This commit is contained in:
Ilia Denisov
2025-09-03 18:43:28 +03:00
commit 31957206b8
40 changed files with 2947 additions and 0 deletions
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# Retro VGA Font
Credits:
- [VileR](http://int10h.org/).
- [fly_indiz](http://old-dos.ru/index.php?page=files&mode=files&do=show&id=102798).
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▐▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▌
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▐▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▌
▐ ▌
▐ ▌
▐ ▌
▐ ▌
▐ ▌
▐ ▌
▐ ▌
▐ ▌
▐ ▌
▐ ▌
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▐▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▌
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( )
O O
oO Oo
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´.-::::::-.´
.:-::::::::::::::-:.
´_:: ::_´
.: :.
´:: ::.
´::::::: :::::::´
.::::::::::::::::.
::::::::::::::::
-::::::::::::::::-
´::::::::::::::::´
.::::::::::::::.
:::::::
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..
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: :: :
( ^ :: ^ )
: :
UU
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┌─────────────────────────────┐
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ │
│ -> │
└─────────────────────────────┘
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package puzzle
import (
"bytes"
_ "embed"
"encoding/hex"
"fmt"
"image"
"image/color"
"log/slog"
"math"
"strings"
"sync/atomic"
"time"
"unicode/utf8"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/audio/mp3"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
)
const (
puzzleTileSymW = 7
puzzleTileSymH = 3
puzzleSymW = 9
puzzleSymH = 16
puzzleSymX = 31
puzzleSymY = 16
puzzlePixX = puzzleSymX * puzzleSymW
puzzlePixY = puzzleSymY * puzzleSymH
logLineH = 18
)
var (
//go:embed assets/fonts/font9x16.ttf
DosFont []byte
//go:embed assets/audio/click.mp3
Click_mp3 []byte
//go:embed assets/text/game_field.txt
playFieldTemplate string
//go:embed assets/text/splash_screen.txt
splashScreenTemplate string
//go:embed assets/text/gopher_cyan.txt
gopherCyan string
//go:embed assets/text/gopher_white.txt
gopherWhite string
//go:embed assets/text/gopher_beige.txt
gopherBeige string
//go:embed assets/text/gopher_gray.txt
gopherGray string
defaultBgColor = color.Black
)
type screen int
const (
screenGame screen = iota
screenForm
screenSplash
screenDebug
)
type ticker int
const (
ticker1Hz ticker = iota
ticker2Hz
ticker4Hz
ticker10Hz
ticker25Hz
)
type actionResult int
const (
resultNone actionResult = iota
resultSwitchGame
resultSwitchForm
resultSwitchDebug
)
type Audio interface {
PlaySound()
}
type Screen interface {
Fill(rect image.Rectangle, clr color.Color)
Print(txt string, coord image.Point, clr color.Color)
PrintDebug(msg string, line int)
}
type Handler interface {
Draw(Screen)
Tick(ticker)
Interact(Audio, int, int, time.Duration) actionResult
SetLang(langCode)
Activate()
}
type Controller struct {
screen image.Rectangle
bgColor color.Color
scr *ebiten.Image
font *text.GoTextFaceSource
activeState atomic.Bool
activeScreen screen
screens map[screen]Handler
debugFn func(string)
btnPressed time.Time
touchTapped map[ebiten.TouchID]time.Time
OnGameStart func()
OnGameSolve func(int)
InfoRequest func()
UserStatsRequest func()
MonitoringRequest func(string)
UrlOpener func(string)
audioCtx *audio.Context
player *audio.Player
}
func Init(init ...func(*Controller)) error {
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.SetWindowSize(640, 480)
ebiten.SetWindowTitle(l10nGameTitle(langCodeEn))
c, err := newController()
if err != nil {
return err
}
for i := range init {
init[i](c)
}
c.screens[screenGame] = newGame(c.OnGameStart, c.OnGameSolve, c.UserStatsRequest)
c.screens[screenForm] = newForm(c.MonitoringRequest)
c.screens[screenSplash] = newSplash(c.UrlOpener)
c.screens[screenDebug], c.debugFn = newDebugOverlay()
c.SetLangCode(langCodeRu)
return ebiten.RunGame(c)
}
func newController() (*Controller, error) {
tfs, err := text.NewGoTextFaceSource(bytes.NewReader(DosFont))
if err != nil {
return nil, err
}
audioCtx := audio.NewContext(44100)
s, err := mp3.DecodeWithoutResampling(bytes.NewReader(Click_mp3))
if err != nil {
return nil, err
}
player, err := audioCtx.NewPlayer(s)
if err != nil {
return nil, err
}
p := &Controller{
scr: ebiten.NewImage(puzzlePixX, puzzlePixY),
font: tfs,
activeScreen: screenSplash,
screens: make(map[screen]Handler),
touchTapped: make(map[ebiten.TouchID]time.Time),
player: player,
audioCtx: audioCtx,
activeState: atomic.Bool{},
}
p.OnGameStart = func() {}
p.OnGameSolve = func(int) {}
p.InfoRequest = func() {}
p.UserStatsRequest = func() {}
p.MonitoringRequest = func(string) {}
p.UrlOpener = func(url string) {
if err := openURL(url); err != nil {
p.Debug("url open error: %v", err)
}
}
go p.tick()
return p, nil
}
func (c *Controller) tick() {
t1Hz := time.NewTicker(time.Second)
t2Hz := time.NewTicker(time.Millisecond * 500)
t4Hz := time.NewTicker(time.Millisecond * 250)
t10Hz := time.NewTicker(time.Millisecond * 100)
t25Hz := time.NewTicker(time.Millisecond * 40)
for {
select {
case <-t1Hz.C:
c.TickEvent(ticker1Hz)
case <-t2Hz.C:
c.TickEvent(ticker2Hz)
case <-t4Hz.C:
c.TickEvent(ticker4Hz)
case <-t10Hz.C:
c.TickEvent(ticker10Hz)
case <-t25Hz.C:
c.TickEvent(ticker25Hz)
}
}
}
func (c *Controller) SetActive(active bool) {
c.activeState.Store(active)
}
func (c *Controller) TickEvent(t ticker) {
c.screens[c.activeScreen].Tick(t)
}
func (c *Controller) Update() error {
if !c.activeState.Load() {
return nil
}
switch {
case inpututil.IsMouseButtonJustPressed(ebiten.MouseButton0):
c.btnPressed = time.Now()
case inpututil.IsMouseButtonJustReleased(ebiten.MouseButton0):
x, y := ebiten.CursorPosition()
c.interact(x, y, time.Since(c.btnPressed))
c.btnPressed = time.Time{}
}
for _, id := range inpututil.AppendJustPressedTouchIDs(make([]ebiten.TouchID, 0)) {
c.touchTapped[id] = time.Now()
}
for id, v := range c.touchTapped {
if v.IsZero() || v.Add(time.Second*5).Before(time.Now()) {
delete(c.touchTapped, id)
}
}
for _, id := range inpututil.AppendJustReleasedTouchIDs(make([]ebiten.TouchID, 0)) {
if v, ok := c.touchTapped[id]; ok {
x, y := inpututil.TouchPositionInPreviousTick(id)
c.interact(x, y, time.Since(v))
}
delete(c.touchTapped, id)
}
return nil
}
func (c *Controller) Draw(screen *ebiten.Image) {
if !c.activeState.Load() {
return
}
screen.Fill(c.backgroundColor())
c.drawMatrixScreen(c.calcBounds(screen))
}
func (c *Controller) PrintDebug(msg string, line int) {
ebitenutil.DebugPrintAt(c.scr, msg, 0, c.scr.Bounds().Dy()-logLineH*(line+1)-12)
}
func (c *Controller) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return outsideWidth, outsideHeight
}
func (c *Controller) PlaySound() {
c.player.SetVolume(0.2)
c.player.SetPosition(0)
c.player.Play()
}
func (c *Controller) interact(x, y int, t time.Duration) {
col := int(math.Floor(float64(x-c.screen.Min.X) / (float64(puzzleSymW) * (float64(c.screen.Bounds().Dx()) / float64(c.scr.Bounds().Dx())))))
row := int(math.Floor(float64(y-c.screen.Min.Y) / (float64(puzzleSymH) * (float64(c.screen.Bounds().Dy()) / float64(c.scr.Bounds().Dy())))))
switch c.screens[c.activeScreen].Interact(c, col, row, t) {
case resultSwitchDebug:
c.screens[screenDebug].Activate()
fallthrough
case resultSwitchGame:
c.switchScreen(screenGame)
case resultSwitchForm:
c.switchScreen(screenForm)
default:
// NOOP
}
}
func (c *Controller) switchScreen(s screen) {
c.btnPressed = time.Time{}
c.activeScreen = s
c.screens[c.activeScreen].Activate()
}
func (c *Controller) Debug(format string, a ...any) {
msg := fmt.Sprintf(format, a...)
slog.Default().Debug(msg)
c.debugFn(msg)
}
func (c *Controller) calcBounds(screen *ebiten.Image) *ebiten.Image {
bounds := screen.Bounds()
var rec = &image.Rectangle{Min: image.Point{}, Max: image.Point{bounds.Dx(), bounds.Dy()}}
kefX := float64(puzzlePixX) / float64(puzzlePixY)
kefY := float64(puzzlePixY) / float64(puzzlePixX)
screenX := math.Floor(kefX * float64(bounds.Dy()))
screenY := math.Floor(kefY * float64(bounds.Dx()))
if int(screenX) > bounds.Dx() {
screenX = kefX * screenY
}
if int(screenY) > bounds.Dy() {
screenY = kefY * screenX
}
rec.Min.X = (bounds.Dx() - int(screenX)) / 2
rec.Max.X = bounds.Dx() - rec.Min.X
rec.Min.Y = (bounds.Dy() - int(screenY)) / 2
rec.Max.Y = bounds.Dy() - rec.Min.Y
c.screen = *rec
return screen.SubImage(*rec).(*ebiten.Image)
}
func (c *Controller) drawMatrixScreen(scr *ebiten.Image) {
c.scr.Clear()
c.screens[c.activeScreen].Draw(c)
c.screens[screenDebug].Draw(c) // appears as overlay when active
opts := &ebiten.DrawImageOptions{}
opts.GeoM.Scale(float64(scr.Bounds().Dx())/float64(c.scr.Bounds().Dx()), float64(scr.Bounds().Dy())/float64(c.scr.Bounds().Dy()))
opts.GeoM.Translate(float64(scr.Bounds().Min.X), float64(scr.Bounds().Min.Y))
scr.DrawImage(c.scr, opts)
}
func drawGameField(s Screen) {
s.Fill(image.Rect(0, 0, puzzleSymX, puzzleSymY), // header and all field
nil) // background: outside background (screen)
s.Fill(image.Rect(1, 0, puzzleSymX-1, 2), // header only
color.RGBA{0x40, 0xA0, 0x40, 0xFF}) // background: yellow
s.Fill(image.Rect(1, 2, puzzleSymX-1, puzzleSymY), // play field
color.RGBA{0, 0x00, 0xA0, 0xFF}) // background: ALWAYS same as tile
s.Print(playFieldTemplate, // border
image.Point{0, 0},
color.RGBA{0xFF, 0xFF, 0xFF, 0xFF}) // text: white
}
func (c *Controller) backgroundColor() color.Color {
if c.bgColor == nil {
return defaultBgColor
}
return c.bgColor
}
func (c *Controller) Fill(rect image.Rectangle, color color.Color) {
if color == nil {
color = c.backgroundColor()
}
(c.scr.SubImage(image.Rect(
rect.Min.X*puzzleSymW,
rect.Min.Y*puzzleSymH,
int(math.Min(float64(rect.Max.X), float64(puzzleSymX)))*puzzleSymW,
int(math.Min(float64(rect.Max.Y), float64(puzzleSymY)))*puzzleSymH))).(*ebiten.Image).Fill(color)
}
func (c *Controller) Print(txt string, coord image.Point, clr color.Color) {
op := &text.DrawOptions{}
op.GeoM.Translate(float64(coord.X*puzzleSymW), float64(coord.Y*puzzleSymH))
op.ColorScale.ScaleWithColor(clr)
op.LineSpacing = float64(puzzleSymH)
op.PrimaryAlign = text.AlignStart
op.SecondaryAlign = text.AlignStart
text.Draw(c.scr, txt, &text.GoTextFace{
Source: c.font,
Size: float64(puzzleSymH),
}, op)
}
func printHeader(s Screen, text string, align int) {
var p image.Point
l := utf8.RuneCountInString(text)
switch {
case align < 0:
p = image.Point{2, 1}
case align > 0:
p = image.Point{puzzleSymX - 2 - l, 1}
default:
p = image.Point{(puzzleSymX - l) / 2, 1}
}
s.Print(text, p, color.White)
}
func (c *Controller) OnLoad(loadSec float64, bgColor, langCode string) {
c.InfoRequest()
c.SetLangCode(langCode)
c.SetBgColor(bgColor)
}
func (c *Controller) SetLangCode(lc string) {
for _, s := range c.screens {
s.SetLang(l10nCode(lc))
}
}
func (c *Controller) SetBgColor(clr string) {
colorStr, err := normalize(clr)
if err != nil {
c.Debug(fmt.Sprintf("ERROR: %s", err))
} else {
b, err := hex.DecodeString(colorStr)
switch {
case err != nil:
c.Debug(fmt.Sprintf("ERROR: %s", err))
case c.bgColor == nil:
fallthrough
default:
c.bgColor = color.RGBA{b[0], b[1], b[2], b[3]}
}
}
}
func normalize(colorStr string) (string, error) {
offset := 0
if strings.HasPrefix(colorStr, "#") {
offset = 1
}
b := colorStr[offset:]
if len(b) == 8 {
return b, nil
}
if len(b) != 6 {
return "", fmt.Errorf("normalize: not enough symbols: '%s'", colorStr)
}
return b + "FF", nil
}
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package puzzle
import "time"
type debug struct {
idx int
debugMsg []string
active bool
}
func newDebugOverlay() (*debug, func(string)) {
d := &debug{
debugMsg: make([]string, 10),
}
return d, d.AddMessage
}
func (d *debug) AddMessage(msg string) {
d.debugMsg[d.idx] = msg
d.idx = (d.idx + 1) % len(d.debugMsg)
}
func (d *debug) Draw(s Screen) {
if !d.active || len(d.debugMsg) == 0 {
return
}
for i := range d.debugMsg {
s.PrintDebug(d.debugMsg[i], i)
}
}
func (d *debug) Activate() { d.active = true }
func (d *debug) Interact(Audio, int, int, time.Duration) actionResult { return resultNone }
func (d *debug) Tick(ticker) {}
func (d *debug) SetLang(langCode) {}
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package puzzle
import (
"15-puzzle/internal/model"
"fmt"
"image"
"image/color"
"strconv"
"sync/atomic"
"time"
)
const (
dials = 10
codeInputTemplate = `[%s] [%s] [%s] [%s]`
)
type form struct {
dials [dials]*button
request func(string)
requestSent bool
authFail bool
idx int
input [4]byte
mon atomic.Value
}
func intFn(i int) func() int { return func() int { return i } }
func stringFn(s string) func() string { return func() string { return s } }
func codeBox(b byte) string {
if b > 0 {
return "*"
}
return "_"
}
func newForm(request func(string)) *form {
col := func(i int) int { return (i%3)*puzzleTileSymW + 5 }
row := func(i int) int { return (i/3)*puzzleTileSymH + 3 }
f := &form{request: request}
for i := 1; i < dials; i++ {
f.dials[i] = NewButton(stringFn(strconv.Itoa(i)), intFn(col(i-1)), intFn(row(i-1)))
}
f.dials[0] = NewButton(stringFn("0"), intFn(col(10)), intFn(row(10)))
return f
}
func (f *form) ApiMonitoringHandler(m model.Monitoring) {
f.mon.Store(m)
f.authFail = false
}
func (f *form) Tick(t ticker) {
if t == ticker1Hz && f.requestSent {
f.authFail = f.mon.Load() == nil
}
}
func (f *form) Draw(s Screen) {
drawGameField(s)
if v := f.mon.Load(); v != nil {
m := v.(model.Monitoring)
printHeader(s, "Usage Statistics", 0)
s.Print(fmt.Sprintf("Players: %d\nGames: %d\nSolved: %d", m.Users, m.GamesStarted, m.GamesSolved),
image.Point{3, 4},
color.RGBA{0, 0xFF, 0xFF, 0xFF})
} else {
r := image.Rect(8, 1, len(codeInputTemplate)+4, 2)
if f.authFail {
s.Fill(r, color.RGBA{0xFF, 0, 0, 0xFF})
} else if f.idx == len(f.input) {
s.Fill(r, color.RGBA{0x80, 0x80, 0x80, 0xFF})
}
printHeader(s, fmt.Sprintf(codeInputTemplate, codeBox(f.input[0]), codeBox(f.input[1]), codeBox(f.input[2]), codeBox(f.input[3])), 0)
for i := range f.dials {
f.dials[i].Draw(s)
}
}
}
func (f *form) Interact(a Audio, col, row int, t time.Duration) actionResult {
if (image.Point{col, row}).In(image.Rect(2, 1, puzzleSymX-2, 2)) {
f.input = [4]byte{}
f.authFail = false
f.requestSent = false
f.idx = 0
return resultSwitchGame
}
if f.mon.Load() == nil {
for i := range f.dials {
if f.dials[i].Interact(col, row) {
f.pressNextButton('0' + byte(i))
break
}
}
}
return resultNone
}
func (f *form) pressNextButton(digit byte) {
if f.idx >= len(f.input) {
return
}
f.input[f.idx] = digit
f.idx++
if f.idx == len(f.input) {
f.request(string(f.input[:]))
f.requestSent = true
}
}
func (f *form) Activate() {}
func (f *form) SetLang(langCode) {}
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package puzzle
import "15-puzzle/internal/model"
func (c *Controller) ApiResponseHandler(u model.ApiResponse) {
switch {
case u.Err != nil:
c.ApiErrorHandler(*u.Err)
case u.Info != nil:
c.ApiInfoHandler(*u.Info)
case u.Stats != nil:
c.ApiStatsHandler(*u.Stats)
case u.Monitoring != nil:
c.ApiMonitoringHandler(*u.Monitoring)
}
}
func (c *Controller) ApiInfoHandler(s model.Info) {
for _, h := range c.screens {
if i, ok := h.(interface{ ApiInfoHandler(model.Info) }); ok {
i.ApiInfoHandler(s)
}
}
}
func (c *Controller) ApiStatsHandler(s model.Stats) {
for _, h := range c.screens {
if i, ok := h.(interface{ ApiStatsHandler(model.Stats) }); ok {
i.ApiStatsHandler(s)
}
}
}
func (c *Controller) ApiMonitoringHandler(m model.Monitoring) {
for _, h := range c.screens {
if i, ok := h.(interface{ ApiMonitoringHandler(model.Monitoring) }); ok {
i.ApiMonitoringHandler(m)
}
}
}
func (c *Controller) ApiErrorHandler(e string) {
c.Debug("api error: %s", e)
}
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package puzzle
type langCode string
const (
langCodeEn = "en"
langCodeRu = "ru"
)
func l10nCode(lc string) langCode {
switch langCode(lc) {
case langCodeRu:
return langCodeRu
case langCodeEn:
fallthrough
default:
return langCodeEn
}
}
func l10nGameTitle(lc langCode) string {
switch lc {
case langCodeRu:
return "Пятнашки"
case langCodeEn:
fallthrough
default:
return "15 Puzzle"
}
}
func l10nSilent(lc langCode) string {
switch lc {
case langCodeRu:
return "Тишина"
case langCodeEn:
fallthrough
default:
return "Silent"
}
}
func l10nMoves(lc langCode) string {
switch lc {
case langCodeRu:
return "Ходы"
case langCodeEn:
fallthrough
default:
return "Moves"
}
}
func l10nRank(lc langCode) string {
switch lc {
case langCodeRu:
return "Рейтинг"
case langCodeEn:
fallthrough
default:
return "Rank"
}
}
func l10nWins(lc langCode) string {
switch lc {
case langCodeRu:
return "Побед"
case langCodeEn:
fallthrough
default:
return "Wins"
}
}
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package puzzle
import (
"15-puzzle/internal/model"
"errors"
"fmt"
"image"
"image/color"
"math/rand/v2"
"sync/atomic"
"time"
)
const (
tiles = 16
fieldSymX = 29
fieldSymY = 12
)
var (
checkbox = map[bool]string{true: "[x]", false: "[ ]"}
frames = [...]byte{'|', '/', '-', '\\'}
)
type game struct {
langCode langCode
tiles [tiles]*tile
moves int
solved bool
muted bool
onStart func()
onSolve func(int)
requestStats func()
stats atomic.Value
blinkCoef []float64
blink [fieldSymX][fieldSymY]int
color [fieldSymX][fieldSymY]color.RGBA
}
func newGame(onStart func(), onSolve func(int), request func()) *game {
p := &game{
langCode: langCodeEn,
solved: true,
onStart: onStart,
onSolve: onSolve,
requestStats: request,
blinkCoef: []float64{1, .8, .6, .4, .2, 0, 0, .2, .4, .6, .8, 1},
}
for i := range tiles {
var pos int
if i == 0 {
pos = tiles - 1
} else {
pos = i - 1
}
p.tiles[i] = NewTile(i, pos)
}
for x := range fieldSymX {
for y := range fieldSymY {
p.blink[x][y] = rand.IntN(len(frames))
}
}
p.requestStats()
return p
}
func (g *game) Tick(t ticker) {
if t == ticker10Hz && g.solved {
b := g.blinkCoef[0]
for i := 1; i < len(g.blinkCoef); i++ {
g.blinkCoef[i-1] = g.blinkCoef[i]
}
g.blinkCoef[len(g.blinkCoef)-1] = b
if g.showCongrats() {
for x := range fieldSymX {
for y := range fieldSymY {
g.blink[x][y] = (g.blink[x][y] + 1) % len(frames)
g.color[x][y] = color.RGBA{uint8(rand.IntN(256)), uint8(rand.IntN(256)), uint8(rand.IntN(256)), 0xFF}
}
}
}
}
}
func (g *game) SetLang(lc langCode) {
g.langCode = lc
}
func (g *game) ApiStatsHandler(s model.Stats) {
g.stats.Store(s)
}
func (g *game) Draw(s Screen) {
drawGameField(s)
if g.isSolved() {
rating := l10nRank(g.langCode) + ": "
wins := l10nWins(g.langCode) + ": "
if !g.withStats(func(s model.Stats) {
if s.Rank > 0 && s.GamesSolved > 0 {
rating += fmt.Sprint(s.Rank)
} else {
rating = ""
}
wins += fmt.Sprint(s.GamesSolved)
}) {
rating, wins = "_", "_"
}
printHeader(s, rating, -1)
printHeader(s, wins, 1)
} else {
printHeader(s, fmt.Sprintf(l10nSilent(g.langCode)+" %s", checkbox[g.muted]), 1)
if !g.muted {
printHeader(s, fmt.Sprintf(l10nMoves(g.langCode)+": %d", g.moves), -1)
}
}
if g.showCongrats() {
for x := range fieldSymX {
for y := range fieldSymY {
s.Print(string(frames[g.blink[x][y]]), image.Point{x + 1, y + 3}, g.color[x][y])
}
}
return
}
boardBottomColor := color.Black
// boardBottomColor := color.RGBA{0xFF, 0x00, 0xFF, 0xFF}
for i := range tiles {
var tileBackground color.Color = color.RGBA{0, 0, 0xA0, 0xFF} // background: 0x0000A0 (lighter) / 0x00006B (darker)
var tileForeground color.Color = color.RGBA{0, 0xFF, 0xFF, 0xFF} // text: cyan 0x00FFFF
fillRect := image.Rect(g.tiles[i].X(), g.tiles[i].Y(), g.tiles[i].X()+puzzleTileSymW, g.tiles[i].Y()+puzzleTileSymH)
if i == 0 {
if g.solved {
cr, cg, cb, ca := tileForeground.RGBA()
tileForeground = color.RGBA{byte(g.blinkCoef[0] * float64(cr)),
byte(g.blinkCoef[0] * float64(cg)),
byte(g.blinkCoef[0] * float64(cb)),
byte(g.blinkCoef[0] * float64(ca))}
} else {
tileBackground = boardBottomColor
fillRect.Max.X--
}
}
if g.tiles[i].moving {
// fillRect contains unshifted yet coordinates, time to fix font gallucinations when animating adjacent tiles
fillRect.Max.X-- // right border: skip last column to justify on move
s.Fill(fillRect, boardBottomColor) // partial "board bottom" from both sides
fillRect.Max.X++ // right border: restore
fillRect.Min.X-- // left border: extend to 1 col left to justify on move
}
s.Fill(fillRect, tileBackground)
if i == 0 && g.solved || i > 0 {
s.Print(tileTemplate.Format(g.tiles[i].Title()), image.Point{g.tiles[i].X(), g.tiles[i].Y()}, tileForeground)
}
}
}
func (g *game) Interact(a Audio, col, row int, t time.Duration) (result actionResult) {
result = resultNone
if !g.isSolved() && row == 1 && col < puzzleSymX-2 && col > puzzleSymX-13 {
g.muted = !g.muted
return
}
if g.showCongrats() {
g.moves = 0
return
}
for i := range tiles {
if g.tiles[i].CanInteract(col, row) {
if g.tiles[i].num == 0 && t > time.Second*3 {
return resultSwitchForm
}
if g.press(a, g.tiles[i]) {
break
}
}
}
return
}
func (g *game) shuffle() {
rand.Shuffle(tiles, func(i, j int) { g.tiles[i].pos, g.tiles[j].pos = g.tiles[j].pos, g.tiles[i].pos })
var puzzle [tiles]byte
for i := range g.tiles {
puzzle[i] = byte(g.tiles[i].pos)
}
if solvable, err := IsSolvable(puzzle); err == nil && !solvable {
g.tiles[1].pos, g.tiles[2].pos = g.tiles[2].pos, g.tiles[1].pos
}
g.moves = 0
g.solved = g.isSolved()
}
func (g *game) press(a Audio, t *tile) bool {
if g.solved {
if g.tiles[0].num == t.num {
g.shuffle()
}
return true
}
exchange := func() { t.pos, g.tiles[0].pos = g.tiles[0].pos, t.pos; g.onMove(a) }
switch {
case t.Col() != g.tiles[0].Col() && t.Row() != g.tiles[0].Row():
return false
case t.Col() == g.tiles[0].Col() && g.tiles[0].Row()-t.Row() == 1:
t.MoveDown(exchange)
case t.Col() == g.tiles[0].Col() && t.Row()-g.tiles[0].Row() == 1:
t.MoveUp(exchange)
case t.Row() == g.tiles[0].Row() && g.tiles[0].Col()-t.Col() == 1:
t.MoveRight(exchange)
case t.Row() == g.tiles[0].Row() && t.Col()-g.tiles[0].Col() == 1:
t.MoveLeft(exchange)
}
return true
}
func (g *game) onMove(a Audio) {
if !g.muted {
a.PlaySound()
}
if g.moves == 0 {
g.onStart()
}
g.moves++
solved := g.isSolved()
if solved && !g.solved {
g.onSolve(g.moves)
}
g.solved = solved
}
func (g *game) isSolved() bool {
for i := 1; i < tiles; i++ {
if g.tiles[i].pos != i-1 {
return false
}
}
return g.moves > 0
}
func (g *game) isTopRated() bool {
firstPlace := false
firstPlace = g.withStats(func(s model.Stats) { firstPlace = s.Rank == 1 })
return firstPlace
}
func (g *game) showCongrats() bool {
return g.isSolved() && g.isTopRated()
}
func (g *game) withStats(consumer func(model.Stats)) bool {
if stats := g.stats.Load(); stats != nil {
consumer(stats.(model.Stats))
return true
}
return false
}
func (g *game) Activate() {}
func IsSolvable(puzzle [tiles]byte) (bool, error) {
var x *int
for i := range puzzle {
if puzzle[i] == 0 {
if x != nil {
return false, errors.New("only one blank position allowed")
}
x = &i
}
}
if x == nil {
return false, errors.New("blank position required to be set")
}
blank := *x
invCount := 0
for i := range tiles - 1 {
for j := i + 1; j < tiles; j++ {
if puzzle[j] > 0 && puzzle[i] > 0 && puzzle[i] > puzzle[j] {
invCount += 1
}
}
}
if (blank/4+1)%2 == 0 {
return invCount%2 == 0, nil
} else {
return invCount%2 == 1, nil
}
}
+58
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@@ -0,0 +1,58 @@
package puzzle_test
import (
"15-puzzle/internal/puzzle"
"fmt"
"testing"
"github.com/stretchr/testify/assert"
)
func TestIsSolvable(t *testing.T) {
table := []struct {
puzzle [16]byte
solvable bool
}{
{[16]byte{
13, 2, 10, 3,
1, 12, 8, 4,
5, 0, 9, 6,
15, 14, 11, 7},
true},
{[16]byte{
6, 13, 7, 10,
8, 9, 11, 0,
15, 2, 12, 5,
14, 3, 1, 4},
true},
{[16]byte{
12, 1, 10, 2,
7, 11, 4, 14,
5, 0, 9, 15,
8, 13, 6, 3},
true},
{[16]byte{ // not solvable permutation
3, 9, 1, 15,
14, 11, 4, 6,
13, 0, 10, 12,
2, 7, 8, 5},
false},
{[16]byte{ // same as before but tiles 1 and 2 are switched
3, 9, 2, 15,
14, 11, 4, 6,
13, 0, 10, 12,
1, 7, 8, 5},
true},
}
for i := range table {
t.Run(fmt.Sprintf("case_%d", i), func(t *testing.T) {
solvable, err := puzzle.IsSolvable(table[i].puzzle)
assert.NoError(t, err)
assert.Equal(t, table[i].solvable, solvable)
})
}
_, err := puzzle.IsSolvable([16]byte{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 13, 14, 15, 16})
assert.Error(t, err)
_, err = puzzle.IsSolvable([16]byte{0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0})
assert.Error(t, err)
}
+80
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@@ -0,0 +1,80 @@
package puzzle
import (
"15-puzzle/internal/model"
"image"
"image/color"
"sync/atomic"
"time"
)
const (
gopherX = 8
gopherY = 1
)
type splash struct {
langCode langCode
urlOpener func(string)
gopherDx int
info atomic.Value
}
func newSplash(urlOpener func(string)) *splash {
f := &splash{langCode: langCodeEn, urlOpener: urlOpener, gopherDx: 22}
return f
}
func (sp *splash) SetLang(lc langCode) {
sp.langCode = lc
}
func (sp *splash) Tick(t ticker) {
if t == ticker25Hz && sp.gopherDx > 0 {
sp.gopherDx--
}
}
func (sp *splash) ApiInfoHandler(i model.Info) {
sp.info.Store(i)
}
func (sp *splash) Interact(a Audio, col, row int, t time.Duration) actionResult {
if sp.gopherDx > 0 {
return resultNone
}
if info := sp.info.Load(); info != nil && row == puzzleSymY-2 && col < puzzleSymX-2 && col > puzzleSymX-9 {
sp.urlOpener(info.(model.Info).ProjectLink)
return resultNone
}
if t > time.Second*10 {
return resultSwitchDebug
}
return resultSwitchGame
}
func (sp *splash) Draw(s Screen) {
s.Fill(image.Rect(0, 0, puzzleSymX, puzzleSymY), color.RGBA{0x0A, 0x23, 0x4E, 0xFF})
sp.drawGopher(s)
s.Print(splashScreenTemplate, image.Point{0, 0}, color.RGBA{0x80, 0x80, 0x80, 0xFF})
s.Print(`"`+l10nGameTitle(sp.langCode)+`"`, image.Point{1, 1}, color.White)
sp.drawProjectLink(s)
}
func (sp *splash) drawGopher(s Screen) {
x := gopherX + sp.gopherDx
s.Print(gopherCyan, image.Point{x, gopherY}, color.RGBA{0x00, 0xFF, 0xFF, 0xFF})
s.Print(gopherWhite, image.Point{x, gopherY}, color.White)
s.Print(gopherBeige, image.Point{x, gopherY}, color.RGBA{0xF4, 0xB3, 0x6D, 0xFF})
s.Print(gopherGray, image.Point{x, gopherY}, color.RGBA{0x80, 0x80, 0x80, 0xFF})
s.Fill(image.Rect(puzzleSymX-1, 0, puzzleSymX, puzzleSymY), color.RGBA{0x0A, 0x23, 0x4E, 0xFF})
}
func (sp *splash) drawProjectLink(s Screen) {
if sp.info.Load() != nil {
s.Print("______", image.Point{puzzleSymX - 8, puzzleSymY - 2}, color.RGBA{0x00, 0xFF, 0xFF, 0xFF})
}
s.Print("GitHub", image.Point{puzzleSymX - 8, puzzleSymY - 2}, color.RGBA{0xFB, 0xE6, 0x8E, 0xFF})
}
func (sp *splash) Activate() {}
+139
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@@ -0,0 +1,139 @@
package puzzle
import (
"fmt"
"image"
"image/color"
"math"
"strconv"
"time"
)
type tileFormatter string
func (t tileFormatter) Format(c string) string {
return fmt.Sprintf(string(t), c[:int(math.Min(float64(len(c)), 2))])
}
const tileTemplate tileFormatter = `╔════╗
║ %2s ║
╚════╝`
type button struct {
title func() string
x, y func() int
}
func (t *button) Interact(x, y int) bool {
if (image.Point{x, y}).In(image.Rect(t.x(), t.y(), t.x()+puzzleTileSymW, t.y()+puzzleTileSymH)) {
t.onTrigger()
return true
}
return false
}
func (t *button) Title() string {
return t.title()
}
func (t *button) Draw(s Screen) {
s.Print(tileTemplate.Format(t.Title()),
image.Point{t.x(), t.y()},
color.RGBA{0, 0xFF, 0xFF, 0xFF},
)
}
func (t *button) onTrigger() {
}
func NewButton(title func() string, x, y func() int) *button {
return &button{
title: title,
x: x,
y: y,
}
}
type tile struct {
button
num int
pos int
moving bool
dx, dy float64
}
func NewTile(num, pos int) *tile {
t := &tile{
num: num,
pos: pos,
}
t.button = *NewButton(t.title, t.X, t.Y)
return t
}
func (t *tile) Title() string {
if t.num == 0 {
return "Go"
}
return strconv.Itoa(t.num)
}
func (t *tile) CanInteract(x, y int) bool {
return !t.moving && t.button.Interact(x, y)
}
func (t *tile) MoveUp(finish func()) {
t.shift(&t.dy, -1, finish)
}
func (t *tile) MoveDown(finish func()) {
t.shift(&t.dy, 1, finish)
}
func (t *tile) MoveLeft(finish func()) {
t.shift(&t.dx, -1, finish)
}
func (t *tile) MoveRight(finish func()) {
t.shift(&t.dx, 1, finish)
}
func (t *tile) shift(src *float64, target float64, finish func()) {
if t.moving {
return
}
t.moving = true
*src = 0
go t.shifter(src, target, func() { finish(); t.moving = false })
}
func (t *tile) shifter(src *float64, target float64, finish func()) {
step := target / 10
ticker := time.NewTicker(time.Millisecond * 10)
for {
<-ticker.C
*src += step
if math.Abs(*src) >= math.Abs(target) {
*src = 0
break
}
}
finish()
}
func (t *tile) Col() int {
return t.pos % 4
}
func (t *tile) Row() int {
return t.pos / 4
}
func (t *tile) X() int {
return t.Col()*puzzleTileSymW + int(t.dx*puzzleTileSymW) + 2
}
func (t *tile) Y() int {
return t.Row()*puzzleTileSymH + int(t.dy*puzzleTileSymH) + 3
}
+24
View File
@@ -0,0 +1,24 @@
package puzzle
import (
"os/exec"
"runtime"
)
func openURL(url string) error {
var cmd string
var args []string
switch runtime.GOOS {
case "windows":
cmd = "rundll32"
args = []string{"url.dll,FileProtocolHandler", url}
case "darwin":
cmd = "open"
args = []string{url}
default:
cmd = "xdg-open"
args = []string{url}
}
return exec.Command(cmd, args...).Start()
}