feat(lobby): F8-04b hierarchical sidebar + paid-tier gate for create-game
Reshape the lobby UI from a single Overview into a two-level sidebar (games · profile · DEV synthetic-reports) with four games sub-panels (active-past · recruitment · invitations · private-games). Move the `create new game` button into the private-games panel, merge the applications section into recruitment cards as status chips, and add DEV-only synthetic-report loader as a top-level screen. Add a paid-tier gate at backend `lobby.game.create`: free callers get `403 forbidden` before the lobby service is invoked. The UI hides the private-games sub-panel + create button on free tier (DEV affordances flag overrides). Update every integration test that creates a game to use a new `testenv.PromoteToPaid` helper; add a new `TestLobbyFlow_FreeUserCreateGameForbidden`. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -86,6 +86,15 @@ func (h *UserLobbyGamesHandlers) Create() gin.HandlerFunc {
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return
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}
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ctx := c.Request.Context()
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paid, err := h.svc.IsPaid(ctx, userID)
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if err != nil {
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respondLobbyError(c, h.logger, "user lobby games create", ctx, err)
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return
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}
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if !paid {
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httperr.Abort(c, http.StatusForbidden, httperr.CodeForbidden, "creating private games requires a paid subscription")
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return
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}
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owner := userID
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game, err := h.svc.CreateGame(ctx, lobby.CreateGameInput{
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OwnerUserID: &owner,
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