feat(lobby): F8-04b hierarchical sidebar + paid-tier gate for create-game
Tests · Go / test (push) Successful in 2m17s
Tests · UI / test (push) Waiting to run

Reshape the lobby UI from a single Overview into a two-level sidebar
(games · profile · DEV synthetic-reports) with four games sub-panels
(active-past · recruitment · invitations · private-games). Move the
`create new game` button into the private-games panel, merge the
applications section into recruitment cards as status chips, and add
DEV-only synthetic-report loader as a top-level screen.

Add a paid-tier gate at backend `lobby.game.create`: free callers get
`403 forbidden` before the lobby service is invoked. The UI hides the
private-games sub-panel + create button on free tier (DEV affordances
flag overrides). Update every integration test that creates a game to
use a new `testenv.PromoteToPaid` helper; add a new
`TestLobbyFlow_FreeUserCreateGameForbidden`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-26 23:53:53 +02:00
parent 98d1fe6cae
commit 009ea560f9
44 changed files with 2486 additions and 1118 deletions
+12
View File
@@ -363,6 +363,18 @@ records the new game with `owner_user_id` set to the caller and
visibility `private`, in state `draft`, with the request body's
configuration as initial values.
The user surface is gated by the caller's paid tier. Backend reads
`EntitlementProvider.IsPaid(userID)` before invoking the lobby
service; free-tier callers are rejected with HTTP
`403 forbidden` (canonical error code `forbidden`) and no `draft`
row is created. The matching UI affordances — the `private games`
sidebar sub-panel and its `create new game` button — are hidden from
free-tier sessions in the lobby shell; the
`VITE_GALAXY_DEV_AFFORDANCES` build flag overrides the UI gate so the
owner can exercise both branches from a single test account in DEV
bundles. Admin-driven public-game creation
([Section 10](#10-administration)) bypasses the tier gate.
Public games are created exclusively through the admin surface
([Section 10](#10-administration)). The user surface never produces a public game; this
asymmetry is enforced in backend, not at the route level.