<!--
Active-view picker that drives navigation between every in-game view.
The trigger swaps icon between desktop dropdown (▾) and mobile
hamburger (☰) at the 1024 px breakpoint via CSS only; the surface
itself is identical. The same component is reused for the mobile
"More" drawer entry of `bottom-tabs.svelte`.

Lists the seven IA destinations: map, tables (sub-list of six
entities), report, battle, mail, ship-class designer, science
designer. Closes on Escape, on outside click, and after a
navigation. Phase 26 introduces the history-mode entry; Phase 35
polishes microcopy.
-->
<script lang="ts">
	import { onMount } from "svelte";
	import { goto } from "$app/navigation";
	import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";

	type Props = { gameId: string };
	let { gameId }: Props = $props();

	let open = $state(false);
	let rootEl: HTMLDivElement | null = $state(null);

	const tableEntities: ReadonlyArray<{ slug: string; key: TranslationKey }> = [
		{ slug: "planets", key: "game.view.table.planets" },
		{ slug: "ship-classes", key: "game.view.table.ship_classes" },
		{ slug: "ship-groups", key: "game.view.table.ship_groups" },
		{ slug: "fleets", key: "game.view.table.fleets" },
		{ slug: "sciences", key: "game.view.table.sciences" },
		{ slug: "races", key: "game.view.table.races" },
	];

	function toggleOpen(): void {
		open = !open;
	}

	function go(path: string): void {
		open = false;
		void goto(path);
	}

	function onKeyDown(event: KeyboardEvent): void {
		if (event.key === "Escape" && open) {
			open = false;
		}
	}

	onMount(() => {
		const handleClick = (event: MouseEvent): void => {
			if (!open || rootEl === null) return;
			const target = event.target;
			if (target instanceof Node && rootEl.contains(target)) return;
			open = false;
		};
		document.addEventListener("click", handleClick, true);
		document.addEventListener("keydown", onKeyDown);
		return () => {
			document.removeEventListener("click", handleClick, true);
			document.removeEventListener("keydown", onKeyDown);
		};
	});
</script>

<div class="view-menu" bind:this={rootEl}>
	<button
		type="button"
		class="trigger"
		data-testid="view-menu-trigger"
		aria-haspopup="menu"
		aria-expanded={open}
		aria-label={open
			? i18n.t("game.shell.menu.close_views")
			: i18n.t("game.shell.menu.open_views")}
		onclick={toggleOpen}
	>
		<span class="icon-dropdown" aria-hidden="true">▾</span>
		<span class="icon-hamburger" aria-hidden="true">☰</span>
	</button>
	{#if open}
		<div class="surface" role="menu" data-testid="view-menu-list">
			<button
				type="button"
				role="menuitem"
				data-testid="view-menu-item-map"
				onclick={() => go(`/games/${gameId}/map`)}
			>
				{i18n.t("game.view.map")}
			</button>
			<details data-testid="view-menu-tables">
				<summary>{i18n.t("game.view.table")}</summary>
				<div class="sub">
					{#each tableEntities as entry (entry.slug)}
						<button
							type="button"
							role="menuitem"
							data-testid="view-menu-item-table-{entry.slug}"
							onclick={() => go(`/games/${gameId}/table/${entry.slug}`)}
						>
							{i18n.t(entry.key)}
						</button>
					{/each}
				</div>
			</details>
			<button
				type="button"
				role="menuitem"
				data-testid="view-menu-item-report"
				onclick={() => go(`/games/${gameId}/report`)}
			>
				{i18n.t("game.view.report")}
			</button>
			<button
				type="button"
				role="menuitem"
				data-testid="view-menu-item-battle"
				onclick={() => go(`/games/${gameId}/battle`)}
			>
				{i18n.t("game.view.battle")}
			</button>
			<button
				type="button"
				role="menuitem"
				data-testid="view-menu-item-mail"
				onclick={() => go(`/games/${gameId}/mail`)}
			>
				{i18n.t("game.view.mail")}
			</button>
			<button
				type="button"
				role="menuitem"
				data-testid="view-menu-item-designer-ship-class"
				onclick={() => go(`/games/${gameId}/designer/ship-class`)}
			>
				{i18n.t("game.view.designer.ship_class")}
			</button>
			<button
				type="button"
				role="menuitem"
				data-testid="view-menu-item-designer-science"
				onclick={() => go(`/games/${gameId}/designer/science`)}
			>
				{i18n.t("game.view.designer.science")}
			</button>
		</div>
	{/if}
</div>

<style>
	.view-menu {
		position: relative;
	}
	.trigger {
		font: inherit;
		font-size: 1.1rem;
		padding: 0.25rem 0.6rem;
		background: transparent;
		color: inherit;
		border: 1px solid #2a3150;
		border-radius: 4px;
		cursor: pointer;
	}
	.trigger:hover {
		background: #1c2238;
	}
	.icon-dropdown {
		display: inline;
	}
	.icon-hamburger {
		display: none;
	}
	@media (max-width: 767.98px) {
		.icon-dropdown {
			display: none;
		}
		.icon-hamburger {
			display: inline;
		}
	}
	.surface {
		position: absolute;
		top: calc(100% + 0.25rem);
		right: 0;
		min-width: 14rem;
		display: flex;
		flex-direction: column;
		background: #14182a;
		border: 1px solid #2a3150;
		border-radius: 6px;
		box-shadow: 0 6px 18px rgba(0, 0, 0, 0.4);
		z-index: 50;
	}
	.surface > button,
	.surface > details > summary {
		text-align: left;
		font: inherit;
		padding: 0.45rem 0.75rem;
		background: transparent;
		color: inherit;
		border: 0;
		cursor: pointer;
	}
	.surface > button:hover,
	.surface > details > summary:hover {
		background: #1c2238;
	}
	.surface > details > summary {
		list-style: none;
	}
	.surface > details > summary::-webkit-details-marker {
		display: none;
	}
	.surface > details > summary::after {
		content: "▸";
		float: right;
		opacity: 0.7;
	}
	.surface > details[open] > summary::after {
		content: "▾";
	}
	.sub {
		display: flex;
		flex-direction: column;
		padding-left: 0.5rem;
		border-left: 1px solid #2a3150;
		margin: 0 0.5rem 0.25rem;
	}
	.sub > button {
		text-align: left;
		font: inherit;
		padding: 0.35rem 0.5rem;
		background: transparent;
		color: inherit;
		border: 0;
		cursor: pointer;
	}
	.sub > button:hover {
		background: #1c2238;
	}
	@media (max-width: 767.98px) {
		.surface {
			position: fixed;
			top: 3rem;
			right: 0;
			left: 0;
			min-width: 0;
			border-radius: 0;
			border-left: 0;
			border-right: 0;
			max-height: calc(100vh - 3rem);
			overflow-y: auto;
		}
	}
</style>
