// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package report

import (
	flatbuffers "github.com/google/flatbuffers/go"

	common "galaxy/schema/fbs/common"
)

type BattleSummary struct {
	_tab flatbuffers.Table
}

func GetRootAsBattleSummary(buf []byte, offset flatbuffers.UOffsetT) *BattleSummary {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &BattleSummary{}
	x.Init(buf, n+offset)
	return x
}

func FinishBattleSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsBattleSummary(buf []byte, offset flatbuffers.UOffsetT) *BattleSummary {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &BattleSummary{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedBattleSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *BattleSummary) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *BattleSummary) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *BattleSummary) Id(obj *common.UUID) *common.UUID {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		x := o + rcv._tab.Pos
		if obj == nil {
			obj = new(common.UUID)
		}
		obj.Init(rcv._tab.Bytes, x)
		return obj
	}
	return nil
}

func (rcv *BattleSummary) Planet() uint64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.GetUint64(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *BattleSummary) MutatePlanet(n uint64) bool {
	return rcv._tab.MutateUint64Slot(6, n)
}

func (rcv *BattleSummary) Shots() uint64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.GetUint64(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *BattleSummary) MutateShots(n uint64) bool {
	return rcv._tab.MutateUint64Slot(8, n)
}

func BattleSummaryStart(builder *flatbuffers.Builder) {
	builder.StartObject(3)
}
func BattleSummaryAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
	builder.PrependStructSlot(0, flatbuffers.UOffsetT(id), 0)
}
func BattleSummaryAddPlanet(builder *flatbuffers.Builder, planet uint64) {
	builder.PrependUint64Slot(1, planet, 0)
}
func BattleSummaryAddShots(builder *flatbuffers.Builder, shots uint64) {
	builder.PrependUint64Slot(2, shots, 0)
}
func BattleSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
