// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package lobby

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type GameSummary struct {
	_tab flatbuffers.Table
}

func GetRootAsGameSummary(buf []byte, offset flatbuffers.UOffsetT) *GameSummary {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &GameSummary{}
	x.Init(buf, n+offset)
	return x
}

func FinishGameSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsGameSummary(buf []byte, offset flatbuffers.UOffsetT) *GameSummary {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &GameSummary{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedGameSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *GameSummary) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *GameSummary) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *GameSummary) GameId() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameSummary) GameName() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameSummary) GameType() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameSummary) Status() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameSummary) OwnerUserId() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameSummary) MinPlayers() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameSummary) MutateMinPlayers(n int32) bool {
	return rcv._tab.MutateInt32Slot(14, n)
}

func (rcv *GameSummary) MaxPlayers() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameSummary) MutateMaxPlayers(n int32) bool {
	return rcv._tab.MutateInt32Slot(16, n)
}

func (rcv *GameSummary) EnrollmentEndsAtMs() int64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
	if o != 0 {
		return rcv._tab.GetInt64(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameSummary) MutateEnrollmentEndsAtMs(n int64) bool {
	return rcv._tab.MutateInt64Slot(18, n)
}

func (rcv *GameSummary) CreatedAtMs() int64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
	if o != 0 {
		return rcv._tab.GetInt64(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameSummary) MutateCreatedAtMs(n int64) bool {
	return rcv._tab.MutateInt64Slot(20, n)
}

func (rcv *GameSummary) UpdatedAtMs() int64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
	if o != 0 {
		return rcv._tab.GetInt64(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameSummary) MutateUpdatedAtMs(n int64) bool {
	return rcv._tab.MutateInt64Slot(22, n)
}

func GameSummaryStart(builder *flatbuffers.Builder) {
	builder.StartObject(10)
}
func GameSummaryAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func GameSummaryAddGameName(builder *flatbuffers.Builder, gameName flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameName), 0)
}
func GameSummaryAddGameType(builder *flatbuffers.Builder, gameType flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(gameType), 0)
}
func GameSummaryAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(status), 0)
}
func GameSummaryAddOwnerUserId(builder *flatbuffers.Builder, ownerUserId flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(ownerUserId), 0)
}
func GameSummaryAddMinPlayers(builder *flatbuffers.Builder, minPlayers int32) {
	builder.PrependInt32Slot(5, minPlayers, 0)
}
func GameSummaryAddMaxPlayers(builder *flatbuffers.Builder, maxPlayers int32) {
	builder.PrependInt32Slot(6, maxPlayers, 0)
}
func GameSummaryAddEnrollmentEndsAtMs(builder *flatbuffers.Builder, enrollmentEndsAtMs int64) {
	builder.PrependInt64Slot(7, enrollmentEndsAtMs, 0)
}
func GameSummaryAddCreatedAtMs(builder *flatbuffers.Builder, createdAtMs int64) {
	builder.PrependInt64Slot(8, createdAtMs, 0)
}
func GameSummaryAddUpdatedAtMs(builder *flatbuffers.Builder, updatedAtMs int64) {
	builder.PrependInt64Slot(9, updatedAtMs, 0)
}
func GameSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
type MyGamesListRequest struct {
	_tab flatbuffers.Table
}

func GetRootAsMyGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListRequest {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &MyGamesListRequest{}
	x.Init(buf, n+offset)
	return x
}

func FinishMyGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsMyGamesListRequest(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListRequest {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &MyGamesListRequest{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedMyGamesListRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *MyGamesListRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *MyGamesListRequest) Table() flatbuffers.Table {
	return rcv._tab
}

func MyGamesListRequestStart(builder *flatbuffers.Builder) {
	builder.StartObject(0)
}
func MyGamesListRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
type MyGamesListResponse struct {
	_tab flatbuffers.Table
}

func GetRootAsMyGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListResponse {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &MyGamesListResponse{}
	x.Init(buf, n+offset)
	return x
}

func FinishMyGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsMyGamesListResponse(buf []byte, offset flatbuffers.UOffsetT) *MyGamesListResponse {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &MyGamesListResponse{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedMyGamesListResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *MyGamesListResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *MyGamesListResponse) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *MyGamesListResponse) Items(obj *GameSummary, j int) bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		x := rcv._tab.Vector(o)
		x += flatbuffers.UOffsetT(j) * 4
		x = rcv._tab.Indirect(x)
		obj.Init(rcv._tab.Bytes, x)
		return true
	}
	return false
}

func (rcv *MyGamesListResponse) ItemsLength() int {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.VectorLen(o)
	}
	return 0
}

func MyGamesListResponseStart(builder *flatbuffers.Builder) {
	builder.StartObject(1)
}
func MyGamesListResponseAddItems(builder *flatbuffers.Builder, items flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(items), 0)
}
func MyGamesListResponseStartItemsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
	return builder.StartVector(4, numElems, 4)
}
func MyGamesListResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
type OpenEnrollmentRequest struct {
	_tab flatbuffers.Table
}

func GetRootAsOpenEnrollmentRequest(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentRequest {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &OpenEnrollmentRequest{}
	x.Init(buf, n+offset)
	return x
}

func FinishOpenEnrollmentRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsOpenEnrollmentRequest(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentRequest {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &OpenEnrollmentRequest{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedOpenEnrollmentRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *OpenEnrollmentRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *OpenEnrollmentRequest) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *OpenEnrollmentRequest) GameId() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func OpenEnrollmentRequestStart(builder *flatbuffers.Builder) {
	builder.StartObject(1)
}
func OpenEnrollmentRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func OpenEnrollmentRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
type OpenEnrollmentResponse struct {
	_tab flatbuffers.Table
}

func GetRootAsOpenEnrollmentResponse(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentResponse {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &OpenEnrollmentResponse{}
	x.Init(buf, n+offset)
	return x
}

func FinishOpenEnrollmentResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsOpenEnrollmentResponse(buf []byte, offset flatbuffers.UOffsetT) *OpenEnrollmentResponse {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &OpenEnrollmentResponse{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedOpenEnrollmentResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *OpenEnrollmentResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *OpenEnrollmentResponse) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *OpenEnrollmentResponse) GameId() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *OpenEnrollmentResponse) Status() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func OpenEnrollmentResponseStart(builder *flatbuffers.Builder) {
	builder.StartObject(2)
}
func OpenEnrollmentResponseAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func OpenEnrollmentResponseAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(status), 0)
}
func OpenEnrollmentResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
type ErrorBody struct {
	_tab flatbuffers.Table
}

func GetRootAsErrorBody(buf []byte, offset flatbuffers.UOffsetT) *ErrorBody {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &ErrorBody{}
	x.Init(buf, n+offset)
	return x
}

func FinishErrorBodyBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsErrorBody(buf []byte, offset flatbuffers.UOffsetT) *ErrorBody {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &ErrorBody{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedErrorBodyBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *ErrorBody) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *ErrorBody) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *ErrorBody) Code() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *ErrorBody) Message() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func ErrorBodyStart(builder *flatbuffers.Builder) {
	builder.StartObject(2)
}
func ErrorBodyAddCode(builder *flatbuffers.Builder, code flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(code), 0)
}
func ErrorBodyAddMessage(builder *flatbuffers.Builder, message flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(message), 0)
}
func ErrorBodyEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
type ErrorResponse struct {
	_tab flatbuffers.Table
}

func GetRootAsErrorResponse(buf []byte, offset flatbuffers.UOffsetT) *ErrorResponse {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &ErrorResponse{}
	x.Init(buf, n+offset)
	return x
}

func FinishErrorResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsErrorResponse(buf []byte, offset flatbuffers.UOffsetT) *ErrorResponse {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &ErrorResponse{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedErrorResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *ErrorResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *ErrorResponse) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *ErrorResponse) Error(obj *ErrorBody) *ErrorBody {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		x := rcv._tab.Indirect(o + rcv._tab.Pos)
		if obj == nil {
			obj = new(ErrorBody)
		}
		obj.Init(rcv._tab.Bytes, x)
		return obj
	}
	return nil
}

func ErrorResponseStart(builder *flatbuffers.Builder) {
	builder.StartObject(1)
}
func ErrorResponseAddError(builder *flatbuffers.Builder, error flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(error), 0)
}
func ErrorResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
