// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package lobby

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type GameCreateRequest struct {
	_tab flatbuffers.Table
}

func GetRootAsGameCreateRequest(buf []byte, offset flatbuffers.UOffsetT) *GameCreateRequest {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &GameCreateRequest{}
	x.Init(buf, n+offset)
	return x
}

func FinishGameCreateRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsGameCreateRequest(buf []byte, offset flatbuffers.UOffsetT) *GameCreateRequest {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &GameCreateRequest{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedGameCreateRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *GameCreateRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *GameCreateRequest) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *GameCreateRequest) GameName() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameCreateRequest) Description() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameCreateRequest) MinPlayers() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameCreateRequest) MutateMinPlayers(n int32) bool {
	return rcv._tab.MutateInt32Slot(8, n)
}

func (rcv *GameCreateRequest) MaxPlayers() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameCreateRequest) MutateMaxPlayers(n int32) bool {
	return rcv._tab.MutateInt32Slot(10, n)
}

func (rcv *GameCreateRequest) StartGapHours() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameCreateRequest) MutateStartGapHours(n int32) bool {
	return rcv._tab.MutateInt32Slot(12, n)
}

func (rcv *GameCreateRequest) StartGapPlayers() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameCreateRequest) MutateStartGapPlayers(n int32) bool {
	return rcv._tab.MutateInt32Slot(14, n)
}

func (rcv *GameCreateRequest) EnrollmentEndsAtMs() int64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
	if o != 0 {
		return rcv._tab.GetInt64(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameCreateRequest) MutateEnrollmentEndsAtMs(n int64) bool {
	return rcv._tab.MutateInt64Slot(16, n)
}

func (rcv *GameCreateRequest) TurnSchedule() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameCreateRequest) TargetEngineVersion() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func GameCreateRequestStart(builder *flatbuffers.Builder) {
	builder.StartObject(9)
}
func GameCreateRequestAddGameName(builder *flatbuffers.Builder, gameName flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameName), 0)
}
func GameCreateRequestAddDescription(builder *flatbuffers.Builder, description flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(description), 0)
}
func GameCreateRequestAddMinPlayers(builder *flatbuffers.Builder, minPlayers int32) {
	builder.PrependInt32Slot(2, minPlayers, 0)
}
func GameCreateRequestAddMaxPlayers(builder *flatbuffers.Builder, maxPlayers int32) {
	builder.PrependInt32Slot(3, maxPlayers, 0)
}
func GameCreateRequestAddStartGapHours(builder *flatbuffers.Builder, startGapHours int32) {
	builder.PrependInt32Slot(4, startGapHours, 0)
}
func GameCreateRequestAddStartGapPlayers(builder *flatbuffers.Builder, startGapPlayers int32) {
	builder.PrependInt32Slot(5, startGapPlayers, 0)
}
func GameCreateRequestAddEnrollmentEndsAtMs(builder *flatbuffers.Builder, enrollmentEndsAtMs int64) {
	builder.PrependInt64Slot(6, enrollmentEndsAtMs, 0)
}
func GameCreateRequestAddTurnSchedule(builder *flatbuffers.Builder, turnSchedule flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(7, flatbuffers.UOffsetT(turnSchedule), 0)
}
func GameCreateRequestAddTargetEngineVersion(builder *flatbuffers.Builder, targetEngineVersion flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(8, flatbuffers.UOffsetT(targetEngineVersion), 0)
}
func GameCreateRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
