feat(lobby): F8-04b hierarchical sidebar + paid-tier gate for create-game
Reshape the lobby UI from a single Overview into a two-level sidebar (games · profile · DEV synthetic-reports) with four games sub-panels (active-past · recruitment · invitations · private-games). Move the `create new game` button into the private-games panel, merge the applications section into recruitment cards as status chips, and add DEV-only synthetic-report loader as a top-level screen. Add a paid-tier gate at backend `lobby.game.create`: free callers get `403 forbidden` before the lobby service is invoked. The UI hides the private-games sub-panel + create button on free tier (DEV affordances flag overrides). Update every integration test that creates a game to use a new `testenv.PromoteToPaid` helper; add a new `TestLobbyFlow_FreeUserCreateGameForbidden`. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -363,6 +363,18 @@ records the new game with `owner_user_id` set to the caller and
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visibility `private`, in state `draft`, with the request body's
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configuration as initial values.
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The user surface is gated by the caller's paid tier. Backend reads
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`EntitlementProvider.IsPaid(userID)` before invoking the lobby
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service; free-tier callers are rejected with HTTP
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`403 forbidden` (canonical error code `forbidden`) and no `draft`
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row is created. The matching UI affordances — the `private games`
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sidebar sub-panel and its `create new game` button — are hidden from
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free-tier sessions in the lobby shell; the
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`VITE_GALAXY_DEV_AFFORDANCES` build flag overrides the UI gate so the
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owner can exercise both branches from a single test account in DEV
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bundles. Admin-driven public-game creation
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([Section 10](#10-administration)) bypasses the tier gate.
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Public games are created exclusively through the admin surface
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([Section 10](#10-administration)). The user surface never produces a public game; this
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asymmetry is enforced in backend, not at the route level.
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