// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package order

import (
	flatbuffers "github.com/google/flatbuffers/go"

	common "galaxy/schema/fbs/common"
)

type UserGamesCommand struct {
	_tab flatbuffers.Table
}

func GetRootAsUserGamesCommand(buf []byte, offset flatbuffers.UOffsetT) *UserGamesCommand {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &UserGamesCommand{}
	x.Init(buf, n+offset)
	return x
}

func FinishUserGamesCommandBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsUserGamesCommand(buf []byte, offset flatbuffers.UOffsetT) *UserGamesCommand {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &UserGamesCommand{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedUserGamesCommandBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *UserGamesCommand) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *UserGamesCommand) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *UserGamesCommand) GameId(obj *common.UUID) *common.UUID {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		x := o + rcv._tab.Pos
		if obj == nil {
			obj = new(common.UUID)
		}
		obj.Init(rcv._tab.Bytes, x)
		return obj
	}
	return nil
}

func (rcv *UserGamesCommand) Commands(obj *CommandItem, j int) bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		x := rcv._tab.Vector(o)
		x += flatbuffers.UOffsetT(j) * 4
		x = rcv._tab.Indirect(x)
		obj.Init(rcv._tab.Bytes, x)
		return true
	}
	return false
}

func (rcv *UserGamesCommand) CommandsLength() int {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.VectorLen(o)
	}
	return 0
}

func UserGamesCommandStart(builder *flatbuffers.Builder) {
	builder.StartObject(2)
}
func UserGamesCommandAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
	builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func UserGamesCommandAddCommands(builder *flatbuffers.Builder, commands flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(commands), 0)
}
func UserGamesCommandStartCommandsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
	return builder.StartVector(4, numElems, 4)
}
func UserGamesCommandEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
