// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package lobby

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type ApplicationSummary struct {
	_tab flatbuffers.Table
}

func GetRootAsApplicationSummary(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSummary {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &ApplicationSummary{}
	x.Init(buf, n+offset)
	return x
}

func FinishApplicationSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsApplicationSummary(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSummary {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &ApplicationSummary{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedApplicationSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *ApplicationSummary) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *ApplicationSummary) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *ApplicationSummary) ApplicationId() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *ApplicationSummary) GameId() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *ApplicationSummary) ApplicantUserId() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *ApplicationSummary) RaceName() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *ApplicationSummary) Status() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *ApplicationSummary) CreatedAtMs() int64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
	if o != 0 {
		return rcv._tab.GetInt64(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *ApplicationSummary) MutateCreatedAtMs(n int64) bool {
	return rcv._tab.MutateInt64Slot(14, n)
}

func (rcv *ApplicationSummary) DecidedAtMs() int64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
	if o != 0 {
		return rcv._tab.GetInt64(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *ApplicationSummary) MutateDecidedAtMs(n int64) bool {
	return rcv._tab.MutateInt64Slot(16, n)
}

func ApplicationSummaryStart(builder *flatbuffers.Builder) {
	builder.StartObject(7)
}
func ApplicationSummaryAddApplicationId(builder *flatbuffers.Builder, applicationId flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(applicationId), 0)
}
func ApplicationSummaryAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameId), 0)
}
func ApplicationSummaryAddApplicantUserId(builder *flatbuffers.Builder, applicantUserId flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(applicantUserId), 0)
}
func ApplicationSummaryAddRaceName(builder *flatbuffers.Builder, raceName flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(raceName), 0)
}
func ApplicationSummaryAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(status), 0)
}
func ApplicationSummaryAddCreatedAtMs(builder *flatbuffers.Builder, createdAtMs int64) {
	builder.PrependInt64Slot(5, createdAtMs, 0)
}
func ApplicationSummaryAddDecidedAtMs(builder *flatbuffers.Builder, decidedAtMs int64) {
	builder.PrependInt64Slot(6, decidedAtMs, 0)
}
func ApplicationSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
