// Component tests for the in-game shell header. The header composes
// the identity strip (`<race> @ <game>`, falling back to `?` while
// the lobby / report calls are in flight), the Phase 26 turn
// navigator (`← turn N →` with a popover of every turn), the
// view-menu, and the in-game ephemeral light/dark theme toggle (F8-05
// replaced the previous account-menu — language picker and logout
// now live in the lobby). The tests assert the visible copy, that
// every view-menu entry switches the active in-game view via
// `activeView.select(...)`, and that the theme toggle flips the
// in-memory `theme.override` channel.

import "@testing-library/jest-dom/vitest";
import { fireEvent, render } from "@testing-library/svelte";
import {
	afterEach,
	beforeEach,
	describe,
	expect,
	test,
	vi,
} from "vitest";

import { i18n } from "../src/lib/i18n/index.svelte";
import { theme } from "../src/lib/theme/theme.svelte";
import Header from "../src/lib/header/header.svelte";
import {
	GAME_STATE_CONTEXT_KEY,
	GameStateStore,
} from "../src/lib/game-state.svelte";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";

function withGameState(opts: {
	gameName?: string;
	race?: string;
	turn?: number;
} = {}): Map<unknown, unknown> {
	const store = new GameStateStore();
	store.gameName = opts.gameName ?? "";
	if (opts.race !== undefined || opts.turn !== undefined) {
		store.report = {
			turn: opts.turn ?? 0,
			mapWidth: 1000,
			mapHeight: 1000,
			planetCount: 0,
			planets: [],
			race: opts.race ?? "",
			localShipClass: [],
			routes: [],
			localPlayerDrive: 0,
			localPlayerWeapons: 0,
			localPlayerShields: 0,
			localPlayerCargo: 0,
			...EMPTY_SHIP_GROUPS,
		};
		store.currentTurn = opts.turn ?? 0;
		store.viewedTurn = opts.turn ?? 0;
		store.status = "ready";
	}
	return new Map<unknown, unknown>([[GAME_STATE_CONTEXT_KEY, store]]);
}

// The view-menu switches the active in-game view through
// `activeView.select(...)`, and the header's return-to-lobby button
// leaves the game through `appScreen.go("lobby")`; both internally
// call SvelteKit `pushState`. Mock the whole nav module so the spies
// capture the transitions and no real history mutation runs in JSDOM.
const activeViewSelectSpy = vi.fn();
const appScreenGoSpy = vi.fn();
vi.mock("$lib/app-nav.svelte", () => ({
	activeView: { select: (...args: unknown[]) => activeViewSelectSpy(...args) },
	appScreen: { go: (...args: unknown[]) => appScreenGoSpy(...args) },
}));

beforeEach(() => {
	i18n.resetForTests("en");
	activeViewSelectSpy.mockReset();
	appScreenGoSpy.mockReset();
	theme.clearOverride();
});

afterEach(() => {
	theme.clearOverride();
	vi.restoreAllMocks();
});

describe("game-shell header", () => {
	test("renders fall-back placeholders before the lobby / report data lands", () => {
		const onToggleSidebar = vi.fn();
		const ui = render(Header, {
			props: { sidebarOpen: false, onToggleSidebar },
			context: withGameState(),
		});
		expect(ui.getByTestId("game-shell-identity")).toHaveTextContent(
			"? @ ?",
		);
		expect(ui.getByTestId("turn-navigator-trigger")).toHaveTextContent(
			"turn ?",
		);
		expect(ui.getByTestId("view-menu-trigger")).toBeInTheDocument();
		expect(ui.getByTestId("game-mode-theme-toggle")).toBeInTheDocument();
	});

	test("renders the live race / game / turn from GameStateStore", () => {
		const ui = render(Header, {
			props: { sidebarOpen: false, onToggleSidebar: () => {} },
			context: withGameState({
				gameName: "Phase 14",
				race: "Federation",
				turn: 7,
			}),
		});
		expect(ui.getByTestId("game-shell-identity")).toHaveTextContent(
			"Federation @ Phase 14",
		);
		expect(ui.getByTestId("turn-navigator-trigger")).toHaveTextContent(
			"turn 7",
		);
	});

	test("partial data still falls back gracefully (race known, game unknown)", () => {
		const ui = render(Header, {
			props: { sidebarOpen: false, onToggleSidebar: () => {} },
			context: withGameState({ race: "Federation", turn: 3 }),
		});
		expect(ui.getByTestId("game-shell-identity")).toHaveTextContent(
			"Federation @ ?",
		);
		expect(ui.getByTestId("turn-navigator-trigger")).toHaveTextContent(
			"turn 3",
		);
	});

	test("clicking the sidebar toggle invokes the prop callback", async () => {
		const onToggleSidebar = vi.fn();
		const ui = render(Header, {
			props: { sidebarOpen: false, onToggleSidebar },
		});
		await fireEvent.click(ui.getByTestId("sidebar-toggle"));
		expect(onToggleSidebar).toHaveBeenCalledTimes(1);
	});

	test("view-menu switches the active view for every IA destination", async () => {
		const ui = render(Header, {
			props: { sidebarOpen: false, onToggleSidebar: () => {} },
		});

		const destinations: Array<[string, string]> = [
			["view-menu-item-map", "map"],
			["view-menu-item-report", "report"],
			["view-menu-item-mail", "mail"],
			["view-menu-item-designer-science", "designer-science"],
		];

		for (const [testId, view] of destinations) {
			await fireEvent.click(ui.getByTestId("view-menu-trigger"));
			await fireEvent.click(ui.getByTestId(testId));
			expect(activeViewSelectSpy).toHaveBeenLastCalledWith(view, {});
		}
	});

	test("view-menu Tables sub-list switches to every entity", async () => {
		const ui = render(Header, {
			props: { sidebarOpen: false, onToggleSidebar: () => {} },
		});
		const tableEntities: Array<[string, string]> = [
			["view-menu-item-table-planets", "planets"],
			["view-menu-item-table-ship-classes", "ship-classes"],
			["view-menu-item-table-ship-groups", "ship-groups"],
			["view-menu-item-table-fleets", "fleets"],
			["view-menu-item-table-sciences", "sciences"],
			["view-menu-item-table-races", "races"],
			["view-menu-item-table-battles", "battles"],
		];
		for (const [testId, entity] of tableEntities) {
			await fireEvent.click(ui.getByTestId("view-menu-trigger"));
			// Open the Tables sub-disclosure each iteration; the menu
			// closes on every navigation.
			const summary = ui
				.getByTestId("view-menu-tables")
				.querySelector("summary");
			if (summary !== null) {
				await fireEvent.click(summary);
			}
			await fireEvent.click(ui.getByTestId(testId));
			expect(activeViewSelectSpy).toHaveBeenLastCalledWith("table", {
				tableEntity: entity,
			});
		}
	});

	test("return-to-lobby button leaves the game for the lobby screen", async () => {
		const ui = render(Header, {
			props: { sidebarOpen: false, onToggleSidebar: () => {} },
		});
		await fireEvent.click(ui.getByTestId("return-to-lobby"));
		expect(appScreenGoSpy).toHaveBeenCalledWith("lobby");
	});

	test("theme toggle flips theme.override between light and dark", async () => {
		const ui = render(Header, {
			props: { sidebarOpen: false, onToggleSidebar: () => {} },
		});
		const toggle = ui.getByTestId("game-mode-theme-toggle");
		const initialResolved = theme.resolved;
		const opposite = initialResolved === "light" ? "dark" : "light";
		await fireEvent.click(toggle);
		expect(theme.override).toBe(opposite);
		expect(theme.resolved).toBe(opposite);
		await fireEvent.click(toggle);
		expect(theme.override).toBe(initialResolved);
		expect(theme.resolved).toBe(initialResolved);
	});
});
