// Component tests for the in-game shell header. The header composes
// the identity strip (`<race> @ <game>`, falling back to `?` while
// the lobby / report calls are in flight), the Phase 26 turn
// navigator (`← turn N →` with a popover of every turn), the
// view-menu, and the account-menu. The tests assert the visible
// copy, that every view-menu entry dispatches `goto` with the right
// URL, and that the Logout entry of the account-menu calls
// `session.signOut("user")`.

import "@testing-library/jest-dom/vitest";
import { fireEvent, render } from "@testing-library/svelte";
import {
	afterEach,
	beforeEach,
	describe,
	expect,
	test,
	vi,
} from "vitest";

import { i18n } from "../src/lib/i18n/index.svelte";
import { session } from "../src/lib/session-store.svelte";
import Header from "../src/lib/header/header.svelte";
import {
	GAME_STATE_CONTEXT_KEY,
	GameStateStore,
} from "../src/lib/game-state.svelte";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";

function withGameState(opts: {
	gameName?: string;
	race?: string;
	turn?: number;
} = {}): Map<unknown, unknown> {
	const store = new GameStateStore();
	store.gameName = opts.gameName ?? "";
	if (opts.race !== undefined || opts.turn !== undefined) {
		store.report = {
			turn: opts.turn ?? 0,
			mapWidth: 1000,
			mapHeight: 1000,
			planetCount: 0,
			planets: [],
			race: opts.race ?? "",
			localShipClass: [],
			routes: [],
			localPlayerDrive: 0,
			localPlayerWeapons: 0,
			localPlayerShields: 0,
			localPlayerCargo: 0,
			...EMPTY_SHIP_GROUPS,
		};
		store.currentTurn = opts.turn ?? 0;
		store.viewedTurn = opts.turn ?? 0;
		store.status = "ready";
	}
	return new Map<unknown, unknown>([[GAME_STATE_CONTEXT_KEY, store]]);
}

const gotoSpy = vi.fn(async (..._args: unknown[]) => {});
vi.mock("$app/navigation", () => ({
	goto: (...args: unknown[]) => gotoSpy(...args),
}));

beforeEach(() => {
	i18n.resetForTests("en");
	gotoSpy.mockReset();
	vi.spyOn(session, "signOut").mockResolvedValue(undefined);
});

afterEach(() => {
	vi.restoreAllMocks();
});

describe("game-shell header", () => {
	test("renders fall-back placeholders before the lobby / report data lands", () => {
		const onToggleSidebar = vi.fn();
		const ui = render(Header, {
			props: { gameId: "g1", sidebarOpen: false, onToggleSidebar },
			context: withGameState(),
		});
		expect(ui.getByTestId("game-shell-identity")).toHaveTextContent(
			"? @ ?",
		);
		expect(ui.getByTestId("turn-navigator-trigger")).toHaveTextContent(
			"turn ?",
		);
		expect(ui.getByTestId("view-menu-trigger")).toBeInTheDocument();
		expect(ui.getByTestId("account-menu-trigger")).toBeInTheDocument();
	});

	test("renders the live race / game / turn from GameStateStore", () => {
		const ui = render(Header, {
			props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
			context: withGameState({
				gameName: "Phase 14",
				race: "Federation",
				turn: 7,
			}),
		});
		expect(ui.getByTestId("game-shell-identity")).toHaveTextContent(
			"Federation @ Phase 14",
		);
		expect(ui.getByTestId("turn-navigator-trigger")).toHaveTextContent(
			"turn 7",
		);
	});

	test("partial data still falls back gracefully (race known, game unknown)", () => {
		const ui = render(Header, {
			props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
			context: withGameState({ race: "Federation", turn: 3 }),
		});
		expect(ui.getByTestId("game-shell-identity")).toHaveTextContent(
			"Federation @ ?",
		);
		expect(ui.getByTestId("turn-navigator-trigger")).toHaveTextContent(
			"turn 3",
		);
	});

	test("clicking the sidebar toggle invokes the prop callback", async () => {
		const onToggleSidebar = vi.fn();
		const ui = render(Header, {
			props: { gameId: "g1", sidebarOpen: false, onToggleSidebar },
		});
		await fireEvent.click(ui.getByTestId("sidebar-toggle"));
		expect(onToggleSidebar).toHaveBeenCalledTimes(1);
	});

	test("view-menu navigates to every IA destination", async () => {
		const ui = render(Header, {
			props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
		});

		const destinations: Array<[string, string]> = [
			["view-menu-item-map", "/games/g1/map"],
			["view-menu-item-report", "/games/g1/report"],
			["view-menu-item-battle", "/games/g1/battle"],
			["view-menu-item-mail", "/games/g1/mail"],
			[
				"view-menu-item-designer-ship-class",
				"/games/g1/designer/ship-class",
			],
			[
				"view-menu-item-designer-science",
				"/games/g1/designer/science",
			],
		];

		for (const [testId, href] of destinations) {
			await fireEvent.click(ui.getByTestId("view-menu-trigger"));
			await fireEvent.click(ui.getByTestId(testId));
			expect(gotoSpy).toHaveBeenLastCalledWith(href);
		}
	});

	test("view-menu Tables sub-list navigates to every entity", async () => {
		const ui = render(Header, {
			props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
		});
		const tableEntities: Array<[string, string]> = [
			["view-menu-item-table-planets", "/games/g1/table/planets"],
			[
				"view-menu-item-table-ship-classes",
				"/games/g1/table/ship-classes",
			],
			[
				"view-menu-item-table-ship-groups",
				"/games/g1/table/ship-groups",
			],
			["view-menu-item-table-fleets", "/games/g1/table/fleets"],
			["view-menu-item-table-sciences", "/games/g1/table/sciences"],
			["view-menu-item-table-races", "/games/g1/table/races"],
		];
		for (const [testId, href] of tableEntities) {
			await fireEvent.click(ui.getByTestId("view-menu-trigger"));
			// Open the Tables sub-disclosure each iteration; the menu
			// closes on every navigation.
			const summary = ui
				.getByTestId("view-menu-tables")
				.querySelector("summary");
			if (summary !== null) {
				await fireEvent.click(summary);
			}
			await fireEvent.click(ui.getByTestId(testId));
			expect(gotoSpy).toHaveBeenLastCalledWith(href);
		}
	});

	test("account-menu Logout triggers session.signOut('user')", async () => {
		const ui = render(Header, {
			props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
		});
		await fireEvent.click(ui.getByTestId("account-menu-trigger"));
		await fireEvent.click(ui.getByTestId("account-menu-logout"));
		expect(session.signOut).toHaveBeenCalledWith("user");
	});

	test("account-menu language picker switches the i18n locale", async () => {
		const ui = render(Header, {
			props: { gameId: "g1", sidebarOpen: false, onToggleSidebar: () => {} },
		});
		await fireEvent.click(ui.getByTestId("account-menu-trigger"));
		const select = ui.getByTestId("account-menu-language-select");
		await fireEvent.change(select, { target: { value: "ru" } });
		expect(i18n.locale).toBe("ru");
	});
});
