feat(lobby): F8-04b hierarchical sidebar + paid-tier gate for create-game
Reshape the lobby UI from a single Overview into a two-level sidebar (games · profile · DEV synthetic-reports) with four games sub-panels (active-past · recruitment · invitations · private-games). Move the `create new game` button into the private-games panel, merge the applications section into recruitment cards as status chips, and add DEV-only synthetic-report loader as a top-level screen. Add a paid-tier gate at backend `lobby.game.create`: free callers get `403 forbidden` before the lobby service is invoked. The UI hides the private-games sub-panel + create button on free tier (DEV affordances flag overrides). Update every integration test that creates a game to use a new `testenv.PromoteToPaid` helper; add a new `TestLobbyFlow_FreeUserCreateGameForbidden`. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -29,6 +29,7 @@ func TestEngineCommandProxy(t *testing.T) {
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}
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owner := testenv.RegisterSession(t, plat, "owner+cmd@example.com")
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testenv.PromoteToPaid(t, ctx, admin, plat, owner)
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ownerID, err := owner.LookupUserID(ctx, plat)
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if err != nil {
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t.Fatalf("resolve owner: %v", err)
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