# 15 Puzzle game with Go 🚀 [Play in Telegram](https://t.me/puzzle_15_bot?startapp). Game has [simple rules](https://en.wikipedia.org/wiki/15_puzzle). ## Description The intentions of the project is to create a simple proof-of-concept demonstrating that a [Telegram Mini App](https://core.telegram.org/bots/webapps) can be developed with Go and [WebAssembly](https://go.dev/wiki/WebAssembly). ✨ Graphics are made with [Ebitengine](https://github.com/hajimehoshi/ebiten). Basic "features" include: a splash screen, game move sound, a switchable silent mode without moves count, a players' rating table, a congratulations screen for achieving 1st place, a pin-code protected game statistics screen, and backend API requests secured through [data validation](https://core.telegram.org/bots/webapps#validating-data-received-via-the-mini-app). ## Running game Local gameplay can be initiated using the following command: ```shell go run ./cmd/ui ``` A fully functional Mini App requires a web server. You can use [`Dockerfile`](Dockerfile) to build a Docker Image containing all necessary artifacts: the server binary, the WebAssemply (wasm) binary, and html page. Certain environment variables should be set for the server to start: | Env | Description | | - | - | | **`BOT_TOKEN`** | Telegram Bot [API Token](https://core.telegram.org/bots/tutorial). | | **`DATA_FILE`** | Path to the file where games data will be stored. | | **`ACCESS_CODE`** | Pin-code to access the Statistics Screen. | | **`PROJECT_LINK`** | URL to the project's source code. | | `SERVER_PORT` | Port for the server to listen for API requests, defaulting to `8080` if not set. | | `CONTEXT_ROOT` | Server requests URI root path, defaulting to `/` if not set. | | `STATIC_DIR` | Directory where static files are located, defaulting to the current directory if not set. | ## Deployment The repository ships a [Gitea Actions](https://docs.gitea.com/usage/actions/overview) workflow ([`.gitea/workflows/ci.yaml`](.gitea/workflows/ci.yaml)) that runs the server test suite on every pull request to `master`, and on every push to `master` additionally rebuilds the Docker image and (re)deploys the container on the host Docker daemon through [`deploy/docker-compose.yml`](deploy/docker-compose.yml). The deploy job runs in host mode: it builds the image locally (no registry) and recreates the `15-puzzle` container attached to the external `edge` Docker network, so a host reverse proxy can route to `15-puzzle:8080`. ### Required Actions secrets and variables Configure these under the repository's *Settings → Actions*: | Kind | Name | Example / note | | - | - | - | | Secret | `BOT_TOKEN` | Telegram Bot API token. | | Secret | `ACCESS_CODE` | Pin-code for the Statistics Screen. | | Variable | `PROJECT_LINK` | URL to the project's source code. | | Variable | `DATA_FILE` | `/data/data.json` (lives on the persistent volume). | | Variable | `SERVER_PORT` | `8080`. | | Variable | `CONTEXT_ROOT` | `/`. | `STATIC_DIR` is intentionally left unset: the static assets (HTML, `game.wasm`, `wasm_exec.js`) are baked into the image and served from the working directory. ### Persistence Game data is stored on the named Docker volume `15-puzzle-data` mounted at `/data`, so player ratings survive container recreation. The image creates `/data` owned by the unprivileged `app` user so the volume is writable. ## Credits - [Ebitengine](https://github.com/hajimehoshi/ebiten) game engine by Hajime Hoshi. - Font by [VileR](http://int10h.org) and [fly_indiz](http://old-dos.ru/index.php?page=files&mode=files&do=show&id=102798). - ASCII Gopher by [gheimifurt](https://www.reddit.com/r/golang/comments/xdxb9a/gopher_ascii_art_for_bashrc/).