// English translation dictionary. Keys are dotted strings grouped
// by feature area (`login.*`, `lobby.*`, `common.*`); values are
// the user-visible text. Adding a new key here also requires adding
// it to every other locale dictionary in this folder, otherwise the
// `t()` helper falls back to English at runtime.

const en = {
	"common.language": "language",
	"common.loading": "loading…",
	"common.dismiss": "dismiss",
	"common.browser_not_supported_title": "browser not supported",
	"common.browser_not_supported_body":
		"Galaxy requires Ed25519 in WebCrypto. See supported browsers.",

	"game.events.turn_ready.message": "turn {turn} is ready",
	"game.events.turn_ready.action": "view now",
	"game.events.signature_failed": "verification failed, reconnecting…",

	"login.title": "sign in to Galaxy",
	"login.email_label": "email",
	"login.email_required": "email must not be empty",
	"login.send_code": "send code",
	"login.sending": "sending…",
	"login.code_label": "code",
	"login.code_required": "code must not be empty",
	"login.code_sent_to": "code sent to {email}",
	"login.verify": "verify",
	"login.verifying": "verifying…",
	"login.send_new_code": "send a new code",
	"login.change_email": "change email",
	"login.challenge_expired":
		"challenge expired, please request a new code",
	"login.code_expired_or_used":
		"code expired or already used, please request a new one",
	"login.device_key_not_ready":
		"device key is not ready, please reload the page",

	"lobby.title": "you are logged in",
	"lobby.device_session_id_label": "device session id",
	"lobby.greeting": "hello, {name}!",
	"lobby.account_loading": "loading account…",
	"lobby.logout": "logout",
	"lobby.section.my_games": "my games",
	"lobby.section.invitations": "pending invitations",
	"lobby.section.applications": "my applications",
	"lobby.section.public_games": "public games",
	"lobby.section.create": "create a game",
	"lobby.create_button": "create new game",
	"lobby.my_games.empty": "no games yet",
	"lobby.invitations.empty": "no invitations",
	"lobby.applications.empty": "no applications",
	"lobby.public_games.empty": "no public games",
	"lobby.invitation.accept": "accept",
	"lobby.invitation.decline": "decline",
	"lobby.application.submit": "submit application",
	"lobby.application.submit_for": "join {name}",
	"lobby.application.race_name_label": "race name",
	"lobby.application.race_name_required": "race name must not be empty",
	"lobby.application.cancel": "cancel",
	"lobby.application.submitted": "application submitted, awaiting approval",
	"lobby.application.status.pending": "pending",
	"lobby.application.status.approved": "approved",
	"lobby.application.status.rejected": "rejected",
	"lobby.application.status.unknown": "{status}",
	"lobby.list_loading": "loading…",
	"lobby.create.title": "create new game",
	"lobby.create.game_name_label": "game name",
	"lobby.create.description_label": "description",
	"lobby.create.turn_schedule_label": "turn schedule",
	"lobby.create.turn_schedule_hint": "five-field cron, e.g. 0 0 * * *",
	"lobby.create.enrollment_ends_at_label": "enrollment ends at",
	"lobby.create.advanced": "advanced",
	"lobby.create.min_players_label": "min players",
	"lobby.create.max_players_label": "max players",
	"lobby.create.start_gap_hours_label": "start gap (hours)",
	"lobby.create.start_gap_players_label": "start gap (players)",
	"lobby.create.target_engine_version_label": "target engine version",
	"lobby.create.submit": "create",
	"lobby.create.submitting": "creating…",
	"lobby.create.cancel": "cancel",
	"lobby.create.game_name_required": "game name must not be empty",
	"lobby.create.turn_schedule_required": "turn schedule must not be empty",
	"lobby.create.enrollment_ends_at_required": "enrollment end time must be set",
	"lobby.error.invalid_request": "request is invalid",
	"lobby.error.subject_not_found": "not found",
	"lobby.error.forbidden": "operation is forbidden",
	"lobby.error.conflict": "request conflicts with current state",
	"lobby.error.internal_error": "internal server error",
	"lobby.error.unknown": "{message}",

	"game.shell.unknown": "?",
	"game.shell.connection.online": "online",
	"game.shell.connection.reconnecting": "reconnecting…",
	"game.shell.connection.offline": "offline",
	"game.shell.menu.toggle_sidebar": "open sidebar",
	"game.shell.menu.close_sidebar": "close sidebar",
	"game.shell.menu.open_views": "open views menu",
	"game.shell.menu.close_views": "close views menu",
	"game.shell.menu.account": "account",
	"game.shell.menu.settings": "settings",
	"game.shell.menu.sessions": "sessions",
	"game.shell.menu.theme": "theme",
	"game.shell.menu.language": "language",
	"game.shell.menu.logout": "logout",
	"game.shell.coming_soon": "coming soon",
	"game.shell.turn.label": "turn {turn}",
	"game.shell.turn.list_item": "turn #{turn}",
	"game.shell.turn.prev": "previous turn",
	"game.shell.turn.next": "next turn",
	"game.shell.turn.open_navigator": "open turn list",
	"game.shell.turn.close_navigator": "close turn list",
	"game.shell.history.viewing": "Viewing turn {turn} · read-only",
	"game.shell.history.return_to_current": "Return to current turn",
	"game.shell.history.current_badge": "current",
	"game.view.map": "map",
	"game.view.table": "table",
	"game.view.table.planets": "planets",
	"game.view.table.ship_classes": "ship classes",
	"game.view.table.ship_groups": "ship groups",
	"game.view.table.fleets": "fleets",
	"game.view.table.sciences": "sciences",
	"game.view.table.races": "races",
	"game.view.report": "turn report",
	"game.view.battle": "battle log",
	"game.view.mail": "diplomatic mail",
	"game.view.designer.ship_class": "ship-class designer",
	"game.view.designer.science": "science designer",
	"game.sidebar.tab.calculator": "calculator",
	"game.sidebar.tab.inspector": "inspector",
	"game.sidebar.tab.order": "order",
	"game.sidebar.empty.calculator": "coming soon",
	"game.sidebar.empty.inspector": "select an object on the map",
	"game.sidebar.empty.order": "order is empty",
	"game.sidebar.order.command_delete": "delete",
	"game.sidebar.order.sync.idle": "no changes yet",
	"game.sidebar.order.sync.in_flight": "syncing…",
	"game.sidebar.order.sync.synced": "synced with server",
	"game.sidebar.order.sync.error": "sync failed: {message}",
	"game.sidebar.order.sync.offline": "queued — offline, will retry on reconnect",
	"game.sidebar.order.sync.conflict": "turn closed before submit",
	"game.sidebar.order.sync.paused": "game paused — orders disabled",
	"game.sidebar.order.sync.retry": "retry",
	"game.sidebar.order.conflict.banner": "Turn {turn} closed before your order was accepted. Edit and resubmit.",
	"game.sidebar.order.conflict.banner_no_turn": "Turn closed before your order was accepted. Edit and resubmit.",
	"game.sidebar.order.paused.banner": "Game paused. Orders are not accepted until it resumes.",
	"game.sidebar.order.status.draft": "draft",
	"game.sidebar.order.status.valid": "valid",
	"game.sidebar.order.status.invalid": "invalid",
	"game.sidebar.order.status.submitting": "submitting",
	"game.sidebar.order.status.applied": "applied",
	"game.sidebar.order.status.rejected": "rejected",
	"game.sidebar.order.status.conflict": "conflict",
	"game.sidebar.order.label.placeholder": "{label}",
	"game.sidebar.order.label.planet_rename": "rename planet {planet} → {name}",
	"game.sidebar.order.label.planet_production": "set production on planet {planet} → {target}",
	"game.bottom_tabs.map": "map",
	"game.bottom_tabs.calc": "calc",
	"game.bottom_tabs.order": "order",
	"game.bottom_tabs.more": "more",

	"game.inspector.planet.kind.local": "your planet",
	"game.inspector.planet.kind.other": "other race planet",
	"game.inspector.planet.kind.uninhabited": "uninhabited planet",
	"game.inspector.planet.kind.unidentified": "unidentified planet",
	"game.inspector.planet.field.name": "name",
	"game.inspector.planet.field.owner": "owner",
	"game.inspector.planet.field.coordinates": "coordinates",
	"game.inspector.planet.field.size": "size",
	"game.inspector.planet.field.population": "population",
	"game.inspector.planet.field.colonists": "colonists",
	"game.inspector.planet.field.industry": "industry",
	"game.inspector.planet.field.industry_stockpile": "industry stockpile ($)",
	"game.inspector.planet.field.materials_stockpile": "materials stockpile (M)",
	"game.inspector.planet.field.natural_resources": "natural resources",
	"game.inspector.planet.field.production": "current production",
	"game.inspector.planet.field.free_industry": "free production",
	"game.inspector.planet.production_none": "none",
	"game.inspector.planet.unidentified_no_data": "no data — only the location is known",
	"game.inspector.sheet_close": "close",
	"game.inspector.planet.action.rename": "rename",
	"game.inspector.planet.rename.title": "rename planet",
	"game.inspector.planet.rename.confirm": "save",
	"game.inspector.planet.rename.cancel": "cancel",
	"game.inspector.planet.rename.invalid.empty": "name cannot be empty",
	"game.inspector.planet.rename.invalid.too_long": "name is too long (30 characters max)",
	"game.inspector.planet.rename.invalid.starts_with_special": "name cannot start with a special character",
	"game.inspector.planet.rename.invalid.ends_with_special": "name cannot end with a special character",
	"game.inspector.planet.rename.invalid.consecutive_specials": "too many special characters in a row",
	"game.inspector.planet.rename.invalid.whitespace": "name cannot contain spaces",
	"game.inspector.planet.rename.invalid.disallowed_character": "name contains disallowed characters",
	"game.inspector.planet.production.title": "production",
	"game.inspector.planet.production.option.industry": "industry",
	"game.inspector.planet.production.option.materials": "materials",
	"game.inspector.planet.production.option.research": "research",
	"game.inspector.planet.production.option.ship": "build ship",
	"game.inspector.planet.production.research.drive": "drive",
	"game.inspector.planet.production.research.weapons": "weapons",
	"game.inspector.planet.production.research.shields": "shields",
	"game.inspector.planet.production.research.cargo": "cargo",
	"game.inspector.planet.production.ship.no_classes": "no ship classes designed yet",
	"game.inspector.planet.cargo.title": "cargo routes",
	"game.inspector.planet.cargo.slot.col": "colonists",
	"game.inspector.planet.cargo.slot.cap": "industry",
	"game.inspector.planet.cargo.slot.mat": "materials",
	"game.inspector.planet.cargo.slot.emp": "empty ships",
	"game.inspector.planet.cargo.empty": "(no route)",
	"game.inspector.planet.cargo.add": "add",
	"game.inspector.planet.cargo.edit": "edit",
	"game.inspector.planet.cargo.remove": "remove",
	"game.inspector.planet.cargo.pick.prompt": "pick a destination on the map (Esc to cancel)",
	"game.inspector.planet.cargo.pick.cancel": "cancel pick",
	"game.inspector.planet.cargo.pick.no_destinations": "no reachable destinations within {reach} world units",
	"game.sidebar.order.label.cargo_route_set": "set {loadType} route from planet {source} → planet {destination}",
	"game.sidebar.order.label.cargo_route_remove": "remove {loadType} route from planet {source}",
	"game.sidebar.order.label.ship_class_create": "design ship class {name}",
	"game.sidebar.order.label.ship_class_remove": "remove ship class {name}",
	"game.sidebar.order.label.science_create": "define science {name}",
	"game.sidebar.order.label.science_remove": "remove science {name}",
	"game.sidebar.order.label.ship_group_break": "split group {group} → {quantity} ships into new group",
	"game.sidebar.order.label.ship_group_send": "send group {group} → planet {destination}",
	"game.sidebar.order.label.ship_group_load": "load {cargo} × {quantity} onto group {group}",
	"game.sidebar.order.label.ship_group_unload": "unload × {quantity} from group {group}",
	"game.sidebar.order.label.ship_group_upgrade": "modernize group {group} {tech} → {level}",
	"game.sidebar.order.label.ship_group_dismantle": "dismantle group {group}",
	"game.sidebar.order.label.ship_group_transfer": "transfer group {group} → {acceptor}",
	"game.sidebar.order.label.ship_group_join_fleet": "assign group {group} → fleet {fleet}",
	"game.sidebar.order.label.race_relation": "declare {relation} on {acceptor}",
	"game.sidebar.order.label.race_vote": "give my votes to {acceptor}",
	"game.table.ship_classes.title": "ship classes",
	"game.table.ship_classes.column.name": "name",
	"game.table.ship_classes.column.drive": "drive",
	"game.table.ship_classes.column.armament": "armament",
	"game.table.ship_classes.column.weapons": "weapons",
	"game.table.ship_classes.column.shields": "shields",
	"game.table.ship_classes.column.cargo": "cargo",
	"game.table.ship_classes.column.actions": "actions",
	"game.table.ship_classes.empty": "no ship classes designed yet",
	"game.table.ship_classes.filter.placeholder": "filter by name",
	"game.table.ship_classes.action.new": "+ new ship class",
	"game.table.ship_classes.action.delete": "delete",
	"game.table.ship_classes.loading": "loading ship classes…",
	"game.designer.ship_class.title.new": "design new ship class",
	"game.designer.ship_class.title.view": "ship class {name}",
	"game.designer.ship_class.field.name": "name",
	"game.designer.ship_class.field.drive": "drive",
	"game.designer.ship_class.field.armament": "armament",
	"game.designer.ship_class.field.weapons": "weapons",
	"game.designer.ship_class.field.shields": "shields",
	"game.designer.ship_class.field.cargo": "cargo",
	"game.designer.ship_class.action.save": "save",
	"game.designer.ship_class.action.cancel": "cancel",
	"game.designer.ship_class.action.delete": "delete",
	"game.designer.ship_class.action.back": "back",
	"game.designer.ship_class.hint.values": "each value is either 0 or ≥ 1; armament is a non-negative integer; armament and weapons are both zero or both nonzero",
	"game.designer.ship_class.read_only_notice": "ship classes are designed once; values cannot be edited after creation",
	"game.designer.ship_class.not_found": "ship class \"{name}\" does not exist",
	"game.designer.ship_class.invalid.empty": "name cannot be empty",
	"game.designer.ship_class.invalid.too_long": "name is too long (30 characters max)",
	"game.designer.ship_class.invalid.starts_with_special": "name cannot start with a special character",
	"game.designer.ship_class.invalid.ends_with_special": "name cannot end with a special character",
	"game.designer.ship_class.invalid.consecutive_specials": "too many special characters in a row",
	"game.designer.ship_class.invalid.whitespace": "name cannot contain spaces",
	"game.designer.ship_class.invalid.disallowed_character": "name contains disallowed characters",
	"game.designer.ship_class.invalid.duplicate_name": "a ship class with this name already exists",
	"game.designer.ship_class.invalid.drive_value": "drive must be 0 or ≥ 1",
	"game.designer.ship_class.invalid.armament_value": "armament must be 0 or a positive integer",
	"game.designer.ship_class.invalid.armament_not_integer": "armament must be an integer",
	"game.designer.ship_class.invalid.weapons_value": "weapons must be 0 or ≥ 1",
	"game.designer.ship_class.invalid.shields_value": "shields must be 0 or ≥ 1",
	"game.designer.ship_class.invalid.cargo_value": "cargo must be 0 or ≥ 1",
	"game.designer.ship_class.invalid.armament_weapons_pair": "armament and weapons must be both zero or both nonzero",
	"game.designer.ship_class.invalid.all_zero": "at least one value must be nonzero",
	"game.designer.ship_class.preview.title": "preview at your tech levels",
	"game.designer.ship_class.preview.mass": "mass",
	"game.designer.ship_class.preview.full_load_mass": "full-load mass",
	"game.designer.ship_class.preview.max_speed": "max speed (ly/turn)",
	"game.designer.ship_class.preview.range": "range at full load (ly/turn)",
	"game.designer.ship_class.preview.cargo_capacity": "cargo capacity per ship",
	"game.designer.ship_class.preview.unavailable": "—",

	"game.table.sciences.title": "sciences",
	"game.table.sciences.column.name": "name",
	"game.table.sciences.column.drive": "drive %",
	"game.table.sciences.column.weapons": "weapons %",
	"game.table.sciences.column.shields": "shields %",
	"game.table.sciences.column.cargo": "cargo %",
	"game.table.sciences.column.actions": "actions",
	"game.table.sciences.empty": "no sciences defined yet",
	"game.table.sciences.filter.placeholder": "filter by name",
	"game.table.sciences.action.new": "+ new science",
	"game.table.sciences.action.delete": "delete",
	"game.table.sciences.loading": "loading sciences…",
	"game.designer.science.title.new": "define new science",
	"game.designer.science.title.view": "science {name}",
	"game.designer.science.field.name": "name",
	"game.designer.science.field.drive": "drive %",
	"game.designer.science.field.weapons": "weapons %",
	"game.designer.science.field.shields": "shields %",
	"game.designer.science.field.cargo": "cargo %",
	"game.designer.science.field.sum": "sum: {value} % (must equal 100)",
	"game.designer.science.action.save": "save",
	"game.designer.science.action.cancel": "cancel",
	"game.designer.science.action.delete": "delete",
	"game.designer.science.action.back": "back",
	"game.designer.science.hint.values": "each value is a percent in [0, 100] with one decimal; the four percentages must sum to exactly 100",
	"game.designer.science.read_only_notice": "sciences are defined once; values cannot be edited after creation",
	"game.designer.science.not_found": "science \"{name}\" does not exist",
	"game.designer.science.invalid.empty": "name cannot be empty",
	"game.designer.science.invalid.too_long": "name is too long (30 characters max)",
	"game.designer.science.invalid.starts_with_special": "name cannot start with a special character",
	"game.designer.science.invalid.ends_with_special": "name cannot end with a special character",
	"game.designer.science.invalid.consecutive_specials": "too many special characters in a row",
	"game.designer.science.invalid.whitespace": "name cannot contain spaces",
	"game.designer.science.invalid.disallowed_character": "name contains disallowed characters",
	"game.designer.science.invalid.duplicate_name": "a science with this name already exists",
	"game.designer.science.invalid.drive_value": "drive % must be in [0, 100]",
	"game.designer.science.invalid.weapons_value": "weapons % must be in [0, 100]",
	"game.designer.science.invalid.shields_value": "shields % must be in [0, 100]",
	"game.designer.science.invalid.cargo_value": "cargo % must be in [0, 100]",
	"game.designer.science.invalid.sum_not_hundred": "the four percentages must sum to exactly 100",

	"game.table.races.title": "races",
	"game.table.races.loading": "loading races…",
	"game.table.races.empty": "no other races known yet",
	"game.table.races.filter.placeholder": "filter by name",
	"game.table.races.column.name": "name",
	"game.table.races.column.drive": "drive %",
	"game.table.races.column.weapons": "weapons %",
	"game.table.races.column.shields": "shields %",
	"game.table.races.column.cargo": "cargo %",
	"game.table.races.column.population": "population",
	"game.table.races.column.industry": "production",
	"game.table.races.column.planets": "planets",
	"game.table.races.column.votes": "votes received",
	"game.table.races.column.relation": "stance",
	"game.table.races.action.war": "WAR",
	"game.table.races.action.peace": "PEACE",
	"game.table.races.votes.mine": "my votes",
	"game.table.races.votes.target": "I vote for",
	"game.table.races.votes.target_placeholder": "— select a race —",
	"game.table.races.note.alliance_server_side": "alliances and the 2/3 victory are tallied by the server at turn cutoff; this table shows only my outgoing vote and the votes each race received in the last tally",

	"game.inspector.ship_group.kind.local": "your group",
	"game.inspector.ship_group.kind.other": "other race group",
	"game.inspector.ship_group.kind.incoming": "incoming group",
	"game.inspector.ship_group.kind.unidentified": "unidentified group",
	"game.inspector.ship_group.field.class": "class",
	"game.inspector.ship_group.field.count": "ships",
	"game.inspector.ship_group.field.drive": "drive",
	"game.inspector.ship_group.field.weapons": "weapons",
	"game.inspector.ship_group.field.shields": "shields",
	"game.inspector.ship_group.field.cargo_tech": "cargo",
	"game.inspector.ship_group.field.mass": "mass",
	"game.inspector.ship_group.field.cargo_load": "cargo aboard",
	"game.inspector.ship_group.field.location": "location",
	"game.inspector.ship_group.field.from": "from",
	"game.inspector.ship_group.field.to": "to",
	"game.inspector.ship_group.field.distance": "distance remaining",
	"game.inspector.ship_group.field.speed": "speed (ly/turn)",
	"game.inspector.ship_group.field.eta": "ETA (turns)",
	"game.inspector.ship_group.field.fleet": "fleet",
	"game.inspector.ship_group.field.state": "state",
	"game.inspector.ship_group.field.coordinates": "coordinates",
	"game.inspector.ship_group.cargo.col": "colonists",
	"game.inspector.ship_group.cargo.cap": "industry",
	"game.inspector.ship_group.cargo.mat": "materials",
	"game.inspector.ship_group.cargo.emp": "empty",
	"game.inspector.ship_group.cargo.none": "none",
	"game.inspector.ship_group.location.in_hyperspace": "in hyperspace",
	"game.inspector.ship_group.fleet.none": "—",
	"game.inspector.ship_group.unidentified_no_data": "no data — only the radar blip is known",

	"game.inspector.ship_group.action.split": "split",
	"game.inspector.ship_group.action.send": "send",
	"game.inspector.ship_group.action.load": "load",
	"game.inspector.ship_group.action.unload": "unload",
	"game.inspector.ship_group.action.modernize": "modernize",
	"game.inspector.ship_group.action.dismantle": "dismantle",
	"game.inspector.ship_group.action.transfer": "transfer",
	"game.inspector.ship_group.action.join_fleet": "join fleet",
	"game.inspector.ship_group.action.confirm": "confirm",
	"game.inspector.ship_group.action.cancel": "cancel",
	"game.inspector.ship_group.action.confirm_destroy": "confirm — colonists die",
	"game.inspector.ship_group.action.disabled.not_in_orbit": "ships are busy ({state}); only orbiting groups accept actions",
	"game.inspector.ship_group.action.disabled.no_reach": "no planets are within drive range",
	"game.inspector.ship_group.action.disabled.no_drive": "this ship class has no drive block",
	"game.inspector.ship_group.action.disabled.no_cargo_block": "this ship class has no cargo block",
	"game.inspector.ship_group.action.disabled.no_planet": "the orbit planet is not visible",
	"game.inspector.ship_group.action.disabled.foreign_planet": "this action is only available on your own or unowned planets",
	"game.inspector.ship_group.action.disabled.empty_cargo": "the group is empty",
	"game.inspector.ship_group.action.disabled.foreign_unload_col": "colonists cannot be unloaded over a foreign planet",
	"game.inspector.ship_group.action.disabled.no_headroom": "the group's tech is already at your race level",
	"game.inspector.ship_group.action.disabled.no_planet_stock": "the planet has no available stock of this cargo",
	"game.inspector.ship_group.action.disabled.full_load": "the group is fully loaded",
	"game.inspector.ship_group.action.disabled.no_other_races": "no other non-extinct races to transfer to",
	"game.inspector.ship_group.action.disabled.unknown_class": "the ship class is missing from the report",
	"game.inspector.ship_group.action.disabled.locked": "an order is already queued for this group; cancel it in the order list to issue a new one",
	"game.inspector.ship_group.action.locked.banner": "an order is already queued for this group: {command}. Cancel it in the order list to issue another action.",
	"game.inspector.ship_group.action.locked.kind.send": "send",
	"game.inspector.ship_group.action.locked.kind.modernize": "modernize",
	"game.inspector.ship_group.action.locked.kind.dismantle": "dismantle",
	"game.inspector.ship_group.action.locked.kind.transfer": "transfer",
	"game.inspector.ship_group.action.field.ships": "ships ({max} total)",
	"game.inspector.ship_group.action.field.cargo": "cargo type",
	"game.inspector.ship_group.action.field.quantity": "quantity",
	"game.inspector.ship_group.action.field.level": "tech level",
	"game.inspector.ship_group.action.field.tech": "tech",
	"game.inspector.ship_group.action.field.acceptor": "acceptor",
	"game.inspector.ship_group.action.field.fleet": "fleet name",
	"game.inspector.ship_group.action.field.destination": "destination planet",
	"game.inspector.ship_group.action.tech.all": "all blocks",
	"game.inspector.ship_group.action.tech.drive": "drive",
	"game.inspector.ship_group.action.tech.weapons": "weapons",
	"game.inspector.ship_group.action.tech.shields": "shields",
	"game.inspector.ship_group.action.tech.cargo": "cargo",
	"game.inspector.ship_group.action.send.pick_prompt": "click a planet on the map (Esc to cancel)",
	"game.inspector.ship_group.action.modernize.cost": "estimated cost: {cost}",
	"game.inspector.ship_group.action.modernize.cost_unavailable": "cost preview unavailable",
	"game.inspector.ship_group.action.dismantle.warning": "the group is over a foreign planet with colonists aboard — they will die",
	"game.inspector.ship_group.action.fleet.create_new": "+ new fleet",
	"game.inspector.ship_group.action.invalid.ship_count": "ships must be in the range 1…{max}",
	"game.inspector.ship_group.action.invalid.quantity": "quantity must be greater than zero",
	"game.inspector.ship_group.action.invalid.level": "level must be in ({current}, {max}]",
	"game.inspector.ship_group.action.invalid.fleet_name": "fleet name does not match the entity-name rules",

	"game.inspector.planet.ship_groups.title": "stationed ship groups",
	"game.inspector.planet.ship_groups.row.count": "{count} ships",
	"game.inspector.planet.ship_groups.row.mass": "mass {mass}",
	"game.inspector.planet.ship_groups.race.unknown": "unknown",
	"game.inspector.planet.ship_groups.race.foreign": "foreign",

	"game.report.loading": "loading report…",
	"game.report.back_to_map": "back to map",
	"game.report.toc.title": "sections",
	"game.report.toc.mobile_label": "jump to section",
	"game.report.section.galaxy_summary.title": "galaxy summary",
	"game.report.section.galaxy_summary.field.turn": "turn",
	"game.report.section.galaxy_summary.field.size": "map size",
	"game.report.section.galaxy_summary.field.planets": "planet count",
	"game.report.section.galaxy_summary.field.race": "your race",
	"game.report.section.votes.title": "votes",
	"game.report.section.votes.mine": "my votes",
	"game.report.section.votes.target": "I vote for",
	"game.report.section.votes.target_none": "(no recipient yet)",
	"game.report.section.votes.received_header": "votes received last tally",
	"game.report.section.votes.column.race": "race",
	"game.report.section.votes.column.votes": "votes received",
	"game.report.section.votes.empty": "no votes cast yet",
	"game.report.section.player_status.title": "player status",
	"game.report.section.player_status.column.name": "name",
	"game.report.section.player_status.column.drive": "drive %",
	"game.report.section.player_status.column.weapons": "weapons %",
	"game.report.section.player_status.column.shields": "shields %",
	"game.report.section.player_status.column.cargo": "cargo %",
	"game.report.section.player_status.column.population": "population",
	"game.report.section.player_status.column.industry": "production",
	"game.report.section.player_status.column.planets": "planets",
	"game.report.section.player_status.column.votes": "votes received",
	"game.report.section.player_status.local_marker": "you",
	"game.report.section.player_status.extinct_marker": "RIP",
	"game.report.section.my_sciences.title": "my sciences",
	"game.report.section.my_sciences.column.name": "name",
	"game.report.section.my_sciences.column.drive": "drive %",
	"game.report.section.my_sciences.column.weapons": "weapons %",
	"game.report.section.my_sciences.column.shields": "shields %",
	"game.report.section.my_sciences.column.cargo": "cargo %",
	"game.report.section.my_sciences.empty": "no sciences defined yet",
	"game.report.section.foreign_sciences.title": "foreign sciences",
	"game.report.section.foreign_sciences.race_header": "{race} sciences",
	"game.report.section.foreign_sciences.empty": "no foreign sciences observed yet",
	"game.report.section.my_ship_classes.title": "my ship classes",
	"game.report.section.my_ship_classes.column.name": "name",
	"game.report.section.my_ship_classes.column.drive": "drive",
	"game.report.section.my_ship_classes.column.armament": "armament",
	"game.report.section.my_ship_classes.column.weapons": "weapons",
	"game.report.section.my_ship_classes.column.shields": "shields",
	"game.report.section.my_ship_classes.column.cargo": "cargo",
	"game.report.section.my_ship_classes.empty": "no ship classes designed yet",
	"game.report.section.foreign_ship_classes.title": "foreign ship classes",
	"game.report.section.foreign_ship_classes.race_header": "{race} ship classes",
	"game.report.section.foreign_ship_classes.column.mass": "mass",
	"game.report.section.foreign_ship_classes.empty": "no foreign ship classes observed yet",
	"game.report.section.battles.title": "battles",
	"game.report.section.battles.empty": "no battles last turn",
	"game.report.section.battles.id_label": "battle",
	"game.battle.title": "battle",
	"game.battle.header_title": "Battle on planet {planet_name} (#{planet_number})",
	"game.battle.loading": "loading battle…",
	"game.battle.not_found": "battle not found",
	"game.battle.back_to_report": "back to report",
	"game.battle.back_to_map": "back to map",
	"game.battle.controls.play": "play",
	"game.battle.controls.pause": "pause",
	"game.battle.controls.step_forward": "step forward",
	"game.battle.controls.step_backward": "step back",
	"game.battle.controls.rewind": "rewind to start",
	"game.battle.controls.speed_label": "speed",
	"game.battle.controls.speed_1x": "1x",
	"game.battle.controls.speed_2x": "2x",
	"game.battle.controls.speed_4x": "4x",
	"game.battle.controls.speed_6x": "6x",
	"game.battle.controls.scrub": "scrub battle timeline",
	"game.battle.controls.log_toggle": "Log",
	"game.battle.log.destroyed": "{attacker_race}'s {attacker_class} destroyed {defender_race}'s {defender_class}",
	"game.battle.log.shielded": "{attacker_race}'s {attacker_class} hit {defender_race}'s {defender_class}, shields held",
	"game.battle.accessibility.protocol_heading": "battle log",
	"game.report.section.bombings.title": "bombings",
	"game.report.section.bombings.empty": "no bombings last turn",
	"game.report.section.bombings.column.planet": "planet",
	"game.report.section.bombings.column.owner": "owner",
	"game.report.section.bombings.column.attacker": "attacker",
	"game.report.section.bombings.column.production": "production",
	"game.report.section.bombings.column.industry": "industry",
	"game.report.section.bombings.column.population": "population",
	"game.report.section.bombings.column.colonists": "colonists",
	"game.report.section.bombings.column.industry_stockpile": "industry stockpile ($)",
	"game.report.section.bombings.column.materials_stockpile": "materials stockpile (M)",
	"game.report.section.bombings.column.attack_power": "attack power",
	"game.report.section.bombings.wiped": "wiped",
	"game.report.section.approaching_groups.title": "approaching groups",
	"game.report.section.approaching_groups.empty": "no approaching groups",
	"game.report.section.approaching_groups.column.from": "from",
	"game.report.section.approaching_groups.column.to": "to",
	"game.report.section.approaching_groups.column.distance": "distance",
	"game.report.section.approaching_groups.column.speed": "speed",
	"game.report.section.approaching_groups.column.mass": "mass",
	"game.report.section.my_planets.title": "my planets",
	"game.report.section.my_planets.empty": "no planets owned yet",
	"game.report.section.my_planets.column.number": "#",
	"game.report.section.my_planets.column.name": "name",
	"game.report.section.my_planets.column.coordinates": "x, y",
	"game.report.section.my_planets.column.size": "size",
	"game.report.section.my_planets.column.resources": "resources",
	"game.report.section.my_planets.column.population": "population",
	"game.report.section.my_planets.column.industry": "production",
	"game.report.section.my_planets.column.industry_stockpile": "$",
	"game.report.section.my_planets.column.materials_stockpile": "M",
	"game.report.section.my_planets.column.colonists": "colonists",
	"game.report.section.my_planets.column.production": "current production",
	"game.report.section.my_planets.column.free_industry": "free",
	"game.report.section.ships_in_production.title": "ships in production",
	"game.report.section.ships_in_production.empty": "no ships in production",
	"game.report.section.ships_in_production.column.planet": "planet",
	"game.report.section.ships_in_production.column.class": "class",
	"game.report.section.ships_in_production.column.cost": "cost",
	"game.report.section.ships_in_production.column.prod_used": "invested",
	"game.report.section.ships_in_production.column.percent": "percent",
	"game.report.section.ships_in_production.column.free": "free industry",
	"game.report.section.cargo_routes.title": "cargo routes",
	"game.report.section.cargo_routes.empty": "no cargo routes set",
	"game.report.section.cargo_routes.column.source": "source",
	"game.report.section.cargo_routes.column.load": "load type",
	"game.report.section.cargo_routes.column.destination": "destination",
	"game.report.section.foreign_planets.title": "foreign planets",
	"game.report.section.foreign_planets.empty": "no foreign planets observed",
	"game.report.section.foreign_planets.column.owner": "owner",
	"game.report.section.uninhabited_planets.title": "uninhabited planets",
	"game.report.section.uninhabited_planets.empty": "no uninhabited planets observed",
	"game.report.section.unknown_planets.title": "unknown planets",
	"game.report.section.unknown_planets.empty": "no unknown planets",
	"game.report.section.my_fleets.title": "my fleets",
	"game.report.section.my_fleets.empty": "no fleets created yet",
	"game.report.section.my_fleets.column.name": "name",
	"game.report.section.my_fleets.column.groups": "groups",
	"game.report.section.my_fleets.column.state": "state",
	"game.report.section.my_fleets.column.destination": "destination",
	"game.report.section.my_fleets.column.origin": "origin",
	"game.report.section.my_fleets.column.range": "range",
	"game.report.section.my_fleets.column.speed": "speed",
	"game.report.section.my_ship_groups.title": "my ship groups",
	"game.report.section.my_ship_groups.empty": "no ship groups yet",
	"game.report.section.my_ship_groups.column.id": "id",
	"game.report.section.my_ship_groups.column.class": "class",
	"game.report.section.my_ship_groups.column.count": "count",
	"game.report.section.my_ship_groups.column.cargo": "cargo",
	"game.report.section.my_ship_groups.column.state": "state",
	"game.report.section.my_ship_groups.column.destination": "destination",
	"game.report.section.my_ship_groups.column.origin": "origin",
	"game.report.section.my_ship_groups.column.range": "range",
	"game.report.section.my_ship_groups.column.speed": "speed",
	"game.report.section.my_ship_groups.column.mass": "mass",
	"game.report.section.my_ship_groups.column.fleet": "fleet",
	"game.report.section.foreign_ship_groups.title": "foreign ship groups",
	"game.report.section.foreign_ship_groups.empty": "no foreign ship groups observed",
	"game.report.section.unidentified_groups.title": "unidentified groups",
	"game.report.section.unidentified_groups.empty": "no unidentified groups",
	"game.report.section.unidentified_groups.column.x": "x",
	"game.report.section.unidentified_groups.column.y": "y",
} as const;

export default en;
