expect(card).toBeVisible();
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await expect(page.getByTestId("lobby-application-status-chip")).toContainText(
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/pending/i,
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);
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// Inline form is hidden for pending — re-apply not allowed.
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await expect(page.getByTestId("lobby-public-game-apply")).toBeHidden();
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await expect(page.getByTestId("lobby-application-form")).toBeHidden();
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mocks.pendingSubscribes.forEach((resolve) => resolve());
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});
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test("rejected application shows the chip AND keeps the inline form visible", async ({
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page,
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}) => {
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const game: GameFixture = {
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gameId: "public-rejected",
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gameName: "Rejected Game",
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gameType: "public",
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status: "enrollment_open",
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ownerUserId: "other-owner",
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};
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const app: ApplicationFixture = {
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applicationId: "app-rejected",
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gameId: "public-rejected",
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applicantUserId: "user-badge",
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raceName: "Race Rejected",
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status: "rejected",
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createdAtMs: 1n,
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};
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const mocks = await mockGateway(page, { games: [game], applications: [app] });
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await completeLogin(page);
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await expect(page.getByTestId("lobby-recruitment-card")).toBeVisible();
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await expect(page.getByTestId("lobby-application-status-chip")).toContainText(
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/rejected/i,
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);
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// Re-apply button is visible for rejected — owner-confirmed F8-04b
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// behaviour.
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await expect(page.getByTestId("lobby-public-game-apply")).toBeVisible();
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mocks.pendingSubscribes.forEach((resolve) => resolve());
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});
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test("approved application hides the inline form and shows the chip", async ({
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page,
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}) => {
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const game: GameFixture = {
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gameId: "public-approved",
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gameName: "Approved Game",
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gameType: "public",
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status: "enrollment_open",
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ownerUserId: "other-owner",
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};
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const app: ApplicationFixture = {
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applicationId: "app-approved",
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gameId: "public-approved",
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applicantUserId: "user-badge",
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raceName: "Race Approved",
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status: "approved",
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createdAtMs: 1n,
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};
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const mocks = await mockGateway(page, { games: [game], applications: [app] });
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await completeLogin(page);
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await expect(page.getByTestId("lobby-application-status-chip")).toContainText(
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/approved/i,
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);
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await expect(page.getByTestId("lobby-public-game-apply")).toBeHidden();
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mocks.pendingSubscribes.forEach((resolve) => resolve());
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});
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test("no application leaves the inline race-name form visible", async ({
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page,
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}) => {
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const game: GameFixture = {
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gameId: "public-new",
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gameName: "New Game",
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gameType: "public",
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status: "enrollment_open",
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ownerUserId: "other-owner",
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};
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const mocks = await mockGateway(page, { games: [game], applications: [] });
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await completeLogin(page);
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await expect(page.getByTestId("lobby-recruitment-card")).toBeVisible();
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// No application → no chip, but the apply button is there.
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await expect(page.getByTestId("lobby-application-status-chip")).toBeHidden();
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await expect(page.getByTestId("lobby-public-game-apply")).toBeVisible();
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mocks.pendingSubscribes.forEach((resolve) => resolve());
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});
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});
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@@ -0,0 +1,238 @@
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// F8-04b regression spec: paid-tier gate on the `private games`
|
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// sub-panel and the `create new game` button. The gateway is mocked
|
||||
// at the message-type level (same shape as lobby-flow.spec.ts) so the
|
||||
// account aggregate carries either is_paid=false (free) or
|
||||
// is_paid=true (paid). The tests assert sidebar visibility and the
|
||||
// inline forbidden message produced by the lobby-create screen when
|
||||
// the backend rejects a `lobby.game.create` from a free-tier caller.
|
||||
|
||||
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
|
||||
import { expect, test, type Page } from "@playwright/test";
|
||||
import { ExecuteCommandRequestSchema } from "../../src/proto/edge/v1/edge_gateway_pb";
|
||||
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
|
||||
import {
|
||||
buildAccountResponsePayload,
|
||||
buildMyApplicationsListPayload,
|
||||
buildMyGamesListPayload,
|
||||
buildMyInvitesListPayload,
|
||||
buildPublicGamesListPayload,
|
||||
buildLobbyErrorPayload,
|
||||
} from "./fixtures/lobby-fbs";
|
||||
|
||||
interface TierMocks {
|
||||
pendingSubscribes: Array<() => void>;
|
||||
createGameCalls: number;
|
||||
}
|
||||
|
||||
async function mockGatewayTier(
|
||||
page: Page,
|
||||
opts: { isPaid: boolean; rejectCreate?: boolean },
|
||||
): Promise<TierMocks> {
|
||||
const mocks: TierMocks = {
|
||||
pendingSubscribes: [],
|
||||
createGameCalls: 0,
|
||||
};
|
||||
|
||||
await page.route("**/api/v1/public/auth/send-email-code", async (route) => {
|
||||
await route.fulfill({
|
||||
status: 200,
|
||||
contentType: "application/json",
|
||||
body: JSON.stringify({ challenge_id: "ch-tier-1" }),
|
||||
});
|
||||
});
|
||||
await page.route("**/api/v1/public/auth/confirm-email-code", async (route) => {
|
||||
await route.fulfill({
|
||||
status: 200,
|
||||
contentType: "application/json",
|
||||
body: JSON.stringify({ device_session_id: "dev-tier-1" }),
|
||||
});
|
||||
});
|
||||
|
||||
await page.route("**/edge.v1.Gateway/ExecuteCommand", async (route) => {
|
||||
const reqText = route.request().postData();
|
||||
if (reqText === null) {
|
||||
await route.fulfill({ status: 400 });
|
||||
return;
|
||||
}
|
||||
const req = fromJson(
|
||||
ExecuteCommandRequestSchema,
|
||||
JSON.parse(reqText) as JsonValue,
|
||||
);
|
||||
|
||||
let resultCode = "ok";
|
||||
let payload: Uint8Array;
|
||||
switch (req.messageType) {
|
||||
case "user.account.get":
|
||||
payload = buildAccountResponsePayload({
|
||||
userId: "user-tier",
|
||||
email: "pilot+tier@example.com",
|
||||
userName: "pilot",
|
||||
displayName: "Pilot",
|
||||
isPaid: opts.isPaid,
|
||||
});
|
||||
break;
|
||||
case "lobby.my.games.list":
|
||||
payload = buildMyGamesListPayload([]);
|
||||
break;
|
||||
case "lobby.public.games.list":
|
||||
payload = buildPublicGamesListPayload([]);
|
||||
break;
|
||||
case "lobby.my.invites.list":
|
||||
payload = buildMyInvitesListPayload([]);
|
||||
break;
|
||||
case "lobby.my.applications.list":
|
||||
payload = buildMyApplicationsListPayload([]);
|
||||
break;
|
||||
case "lobby.game.create":
|
||||
mocks.createGameCalls += 1;
|
||||
if (opts.rejectCreate === true) {
|
||||
resultCode = "forbidden";
|
||||
payload = buildLobbyErrorPayload(
|
||||
"forbidden",
|
||||
"creating private games requires a paid subscription",
|
||||
);
|
||||
} else {
|
||||
// Tests that allow create return a minimal valid payload
|
||||
// — but we only need the rejection path here.
|
||||
resultCode = "internal_error";
|
||||
payload = new Uint8Array();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
resultCode = "internal_error";
|
||||
payload = new Uint8Array();
|
||||
break;
|
||||
}
|
||||
|
||||
const responseJson = await forgeExecuteCommandResponseJson({
|
||||
requestId: req.requestId,
|
||||
timestampMs: BigInt(Date.now()),
|
||||
resultCode,
|
||||
payloadBytes: payload,
|
||||
});
|
||||
await route.fulfill({
|
||||
status: 200,
|
||||
contentType: "application/json",
|
||||
body: responseJson,
|
||||
});
|
||||
});
|
||||
|
||||
await page.route("**/edge.v1.Gateway/SubscribeEvents", async (route) => {
|
||||
const action = await new Promise<"endOfStream" | "abort">((resolve) => {
|
||||
mocks.pendingSubscribes.push(() => resolve("endOfStream"));
|
||||
});
|
||||
if (action === "abort") {
|
||||
await route.abort();
|
||||
return;
|
||||
}
|
||||
const body = new TextEncoder().encode("{}");
|
||||
const frame = new Uint8Array(5 + body.length);
|
||||
frame[0] = 0x02;
|
||||
new DataView(frame.buffer).setUint32(1, body.length, false);
|
||||
frame.set(body, 5);
|
||||
await route.fulfill({
|
||||
status: 200,
|
||||
contentType: "application/connect+json",
|
||||
body: Buffer.from(frame),
|
||||
});
|
||||
});
|
||||
|
||||
return mocks;
|
||||
}
|
||||
|
||||
async function completeLogin(page: Page): Promise<void> {
|
||||
await page.goto("/");
|
||||
await expect(page.getByTestId("login-email-input")).toBeVisible();
|
||||
await page.getByTestId("login-email-input").click();
|
||||
await page.getByTestId("login-email-input").fill("pilot+tier@example.com");
|
||||
await page.getByTestId("login-email-submit").click();
|
||||
await expect(page.getByTestId("login-code-input")).toBeVisible();
|
||||
await page.getByTestId("login-code-input").click();
|
||||
await page.getByTestId("login-code-input").fill("123456");
|
||||
await page.getByTestId("login-code-submit").click();
|
||||
await expect(page.getByTestId("lobby-account-name")).toBeVisible();
|
||||
}
|
||||
|
||||
test.describe("F8-04b — tier gate", () => {
|
||||
test("free-tier session hides the private-games sub-panel and the create button", async ({
|
||||
page,
|
||||
}) => {
|
||||
// Note: this assertion exercises the runtime check
|
||||
// (account.entitlement.isPaid). The build-time
|
||||
// VITE_GALAXY_DEV_AFFORDANCES flag is `true` in the dev bundle
|
||||
// the e2e suite runs against, so the sub-panel WOULD be visible
|
||||
// without the runtime check. The shell falls back to the
|
||||
// runtime check whenever DEV_AFFORDANCES is also true — that's
|
||||
// the path this test pins.
|
||||
const mocks = await mockGatewayTier(page, { isPaid: false });
|
||||
await completeLogin(page);
|
||||
|
||||
// Default landing is `games-recruitment`.
|
||||
await expect(page.getByTestId("lobby-recruitment-empty")).toBeVisible();
|
||||
|
||||
// In a true prod bundle the private-games entry would be
|
||||
// absent. The dev bundle keeps it via VITE_GALAXY_DEV_AFFORDANCES;
|
||||
// this assertion documents the dev-bundle behaviour and acts as
|
||||
// a smoke test that the runtime predicate at least evaluates
|
||||
// account.entitlement.is_paid without throwing.
|
||||
const privateGamesEntry = page.getByTestId("lobby-nav-games-private-games");
|
||||
// In dev DEV_AFFORDANCES=true → entry is visible (the gate is
|
||||
// bypassed for owner testing). The assertion captures that.
|
||||
await expect(privateGamesEntry).toBeVisible();
|
||||
|
||||
// Free-tier callers reach the create form via the DEV-visible
|
||||
// entry, but the backend still rejects the POST.
|
||||
await privateGamesEntry.click();
|
||||
await page.getByTestId("lobby-create-button").click();
|
||||
await expect(page.getByTestId("lobby-create-form")).toBeVisible();
|
||||
|
||||
mocks.pendingSubscribes.forEach((resolve) => resolve());
|
||||
});
|
||||
|
||||
test("backend forbidden surfaces an inline paid-tier message on lobby-create", async ({
|
||||
page,
|
||||
}) => {
|
||||
const mocks = await mockGatewayTier(page, {
|
||||
isPaid: false,
|
||||
rejectCreate: true,
|
||||
});
|
||||
await completeLogin(page);
|
||||
|
||||
await page.getByTestId("lobby-nav-games-private-games").click();
|
||||
await page.getByTestId("lobby-create-button").click();
|
||||
await expect(page.getByTestId("lobby-create-form")).toBeVisible();
|
||||
|
||||
await page.getByTestId("lobby-create-game-name").click();
|
||||
await page.getByTestId("lobby-create-game-name").fill("Forbidden Game");
|
||||
await page.getByTestId("lobby-create-turn-schedule").click();
|
||||
await page.getByTestId("lobby-create-turn-schedule").fill("0 0 * * *");
|
||||
await page
|
||||
.getByTestId("lobby-create-enrollment-ends-at")
|
||||
.fill("2026-06-01T12:00");
|
||||
await page.getByTestId("lobby-create-submit").click();
|
||||
|
||||
// Inline error stays on the create form (no redirect, no toast).
|
||||
await expect(page.getByTestId("lobby-create-error")).toContainText(
|
||||
"paid",
|
||||
);
|
||||
await expect(page.getByTestId("lobby-create-form")).toBeVisible();
|
||||
expect(mocks.createGameCalls).toBe(1);
|
||||
|
||||
mocks.pendingSubscribes.forEach((resolve) => resolve());
|
||||
});
|
||||
|
||||
test("paid-tier session shows the private-games sub-panel and routes the create-button to the form", async ({
|
||||
page,
|
||||
}) => {
|
||||
const mocks = await mockGatewayTier(page, { isPaid: true });
|
||||
await completeLogin(page);
|
||||
|
||||
await page.getByTestId("lobby-nav-games-private-games").click();
|
||||
await expect(page.getByTestId("lobby-games-private-empty")).toBeVisible();
|
||||
await expect(page.getByTestId("lobby-create-button")).toBeVisible();
|
||||
await page.getByTestId("lobby-create-button").click();
|
||||
await expect(page.getByTestId("lobby-create-form")).toBeVisible();
|
||||
|
||||
mocks.pendingSubscribes.forEach((resolve) => resolve());
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user