// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package lobby

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type GameCreateResponse struct {
	_tab flatbuffers.Table
}

func GetRootAsGameCreateResponse(buf []byte, offset flatbuffers.UOffsetT) *GameCreateResponse {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &GameCreateResponse{}
	x.Init(buf, n+offset)
	return x
}

func FinishGameCreateResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsGameCreateResponse(buf []byte, offset flatbuffers.UOffsetT) *GameCreateResponse {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &GameCreateResponse{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedGameCreateResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *GameCreateResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *GameCreateResponse) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *GameCreateResponse) Game(obj *GameSummary) *GameSummary {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		x := rcv._tab.Indirect(o + rcv._tab.Pos)
		if obj == nil {
			obj = new(GameSummary)
		}
		obj.Init(rcv._tab.Bytes, x)
		return obj
	}
	return nil
}

func GameCreateResponseStart(builder *flatbuffers.Builder) {
	builder.StartObject(1)
}
func GameCreateResponseAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(game), 0)
}
func GameCreateResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
