feat(lobby): F8-04b hierarchical sidebar + paid-tier gate for create-game
Reshape the lobby UI from a single Overview into a two-level sidebar (games · profile · DEV synthetic-reports) with four games sub-panels (active-past · recruitment · invitations · private-games). Move the `create new game` button into the private-games panel, merge the applications section into recruitment cards as status chips, and add DEV-only synthetic-report loader as a top-level screen. Add a paid-tier gate at backend `lobby.game.create`: free callers get `403 forbidden` before the lobby service is invoked. The UI hides the private-games sub-panel + create button on free tier (DEV affordances flag overrides). Update every integration test that creates a game to use a new `testenv.PromoteToPaid` helper; add a new `TestLobbyFlow_FreeUserCreateGameForbidden`. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -103,6 +103,10 @@ func (s stubEntitlement) GetMaxRegisteredRaceNames(_ context.Context, _ uuid.UUI
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return s.max, nil
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}
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func (s stubEntitlement) IsPaid(_ context.Context, _ uuid.UUID) (bool, error) {
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return true, nil
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}
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func newServiceForTest(t *testing.T, db *sql.DB, now func() time.Time, max int32) *lobby.Service {
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t.Helper()
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store := lobby.NewStore(db)
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