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deploy-prod.yaml
dev-deploy.yaml
fbs-codegen.yaml
go-unit.yaml
integration.yaml
prod-build.yaml
site-build.yaml
ui-test.yaml
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fix(game): release a banished race's assets during turn generation
go-unit.yaml #587
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3b1c52cd02
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#80
2026-05-31 07:07:36 +00:00
2m2s
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fix(game): release a banished race's assets during turn generation
go-unit.yaml #586
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feature/game-banish-wipe
2026-05-31 07:05:02 +00:00
1m57s
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Merge pull request 'fix(game): bomb in descending power order, collapse industry on wipe' (
#79
) from feature/game-bombing-order into development
integration.yaml #585
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development
2026-05-31 07:02:18 +00:00
1m43s
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Merge pull request 'fix(game): bomb in descending power order, collapse industry on wipe' (
#79
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go-unit.yaml #584
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development
2026-05-31 07:01:58 +00:00
2m11s
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Merge pull request 'fix(game): bomb in descending power order, collapse industry on wipe' (
#79
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dev-deploy.yaml #583
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200236369f
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development
2026-05-31 07:00:35 +00:00
48s
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fix(game): bomb in descending power order, collapse industry on wipe
integration.yaml #582
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a01f39e4a7
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#79
2026-05-31 06:52:02 +00:00
1m46s
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fix(game): bomb in descending power order, collapse industry on wipe
go-unit.yaml #581
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a01f39e4a7
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#79
2026-05-31 06:52:18 +00:00
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fix(game): bomb in descending power order, collapse industry on wipe
go-unit.yaml #580
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a01f39e4a7
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feature/game-bombing-order
2026-05-31 06:49:47 +00:00
1m57s
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Merge pull request 'fix(game): gate group visibility by visibility range, report battle classes' (
#78
) from feature/game-visibility-report into development
integration.yaml #579
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6c00a24577
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development
2026-05-31 06:45:20 +00:00
1m41s
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Merge pull request 'fix(game): gate group visibility by visibility range, report battle classes' (
#78
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go-unit.yaml #578
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development
2026-05-31 06:44:59 +00:00
2m8s
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Merge pull request 'fix(game): gate group visibility by visibility range, report battle classes' (
#78
) from feature/game-visibility-report into development
dev-deploy.yaml #577
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development
2026-05-31 06:43:39 +00:00
48s
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fix(game): gate group visibility by visibility range, report battle classes
integration.yaml #576
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6ec1098f15
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#78
2026-05-31 06:40:54 +00:00
1m49s
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fix(game): gate group visibility by visibility range, report battle classes
go-unit.yaml #575
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6ec1098f15
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#78
2026-05-31 06:41:11 +00:00
2m6s
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fix(game): gate group visibility by visibility range, report battle classes
go-unit.yaml #574
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6ec1098f15
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feature/game-visibility-report
2026-05-31 06:38:30 +00:00
1m55s
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Merge pull request 'fix(game): fight before departure and reorder the turn sequence' (
#77
) from feature/game-turn-order-departures into development
integration.yaml #573
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f877a199c2
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development
2026-05-31 06:31:39 +00:00
1m42s
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Merge pull request 'fix(game): fight before departure and reorder the turn sequence' (
#77
) from feature/game-turn-order-departures into development
go-unit.yaml #572
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f877a199c2
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development
2026-05-31 06:32:18 +00:00
3m9s
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Merge pull request 'fix(game): fight before departure and reorder the turn sequence' (
#77
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dev-deploy.yaml #571
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f877a199c2
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development
2026-05-31 06:29:57 +00:00
48s
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fix(game): charge a ship upgrade against production only once
integration.yaml #570
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53b3cafbc4
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#77
2026-05-31 06:28:38 +00:00
1m41s
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fix(game): charge a ship upgrade against production only once
go-unit.yaml #569
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53b3cafbc4
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#77
2026-05-31 06:27:00 +00:00
2m10s
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fix(game): charge a ship upgrade against production only once
go-unit.yaml #568
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53b3cafbc4
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feature/game-turn-order-departures
2026-05-31 06:26:57 +00:00
2m7s
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fix(game): fight before departure and reorder the turn sequence
integration.yaml #567
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b4abf90ec5
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#77
2026-05-30 22:30:09 +00:00
1m50s
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fix(game): fight before departure and reorder the turn sequence
go-unit.yaml #566
:
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b4abf90ec5
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#77
2026-05-30 22:30:24 +00:00
2m5s
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fix(game): fight before departure and reorder the turn sequence
go-unit.yaml #565
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b4abf90ec5
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feature/game-turn-order-departures
2026-05-30 22:27:46 +00:00
1m58s
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Merge pull request 'fix(game): resolve battles ship by ship, matching the combat rules' (
#76
) from feature/game-combat-correctness into development
integration.yaml #564
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5e86ca9999
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development
2026-05-30 22:09:21 +00:00
1m46s
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Merge pull request 'fix(game): resolve battles ship by ship, matching the combat rules' (
#76
) from feature/game-combat-correctness into development
go-unit.yaml #563
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Commit
5e86ca9999
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development
2026-05-30 22:08:51 +00:00
2m3s
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Merge pull request 'fix(game): resolve battles ship by ship, matching the combat rules' (
#76
) from feature/game-combat-correctness into development
dev-deploy.yaml #562
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5e86ca9999
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development
2026-05-30 22:07:35 +00:00
47s
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fix(game): resolve battles ship by ship, matching the combat rules
integration.yaml #561
:
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cc67364113
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#76
2026-05-30 22:02:10 +00:00
1m48s
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fix(game): resolve battles ship by ship, matching the combat rules
go-unit.yaml #560
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cc67364113
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#76
2026-05-30 22:02:22 +00:00
2m0s
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fix(game): resolve battles ship by ship, matching the combat rules
go-unit.yaml #559
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cc67364113
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feature/game-combat-correctness
2026-05-30 21:59:30 +00:00
2m2s
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Merge pull request 'chore(cleanup): purge /command residuals — fakeEngine, canon golden, openapi' (
#75
) from feature/post-command-cleanup into development
ui-test.yaml #558
:
Commit
97b5535c02
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development
2026-05-30 18:00:19 +00:00
3m20s
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