feat(lobby): F8-04b hierarchical sidebar + paid-tier gate for create-game
Tests · Go / test (push) Successful in 2m17s
Tests · UI / test (push) Waiting to run

Reshape the lobby UI from a single Overview into a two-level sidebar
(games · profile · DEV synthetic-reports) with four games sub-panels
(active-past · recruitment · invitations · private-games). Move the
`create new game` button into the private-games panel, merge the
applications section into recruitment cards as status chips, and add
DEV-only synthetic-report loader as a top-level screen.

Add a paid-tier gate at backend `lobby.game.create`: free callers get
`403 forbidden` before the lobby service is invoked. The UI hides the
private-games sub-panel + create button on free tier (DEV affordances
flag overrides). Update every integration test that creates a game to
use a new `testenv.PromoteToPaid` helper; add a new
`TestLobbyFlow_FreeUserCreateGameForbidden`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-26 23:53:53 +02:00
parent 98d1fe6cae
commit 009ea560f9
44 changed files with 2486 additions and 1118 deletions
+11
View File
@@ -485,6 +485,17 @@ func (a *userEntitlementAdapter) GetMaxRegisteredRaceNames(ctx context.Context,
return snap.MaxRegisteredRaceNames, nil
}
func (a *userEntitlementAdapter) IsPaid(ctx context.Context, userID uuid.UUID) (bool, error) {
if a == nil || a.svc == nil {
return false, nil
}
snap, err := a.svc.GetEntitlementSnapshot(ctx, userID)
if err != nil {
return false, err
}
return snap.IsPaid, nil
}
// runtimeGatewayAdapter implements `lobby.RuntimeGateway` by
// delegating to `*runtime.Service`. The svc pointer is patched after
// the services are constructed — runtime depends on lobby