// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package diplomail

import (
	flatbuffers "github.com/google/flatbuffers/go"

	common "galaxy/schema/fbs/common"
)

type SendRequest struct {
	_tab flatbuffers.Table
}

func GetRootAsSendRequest(buf []byte, offset flatbuffers.UOffsetT) *SendRequest {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &SendRequest{}
	x.Init(buf, n+offset)
	return x
}

func FinishSendRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsSendRequest(buf []byte, offset flatbuffers.UOffsetT) *SendRequest {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &SendRequest{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedSendRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *SendRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *SendRequest) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *SendRequest) GameId(obj *common.UUID) *common.UUID {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		x := o + rcv._tab.Pos
		if obj == nil {
			obj = new(common.UUID)
		}
		obj.Init(rcv._tab.Bytes, x)
		return obj
	}
	return nil
}

func (rcv *SendRequest) RecipientUserId() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *SendRequest) RecipientRaceName() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *SendRequest) Subject() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *SendRequest) Body() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func SendRequestStart(builder *flatbuffers.Builder) {
	builder.StartObject(5)
}
func SendRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
	builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func SendRequestAddRecipientUserId(builder *flatbuffers.Builder, recipientUserId flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(recipientUserId), 0)
}
func SendRequestAddRecipientRaceName(builder *flatbuffers.Builder, recipientRaceName flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(recipientRaceName), 0)
}
func SendRequestAddSubject(builder *flatbuffers.Builder, subject flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(subject), 0)
}
func SendRequestAddBody(builder *flatbuffers.Builder, body flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(body), 0)
}
func SendRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
