// automatically generated by the FlatBuffers compiler, do not modify

/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */

import * as flatbuffers from 'flatbuffers';

import { GameSummary, GameSummaryT } from '../lobby/game-summary.js';


export class MyGamesListResponse implements flatbuffers.IUnpackableObject<MyGamesListResponseT> {
  bb: flatbuffers.ByteBuffer|null = null;
  bb_pos = 0;
  __init(i:number, bb:flatbuffers.ByteBuffer):MyGamesListResponse {
  this.bb_pos = i;
  this.bb = bb;
  return this;
}

static getRootAsMyGamesListResponse(bb:flatbuffers.ByteBuffer, obj?:MyGamesListResponse):MyGamesListResponse {
  return (obj || new MyGamesListResponse()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}

static getSizePrefixedRootAsMyGamesListResponse(bb:flatbuffers.ByteBuffer, obj?:MyGamesListResponse):MyGamesListResponse {
  bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
  return (obj || new MyGamesListResponse()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}

items(index: number, obj?:GameSummary):GameSummary|null {
  const offset = this.bb!.__offset(this.bb_pos, 4);
  return offset ? (obj || new GameSummary()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}

itemsLength():number {
  const offset = this.bb!.__offset(this.bb_pos, 4);
  return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}

static startMyGamesListResponse(builder:flatbuffers.Builder) {
  builder.startObject(1);
}

static addItems(builder:flatbuffers.Builder, itemsOffset:flatbuffers.Offset) {
  builder.addFieldOffset(0, itemsOffset, 0);
}

static createItemsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
  builder.startVector(4, data.length, 4);
  for (let i = data.length - 1; i >= 0; i--) {
    builder.addOffset(data[i]!);
  }
  return builder.endVector();
}

static startItemsVector(builder:flatbuffers.Builder, numElems:number) {
  builder.startVector(4, numElems, 4);
}

static endMyGamesListResponse(builder:flatbuffers.Builder):flatbuffers.Offset {
  const offset = builder.endObject();
  return offset;
}

static finishMyGamesListResponseBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
  builder.finish(offset);
}

static finishSizePrefixedMyGamesListResponseBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
  builder.finish(offset, undefined, true);
}

static createMyGamesListResponse(builder:flatbuffers.Builder, itemsOffset:flatbuffers.Offset):flatbuffers.Offset {
  MyGamesListResponse.startMyGamesListResponse(builder);
  MyGamesListResponse.addItems(builder, itemsOffset);
  return MyGamesListResponse.endMyGamesListResponse(builder);
}

unpack(): MyGamesListResponseT {
  return new MyGamesListResponseT(
    this.bb!.createObjList<GameSummary, GameSummaryT>(this.items.bind(this), this.itemsLength())
  );
}


unpackTo(_o: MyGamesListResponseT): void {
  _o.items = this.bb!.createObjList<GameSummary, GameSummaryT>(this.items.bind(this), this.itemsLength());
}
}

export class MyGamesListResponseT implements flatbuffers.IGeneratedObject {
constructor(
  public items: (GameSummaryT)[] = []
){}


pack(builder:flatbuffers.Builder): flatbuffers.Offset {
  const items = MyGamesListResponse.createItemsVector(builder, builder.createObjectOffsetList(this.items));

  return MyGamesListResponse.createMyGamesListResponse(builder,
    items
  );
}
}
